메뉴 건너뛰기




Volumn 17, Issue 4, 2011, Pages 373-387

The magic circle and the mobility of play

Author keywords

games; identity; magic circle; mobile; persona; play

Indexed keywords


EID: 81155151815     PISSN: 13548565     EISSN: 17487382     Source Type: Journal    
DOI: 10.1177/1354856511414350     Document Type: Article
Times cited : (28)

References (58)
  • 1
    • 5044226716 scopus 로고
    • Roman board games. i
    • Austin RG (1934) Roman board games. I, Greece and Rome 4 (10). 24-34.
    • (1934) Greece and Rome , vol.4 , Issue.10 , pp. 24-34
    • Austin, R.G.1
  • 2
  • 5
    • 26844444674 scopus 로고    scopus 로고
    • No Dead Air! the iPod and the culture of mobile listening
    • Bull M. (2005) No Dead Air! The iPod and the culture of mobile listening. Leisure Studies 24 (4). 343-355.
    • (2005) Leisure Studies , vol.24 , Issue.4 , pp. 343-355
    • Bull, M.1
  • 9
    • 61049223710 scopus 로고    scopus 로고
    • Convergence, connectivity, and the case of japanese mobile gaming
    • Chan D. (2008) Convergence, connectivity, and the case of japanese mobile gaming. Games and Culture 3 (1). 13-25.
    • (2008) Games and Culture , vol.3 , Issue.1 , pp. 13-25
    • Chan, D.1
  • 10
    • 61049338351 scopus 로고    scopus 로고
    • Neither gaze nor glance, but glaze: Relating to console game screens
    • URL (accessed 22 June 2011)
    • Chesher C. (2004) Neither gaze nor glance, but glaze: relating to console game screens, Scan Journal 1 (1). URL (accessed 22 June 2011). http://usyd.academia.edu/ChrisChesher/Papers/102739/Neither-gaze-nor-glance-but- glaze-relating-to-console-game-screens.
    • (2004) Scan Journal , vol.1 , Issue.1
    • Chesher, C.1
  • 11
    • 81155133711 scopus 로고    scopus 로고
    • accessed 21 March 2011
    • Coestar (2011) CoesQuest. URL (accessed 21 March 2011). http://www.youtube.com/user/Coestar.
    • (2011) CoesQuest
    • Coestar1
  • 12
    • 75949090130 scopus 로고    scopus 로고
    • There is no magic circle
    • Consalvo M. (2009) There is no magic circle. Games and Culture 4 (4). 408-417.
    • (2009) Games and Culture , vol.4 , Issue.4 , pp. 408-417
    • Consalvo, M.1
  • 13
    • 81155149911 scopus 로고    scopus 로고
    • Threadless. URL (accessed 18 March 2001)
    • Cook B. (2011) Furious Fowl. Threadless. URL (accessed 18 March 2011). http://www.threadless.com/submission/322920/Furious-Fowl.
    • (2011) Furious Fowl
    • Cook, B.1
  • 17
    • 84905888597 scopus 로고    scopus 로고
    • Playful urban spaces: A historical approach to mobile games
    • De Souza e Silva A. and Hjorth L. (2009) Playful urban spaces: A historical approach to mobile games. Simulation & Gaming 40 (5). 602-525.
    • (2009) Simulation & Gaming , vol.40 , Issue.5 , pp. 602-525
    • De Souza, S.E.A.1    Hjorth, L.2
  • 18
    • 81155149908 scopus 로고    scopus 로고
    • The game frame: Systemizing a Goffmanian approach to video game theory. Breaking New Ground: Innovation in Games, Play, Practice and Theory
    • Deterding S. (2009) The game frame: Systemizing a Goffmanian approach to video game theory. Breaking New Ground: Innovation in Games, Play, Practice and Theory. Conference Proceedings DiGRA 2009.
    • Conference Proceedings
    • Deterding, S.1
  • 19
  • 21
    • 79951592017 scopus 로고    scopus 로고
    • Ludology meets narratology: Similitude and differences between (video) games and narrative
    • URL (accessed 25 March 2011)
    • Frasca G. (1999) Ludology meets narratology: Similitude and differences between (video) games and narrative. Parnasso 3: 365-371, URL (accessed 25 March 2011). http://www.ludology.org/articles/ludology.htm.
    • (1999) Parnasso , vol.3 , pp. 365-371
    • Frasca, G.1
  • 24
    • 81155152263 scopus 로고    scopus 로고
    • Zombie media talk: Circuit bending media archaeology into an art
    • Hertz G. and Parikka J. (2011) Zombie media talk: Circuit bending media archaeology into an art. Paper presented at Transmediale 2011. URL (accessed 14 March, 2011). http://www.vimeo.com/20473856.
