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Volumn 43, Issue 4, 2012, Pages

The relative effectiveness of digital game-based learning types in English as a foreign language setting: A meta-analysis

Author keywords

[No Author keywords available]

Indexed keywords

CONFIDENCE INTERVAL; DIFFERENTIAL EFFECT; DIGITAL GAME-BASED LEARNING; EFFECT SIZE; ENGLISH-AS-A-FOREIGN-LANGUAGE; HONG-KONG; META-ANALYSIS; RANDOM EFFECTS MODEL; STATISTICAL DATAS; STATISTICAL MODELS;

EID: 84863321174     PISSN: 00071013     EISSN: 14678535     Source Type: Journal    
DOI: 10.1111/j.1467-8535.2012.01295.x     Document Type: Conference Paper
Times cited : (77)

References (10)
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    • Ferdig, R.E.1
  • 5
    • 84255188390 scopus 로고    scopus 로고
    • Advancements and trends in digital game-based learning research: A review of publications in selected journals from 2001 to 2010
    • Hwang, G. J., &, Wu, P. H., (2012). Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010. British Journal of Educational Technology, 43, E6-E10.
    • (2012) British Journal of Educational Technology , vol.43
    • Hwang, G.J.1    Wu, P.H.2
  • 6
    • 15344344805 scopus 로고    scopus 로고
    • Digital game-based learning: Towards an experiential gaming model
    • Kiili, K., (2005). Digital game-based learning: towards an experiential gaming model. Internet and Higher Education, 8, 13-24.
    • (2005) Internet and Higher Education , vol.8 , pp. 13-24
    • Kiili, K.1
  • 7
    • 84863315408 scopus 로고    scopus 로고
    • Game-based learning vs. traditional instruction: A meta-analysis of thirty-eight studies from Taiwan
    • In C. Maddux, D. Gibson & B. Dodge (Eds),. Chesapeake, VA: Society for Information Technology and Teacher Education (SITE)
    • Liao, Y., (2010). Game-based learning vs. traditional instruction: a meta-analysis of thirty-eight studies from Taiwan. In, C. Maddux, D. Gibson, &, B. Dodge, (Eds), Research highlights in information technology and teacher education 2010 (pp. 351-358). Chesapeake, VA: Society for Information Technology and Teacher Education (SITE).
    • (2010) Research Highlights in Information Technology and Teacher Education 2010 , pp. 351-358
    • Liao, Y.1
  • 8
    • 0001701735 scopus 로고    scopus 로고
    • The role of the linguistic environment in second language acquisition
    • In W. Ritchie & T. Bhatia (Eds),. San Diego, CA: Academic Press
    • Long, M., (1996). The role of the linguistic environment in second language acquisition. In, W. Ritchie, &, T. Bhatia, (Eds), Handbook of second language acquisition (pp. 413-468). San Diego, CA: Academic Press.
    • (1996) Handbook of Second Language Acquisition , pp. 413-468
    • Long, M.1
  • 10
    • 70349122308 scopus 로고    scopus 로고
    • Online vocabulary games as a tool for teaching and learning English vocabulary
    • Yip, F. W. M., &, Kwan, A. C. M., (2006). Online vocabulary games as a tool for teaching and learning English vocabulary. Educational Media International, 43, 233-249.
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    • Yip, F.W.M.1    Kwan, A.C.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.