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Volumn , Issue , 2012, Pages 105-112

10,000 gold for 20 dollars: An exploratory study of World of Warcraft gold buyers

Author keywords

Demographics; Online games; Real Money Transactions; Virtual currency; World of Warcraft

Indexed keywords

DEMOGRAPHICS; ON-LINE GAMES; REAL-MONEY TRANSACTIONS; VIRTUAL CURRENCY; WORLD OF WARCRAFT;

EID: 84863961832     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2282338.2282361     Document Type: Conference Paper
Times cited : (8)

References (32)
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    • Digital imaginaries: How we know what we (think we) know about chinese gold farming
    • Nardi, B. A., and Kow, Y. M. Digital imaginaries: How we know what we (think we) know about chinese gold farming. First Monday 15 (2010).
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    • Rice, W.R.1
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    • Human-currency interaction: Learning from virtual currency use in China
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    • Wang, Y.1    Mainwaring, S.D.2
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    • Yee, N. The Daedalus Project, vol. 3-5. http://www.nickyee.com/daedalus/ archives/pdf/3-5.pdf, 2005.
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    • The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments
    • Yee, N. The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments. Presence: Teleoperators and Virtual Environments 15 (2006).
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    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.