메뉴 건너뛰기




Volumn 9 LNICST, Issue , 2009, Pages 153-168

Turning shortcomings into challenges: Brain-computer interfaces for games

Author keywords

Brain computer interfacing; Game design; Multimodal interaction

Indexed keywords

AFFECTIVE STATE; BRAIN-COMPUTER INTERFACING; GAME DESIGN; HUMAN-COMPUTER; MULTI-MODAL INTERACTIONS; NEUROFEEDBACK; POTENTIAL GAMES; INPUT MODALITIES;

EID: 84885888231     PISSN: 18678211     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-3-642-02315-6_15     Document Type: Conference Paper
Times cited : (44)

References (37)
  • 6
    • 78650784380 scopus 로고    scopus 로고
    • Tales of the Unexpected: Incongruity-Resolution in Humor Comprehension, Scientific Discovery and Thought Experimentation
    • De Mey, T.: Tales of the Unexpected: Incongruity-Resolution in Humor Comprehension, Scientific Discovery and Thought Experimentation. Logic and Logical Philosophy 14, 69-88 (2005)
    • (2005) Logic and Logical Philosophy , vol.14 , pp. 69-88
    • De Mey, T.1
  • 7
    • 84885891831 scopus 로고    scopus 로고
    • Emotiv Systems, http://www.emotiv.com
  • 9
    • 84885886841 scopus 로고    scopus 로고
    • FUGA, Project funded by the European Commission under the 6th Framework Programme: New and Emerging Science and Technology (NEST)
    • FUGA, Fun of Gaming: Measuring the Human Experience of Media Enjoyment. Project funded by the European Commission under the 6th Framework Programme: New and Emerging Science and Technology (NEST) (2006), http://project.hkkk.fi/fuga/
    • (2006) Fun of Gaming: Measuring the Human Experience of Media Enjoyment
  • 10
    • 84873347260 scopus 로고    scopus 로고
    • Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me
    • Gilleade, K., Dix, A., Allanson, J.: Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. In: Proc. DIGRA 2005 (2005)
    • Proc. DIGRA 2005 (2005)
    • Gilleade, K.1    Dix, A.2    Allanson, J.3
  • 11
    • 70749158376 scopus 로고    scopus 로고
    • How many people can control a brain-computer interface (BCI)?
    • Nijholt, A., Tan, D. (eds.) Proc. BrainPlay 2007: Playing with Your Brain
    • Guger, C., Edlinger, G.: How many people can control a brain-computer interface (BCI)? In: Nijholt, A., Tan, D. (eds.) Proc. BrainPlay 2007: Playing with Your Brain. Workshop Intern. Conf. on Advances in Computer Entertainment Technology (ACE 2007), pp. 29-32 (2007)
    • (2007) Workshop Intern. Conf. on Advances in Computer Entertainment Technology (ACE 2007) , pp. 29-32
    • Guger, C.1    Edlinger, G.2
  • 13
    • 84885886780 scopus 로고    scopus 로고
    • KEIO, http://www.bme.bio.keio.ac.jp/eng/01news/
  • 14
    • 33947274548 scopus 로고    scopus 로고
    • The Berlin Brain-Computer Interface (BBCI)-towards a new communication channel for online control in gaming applications
    • Krepki, R., Blankertz, B., Curio, G., Müller, K.R.: The Berlin Brain-Computer Interface (BBCI)-towards a new communication channel for online control in gaming applications. Multimedia Tools and Applications 33(1), 73-90 (2007)
    • (2007) Multimedia Tools and Applications , vol.33 , Issue.1 , pp. 73-90
    • Krepki, R.1    Blankertz, B.2    Curio, G.3    Müller, K.R.4
  • 18
    • 38349041895 scopus 로고    scopus 로고
    • Online Classification of Single EEG Trials during Finger Movements
    • Lehtonen, J., Jylanki, P., Kauhanen, L., Sams, M.: Online Classification of Single EEG Trials During Finger Movements. IEEE Trans. on Biomed. Eng. 55(2 Pt 1), 713-720 (2008)
    • (2008) IEEE Trans. on Biomed. Eng. , vol.55 , Issue.2 PART 1 , pp. 713-720
    • Lehtonen, J.1    Jylanki, P.2    Kauhanen, L.3    Sams, M.4
  • 21
    • 34547764873 scopus 로고    scopus 로고
    • Fully online multi-command brain-computer interface with visual neurofeedback using SSVEP paradigm
    • Martinez, P., Bakardjian, H., Cichocki, A.: Fully online multi-command brain-computer interface with visual neurofeedback using SSVEP paradigm. Computational Intelligence and Neuroscience 2007(1), 13 (2007)
    • (2007) Computational Intelligence and Neuroscience , vol.2007 , Issue.1 , pp. 13
    • Martinez, P.1    Bakardjian, H.2    Cichocki, A.3
  • 25
    • 38149126418 scopus 로고    scopus 로고
    • Playing and Cheating in Ambient Entertainment
    • Ma, L., Rauterberg, M., Nakatsu, R. (eds.) ICEC 2007. Springer, Heidelberg
    • Nijholt, A.: Playing and Cheating in Ambient Entertainment. In: Ma, L., Rauterberg, M., Nakatsu, R. (eds.) ICEC 2007. LNCS, vol. 4740, pp. 415-420. Springer, Heidelberg (2007)
    • (2007) LNCS , vol.4740 , pp. 415-420
    • Nijholt, A.1
  • 36
    • 33750931626 scopus 로고    scopus 로고
    • Selfregulation of Slow Cortical Potentials: A New Treatment for Children with Attention- Deficit/Hyperactivity Disorder
    • Strehl, U., Leins, U., Goth, G., Klinger, C., Hinterberger, T., Birbaumer, N.: Selfregulation of Slow Cortical Potentials: A New Treatment for Children With Attention- Deficit/Hyperactivity Disorder, Pediatrics (2006)
    • (2006) Pediatrics
    • Strehl, U.1    Leins, U.2    Goth, G.3    Klinger, C.4    Hinterberger, T.5    Birbaumer, N.6
  • 37
    • 0017489269 scopus 로고
    • Real-time detection of brain events in EEG
    • Vidal, J.J.: Real-time detection of brain events in EEG. Proceedings of the IEEE 65(5), 633-641 (1977)
    • (1977) Proceedings of the IEEE , vol.65 , Issue.5 , pp. 633-641
    • Vidal, J.J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.