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Volumn , Issue , 2012, Pages 41-48

Using an interactive visual novel to promote patient empowerment through engagement

Author keywords

Engagement; Flow; Patient empowerment; Self efficacy; Serious games; Visual novel

Indexed keywords

ENGAGEMENT; FLOW; PATIENT EMPOWERMENT; SELF EFFICACY; SERIOUS GAMES; VISUAL NOVEL;

EID: 84863901623     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2282338.2282351     Document Type: Conference Paper
Times cited : (40)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.