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Volumn , Issue , 2012, Pages

Designing a brain-computer interface controlled video-game using consumer grade EEG hardware

Author keywords

brain computer interfacing; electroencephalography; Emotiv EPOC; games; steady state visual evoked potentials

Indexed keywords

BRAIN-COMPUTER INTERFACES (BCI); BRAIN-COMPUTER INTERFACING; EMOTIV EPOC; GAMES; PUBLIC AWARENESS; RELIABLE CONTROL; SIGNAL QUALITY; STEADY-STATE VISUAL EVOKED POTENTIALS;

EID: 84864273279     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/BRC.2012.6222186     Document Type: Conference Paper
Times cited : (69)

References (11)
  • 1
    • 33750449696 scopus 로고    scopus 로고
    • Breaking the silence: Brain-computer interfaces (BCI) for communication and motor control
    • N. Birbaumer, "Breaking the silence: brain-computer interfaces (BCI) for communication and motor control." Psychophysiology, vol. 43, no. 6, pp. 517-532, 2006.
    • (2006) Psychophysiology , vol.43 , Issue.6 , pp. 517-532
    • Birbaumer, N.1
  • 2
    • 84885888231 scopus 로고    scopus 로고
    • Turning shortcomings into challenges: Braincomputer interfaces for games
    • ser. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Springer Berlin / Heidelberg
    • A. Nijholt, B. Reuderink, and D. Oude Bos, "Turning shortcomings into challenges: Braincomputer interfaces for games," in Intelligent Technologies for Interactive Entertainment (INTETAIN), ser. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 9, no. 2. Springer Berlin / Heidelberg, 2009, pp. 153-168.
    • (2009) Intelligent Technologies for Interactive Entertainment (INTETAIN) , vol.9 , Issue.2 , pp. 153-168
    • Nijholt, A.1    Reuderink, B.2    Oude Bos, D.3
  • 3
    • 57549107690 scopus 로고    scopus 로고
    • Brainball-Using brain activity for cool competition
    • S. Hjelm and C. Browall, "Brainball-Using brain activity for cool competition," in Proceedings of NordiCHI, 2000, pp. 177-188.
    • (2000) Proceedings of NordiCHI , pp. 177-188
    • Hjelm, S.1    Browall, C.2
  • 4
    • 57549112957 scopus 로고    scopus 로고
    • BCI for games: A 'State of the Art' survey
    • ser. Lecture Notes in Computer Science, Springer Berlin / Heidelberg
    • A. Nijholt, "BCI for Games: A 'State of the Art' Survey," in Entertainment Computing (ICEC 2008), ser. Lecture Notes in Computer Science, vol. 5309, no. 1. Springer Berlin / Heidelberg, 2009, pp. 225-228.
    • (2009) Entertainment Computing (ICEC 2008) , vol.5309 , Issue.1 , pp. 225-228
    • Nijholt, A.1
  • 9
    • 33947515477 scopus 로고    scopus 로고
    • Multiple channel detection of steady-state visual evoked potentials for brain-computer interfaces
    • O. Friman, I. Volosyak, and A. Gräser, "Multiple channel detection of steady-state visual evoked potentials for brain-computer interfaces." IEEE transactions on bio-medical engineering, vol. 54, no. 4, pp. 742-750, 2007.
    • (2007) IEEE Transactions on Bio-medical Engineering , vol.54 , Issue.4 , pp. 742-750
    • Friman, O.1    Volosyak, I.2    Gräser, A.3
  • 10
    • 77949879765 scopus 로고    scopus 로고
    • A user-friendly SSVEP-based brain-computer interface using a time-domain classifier
    • A. Luo and T. J. Sullivan, "A user-friendly SSVEP-based brain-computer interface using a time-domain classifier." Journal of neural engineering, vol. 7, no. 2, p. 26010, 2010.
    • (2010) Journal of Neural Engineering , vol.7 , Issue.2 , pp. 26010
    • Luo, A.1    Sullivan, T.J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.