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Volumn 26, Issue 5, 2012, Pages 731-739

Assemblage, adaptation and apps: Smartphones and mobile gaming

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EID: 84866128813     PISSN: 10304312     EISSN: 14693666     Source Type: Journal    
DOI: 10.1080/10304312.2012.706461     Document Type: Article
Times cited : (28)

References (13)
  • 1
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    • Social interactions in massively multiplayer online roleplaying games
    • Cole, Helena, and Mark Griffiths. 2007. Social interactions in massively multiplayer online roleplaying games. CyberPsychology & Behavior, no. 10: 575-83.
    • (2007) CyberPsychology & Behavior , Issue.10 , pp. 575-583
    • Helena, C.1    Griffiths, M.2
  • 3
    • 40049105587 scopus 로고    scopus 로고
    • The convergence of gaming practices with other media forms: What potential for learning? A review of the literature
    • de Freitasa, Sara, and Mark Griffiths. 2008. The convergence of gaming practices with other media forms: What potential for learning? A review of the literature. Learning, Media and Technology 33, no. 1: 11-20.
    • (2008) Learning, Media and Technology , vol.33 , Issue.1 , pp. 11-20
    • De Freitasa Sara1    Griffiths, M.2
  • 4
    • 84875516257 scopus 로고    scopus 로고
    • Pricing of content services: An empirical investigation of music as a service
    • Doerr, Jonathane, Alexander Benlian, Johannes Vetter, and Thomas Hess. 2010. Pricing of content services: An empirical investigation of music as a service. Sustainable e-Business Management 58, no. 1: 13-24.
    • (2010) Sustainable E-Business Management , vol.58 , Issue.1 , pp. 13-24
    • Jonathane, D.1    Benlian, A.2    Vetter, J.3    Hess, T.4
  • 5
    • 78349269607 scopus 로고    scopus 로고
    • The ethnography of new media worlds? Following the case of global poker
    • Farnsworth, John, and Terry Austrin. 2010. The ethnography of new media worlds? Following the case of global poker. New Media & Society, no. 12: 1120-36.
    • (2010) New Media & Society , Issue.12 , pp. 1120-1136
    • John, F.1    Austrin, T.2
  • 6
    • 77958144215 scopus 로고    scopus 로고
    • Adapting the mobile phone: The iPhone and its consumption
    • Goggin, Gerard. 2009a. Adapting the mobile phone: The iPhone and its consumption. Continuum: Journal of Media & Cultural Studies 23, no. 2: 231-44.
    • (2009) Continuum: Journal of Media & Cultural Studies , vol.23 , Issue.2 , pp. 231-244
    • Goggin, G.1
  • 7
    • 84055195682 scopus 로고    scopus 로고
    • Assembling media culture: The case of mobiles
    • Goggin, Gerard 2009. Assembling media culture: The case of mobiles. Journal of Cultural Economy 2, no. 1-2: 151-67.
    • (2009) Journal of Cultural Economy , vol.2 , Issue.1-2 , pp. 151-167
    • Goggin, G.1
  • 10
    • 81155151815 scopus 로고    scopus 로고
    • The magic circle and the mobility of play
    • Moore, Christopher. 2011. The magic circle and the mobility of play. Convergence 17, no. 4: 373-87.
    • (2011) Convergence , vol.17 , Issue.4 , pp. 373-387
    • Moore, C.1
  • 11
    • 81155151805 scopus 로고    scopus 로고
    • The hybrid ontology of mobile gaming
    • Richardson, Ingrid. 2011. The hybrid ontology of mobile gaming. Convergence 17, no. 4: 419-30.
    • (2011) Convergence , vol.17 , Issue.4 , pp. 419-430
    • Richardson, I.1
  • 12
    • 75949105443 scopus 로고    scopus 로고
    • The assemblage of play
    • Taylor, T.L. 2009. The assemblage of play. Games and Culture 4, no. 4: 331-9.
    • (2009) Games and Culture , vol.4 , Issue.4 , pp. 331-339
    • Taylor, T.L.1
  • 13
    • 85055407436 scopus 로고    scopus 로고
    • The reconstruction of space and time: Mobile communication practices
    • Wellman, Barry. 2010. The reconstruction of space and time: Mobile communication practices. Contemporary Sociology: A Journal of Reviews 39, no. 2: 179-81.
    • (2010) Contemporary Sociology: A Journal of Reviews , vol.39 , Issue.2 , pp. 179-181
    • Wellman, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.