    • Paper Presented at Transmediale 2011
    • Hertz, G.1    Parikka, J.2
  • 25
    • 35348881189 scopus 로고    scopus 로고
    • Fast-forwarding present: The rise of personalisation and customisation in mobile technologies in Japan
    • Hjorth L. (2006) Fast-forwarding present: The rise of personalisation and customisation in mobile technologies in Japan. Southern Review 38 (3). 23-42.
    • (2006) Southern Review , vol.38 , Issue.3 , pp. 23-42
    • Hjorth, L.1
  • 26
    • 61049200200 scopus 로고    scopus 로고
    • Real real in the mobile reel: A case study on convergent mobile media as domesticated new media in Seoul, South Korea
    • Hjorth L. (2008) Real real in the mobile reel: A case study on convergent mobile media as domesticated new media in Seoul, South Korea. Convergence: The International Journal of Research into New Media Technologies 14 (1). 91-104.
    • (2008) Convergence: The International Journal of Research into New Media Technologies , vol.14 , Issue.1 , pp. 91-104
    • Hjorth, L.1
  • 27
    • 77957065210 scopus 로고    scopus 로고
    • The waiting game: Complicating notions of (tele)presence and gendered distractions in casual mobile gaming
    • Hjorth L. and Richardson I. (2009) The waiting game: Complicating notions of (tele)presence and gendered distractions in casual mobile gaming. Australian Journal of Communication 36 (1). 23-35.
    • (2009) Australian Journal of Communication , vol.36 , Issue.1 , pp. 23-35
    • Hjorth, L.1    Richardson, I.2
  • 28
    • 81155152278 scopus 로고
    • Homo Ludens: A Study of the Play Element in Culture
    • 1970 London: Temple Smith. New York: New York University Press.
    • Huizinga H. (1970 [ 1938 ]) Homo Ludens: A Study of the Play Element in Culture. London: Temple Smith. Jenkins H. (2006) Convergence Culture. New York: New York University Press.
    • (1938) Convergence Culture
    • Huizinga, H.1    Jenkins, H.2
  • 29
    • 81155130818 scopus 로고    scopus 로고
    • The magic circle and the puzzle piece
    • Juul J. (2008) The magic circle and the puzzle piece. Philosophy of Computer Games, Conference Proceedings. Potsdam University Press. URL (accessed 12 March 2011). http://opus.kobv.de/ubp/volltexte/2008/2455/pdf/digarec01-03. pdf.
    • Philosophy of Computer Games, Conference Proceedings
    • Juul, J.1
  • 31
    • 84855760398 scopus 로고    scopus 로고
    • Playing and gaming: Reflections and classification
    • Kampmann Walther B. (2003) Playing and gaming: Reflections and classification, Game Studies 3 (1). URL (accessed 23 June 2011). http://www.gamestudies.org/0301/walther/.
    • (2003) Game Studies , vol.3 , Issue.1
    • Kampmann Walther, B.1
  • 32
    • 81155152283 scopus 로고    scopus 로고
    • Pervasive gaming: Formats, rules and space
    • Kampmann Walther B. (2006) Pervasive gaming: Formats, rules and space. Fibreculture (8). URL (accessed 11 March 2011) http://eight.fibreculturejournal. org/fcj-053-pervasive-gaming-formats-rules-and-space/.
    • (2006) Fibreculture , Issue.8
    • Kampmann Walther, B.1
  • 35
    • 84875267237 scopus 로고    scopus 로고
    • The Phoneur: Mobile Commerce and the Digital Pedagogies of the Wireless Web
    • Trifonas PP (ed.) New York: Palgrave Macmillan.
    • Luke R. (2005) The phoneur: Mobile commerce and the digital pedagogies of the wireless web. In: Trifonas PP (ed.) Communities of Difference: Culture, Language, Technology. New York: Palgrave Macmillan.
    • (2005) Communities of Difference: Culture, Language, Technology
    • Luke, R.1
  • 36
    • 42149166391 scopus 로고    scopus 로고
    • Beyond play: A new approach to games
    • Malaby T. (2007) Beyond play: A new approach to games, Games and Culture 2 (2). 95-113.
    • (2007) Games and Culture , vol.2 , Issue.2 , pp. 95-113
    • Malaby, T.1
  • 39
    • 81155130809 scopus 로고
    • History and prophecy in the Marcan Passion narrative
    • Milling D. (1967) History and prophecy in the Marcan Passion narrative. Indian Journal of Theology 16 (1). 42-53.
    • (1967) Indian Journal of Theology , vol.16 , Issue.1 , pp. 42-53
    • Milling, D.1
  • 40
    • 79961038807 scopus 로고    scopus 로고
    • Stockholm, Sweden.
    • Mojang (2009) Minecraft. Stockholm, Sweden.
    • (2009) Minecraft
    • Mojang1
  • 41
    • 34147196251 scopus 로고    scopus 로고
    • Exploring the edge of the magic circle. Defining pervasive games
    • Montola M. (2005) Exploring the edge of the magic circle. Defining pervasive games. Paper presented at DAC 2005 Conference, IT University of Copenhagen, 1-3 December.
    • Paper Presented at DAC 2005 Conference
    • Montola, M.1
  • 42
    • 79951872447 scopus 로고    scopus 로고
    • Hats of affect: A study of affect, achievements and hats in Team Fortress 2
    • URL (accessed 23 June 2011)
    • Moore C. (2011) Hats of affect: A study of affect, achievements and hats in Team Fortress 2. Game Studies 11 (1). URL (accessed 23 June 2011). http://gamestudies.org/1101/articles/moore.
    • (2011) Game Studies , vol.11 , Issue.1
    • Moore, C.1
  • 45
    • 42149141745 scopus 로고    scopus 로고
    • Do you believe in magic? Computer games in everyday life
    • Pargman D. and Jakobsson P. (2008) Do you believe in magic? Computer games in everyday life. European Journal of Cultural Studies 11 (2). 225-244.
    • (2008) European Journal of Cultural Studies , vol.11 , Issue.2 , pp. 225-244
    • Pargman, D.1    Jakobsson, P.2
  • 46
    • 81155133700 scopus 로고    scopus 로고
    • Yahoo! News 15 March URL (accessed 18 March 2011)
    • Peckham M. (2011) Angry Birds exec: RIP console gaming. Yahoo! News 15 March URL (accessed 18 March 2011). http://news.yahoo.com/s/pcworld/20110315/tc- pcworld/angrybirdsexecripconsolegaming-1.
    • (2011) Angry Birds Exec: RIP Console Gaming
    • Peckham, M.1
  • 47
    • 35948995497 scopus 로고    scopus 로고
    • Computer Games As Participatory Media Culture
    • Raessens J and Goldstein J (eds) Cambridge, MA: MIT Press
    • Raessens J. (2005) Computer games as participatory media culture. In: Raessens J and Goldstein J (eds) Handbook of Computer Game Studies. Cambridge, MA: MIT Press, 373-388.
    • (2005) Handbook of Computer Game Studies , pp. 373-388
    • Raessens, J.1
  • 48
    • 33750958852 scopus 로고    scopus 로고
    • The playful and the serious: An approximation to Huizinga's Homo Ludens
    • Rodriguez H. (2006) The playful and the serious: An approximation to Huizinga's Homo Ludens. Game Studies 6 (1). URL (accessed 23 June 2011). http://gamestudies.org/0601/articles/rodriges.
    • (2006) Game Studies , vol.6 , Issue.1
    • Rodriguez, H.1
  • 51
    • 19944375786 scopus 로고    scopus 로고
    • Swiss army knife or wallet
    • Satyanarayan M. (2005) Swiss army knife or wallet ? Pervasive Computing 4 (2). 2-3.
    • (2005) Pervasive Computing , vol.4 , Issue.2 , pp. 2-3
    • Satyanarayan, M.1
  • 52
    • 0004300226 scopus 로고
    • Baltimore, MD: Johns Hopkins University Press.
    • Serres M. (1981) The Parasite. Baltimore, MD: Johns Hopkins University Press.
    • (1981) The Parasite
    • Serres, M.1
  • 53
    • 0010693886 scopus 로고
    • Ann Arbor: University of Michigan Press.
    • Serres M. (1995) Genesis. Ann Arbor: University of Michigan Press.
    • (1995) Genesis
    • Serres, M.1
  • 56
    • 84908989139 scopus 로고    scopus 로고
    • Intimate Connections: The Impact of the Mobile Phone on Work/ Life Boundaries
    • Goggin G and Hjorth L (eds.) New York: Routledge
    • Wajcman J., Bittman M. and Brown J. (2009) Intimate connections: The impact of the mobile phone on work/ life boundaries. In: Goggin G and Hjorth L (eds.) Mobile Technologies: From Telecommunications to Media. New York: Routledge, 9-22.
    • (2009) Mobile Technologies: From Telecommunications to Media , pp. 9-22
    • Wajcman, J.1    Bittman, M.2    Brown, J.3
  • 57
    • 55349083376 scopus 로고    scopus 로고
    • Cambridge, MA: Harvard University Press.
    • Wark M. (2007) Gamer Theory. Cambridge, MA: Harvard University Press.
    • (2007) Gamer Theory
    • Wark, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.