메뉴 건너뛰기




Volumn 59, Issue 3, 2012, Pages 647-658

Video Games:. Good, Bad, or Other?

Author keywords

Aggression; Media effects; Prosocial behavior; Video games

Indexed keywords

ACADEMIC ACHIEVEMENT; AGGRESSION; ATTENTION DEFICIT DISORDER; EDUCATIONAL TECHNOLOGY; EMPATHY; EXECUTIVE FUNCTION; HUMAN; PRACTICE GUIDELINE; RECREATION; REVIEW; SOCIAL BEHAVIOR; SPATIAL DISCRIMINATION; VISUAL DISCRIMINATION;

EID: 84861548783     PISSN: 00313955     EISSN: 15578240     Source Type: Journal    
DOI: 10.1016/j.pcl.2012.03.016     Document Type: Review
Times cited : (34)

References (76)
  • 1
    • 65549110375 scopus 로고    scopus 로고
    • Pathological video-game use among youth ages 8-18: a national study
    • Gentile D.A. Pathological video-game use among youth ages 8-18: a national study. Psychol Sci 2009, 20(5):594-602.
    • (2009) Psychol Sci , vol.20 , Issue.5 , pp. 594-602
    • Gentile, D.A.1
  • 2
    • 0036225501 scopus 로고    scopus 로고
    • A normative study of family media habits
    • Gentile D.A., Walsh D.A. A normative study of family media habits. J Appl Dev Psychol 2002, 23:157-178.
    • (2002) J Appl Dev Psychol , vol.23 , pp. 157-178
    • Gentile, D.A.1    Walsh, D.A.2
  • 4
    • 84858001077 scopus 로고    scopus 로고
    • The influence of video games on social, cognitive, and affective information processing
    • Oxford University Press, New York, J. Decety, J. Cacioppo (Eds.)
    • Bailey K., West R., Anderson C.A. The influence of video games on social, cognitive, and affective information processing. Handbook of social neuroscience 2011, 1001-1011. Oxford University Press, New York. J. Decety, J. Cacioppo (Eds.).
    • (2011) Handbook of social neuroscience , pp. 1001-1011
    • Bailey, K.1    West, R.2    Anderson, C.A.3
  • 10
    • 77949512133 scopus 로고    scopus 로고
    • Predicting the effect of interactive video bikes on exercise adherence: an efficacy trial
    • Rhodes R.E., Warburton D.E., Bredin S.S. Predicting the effect of interactive video bikes on exercise adherence: an efficacy trial. Psychol Health Med 2009, 14(6):631-640.
    • (2009) Psychol Health Med , vol.14 , Issue.6 , pp. 631-640
    • Rhodes, R.E.1    Warburton, D.E.2    Bredin, S.S.3
  • 11
    • 76449120390 scopus 로고    scopus 로고
    • Effects of prosocial video games on prosocial behavior
    • Greitemeyer T., Osswald S. Effects of prosocial video games on prosocial behavior. J Pers Soc Psychol 2010, 98(2):211-221.
    • (2010) J Pers Soc Psychol , vol.98 , Issue.2 , pp. 211-221
    • Greitemeyer, T.1    Osswald, S.2
  • 12
    • 77956617347 scopus 로고    scopus 로고
    • Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes
    • Sestir M.A., Bartholow B.D. Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes. J Exp Soc Psychol 2010, 46:934-942.
    • (2010) J Exp Soc Psychol , vol.46 , pp. 934-942
    • Sestir, M.A.1    Bartholow, B.D.2
  • 13
    • 77649200186 scopus 로고    scopus 로고
    • Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
    • Anderson C.A., Shibuya A., Ihori N., et al. Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries. Psychol Bull 2010, 136:151-173.
    • (2010) Psychol Bull , vol.136 , pp. 151-173
    • Anderson, C.A.1    Shibuya, A.2    Ihori, N.3
  • 14
    • 33947714818 scopus 로고    scopus 로고
    • The effect of video game violence on physiological desensitization to real-life violence
    • Carnagey N.L., Anderson C.A., Bushman B.J. The effect of video game violence on physiological desensitization to real-life violence. J Exp Soc Psychol 2007, 43:489-496.
    • (2007) J Exp Soc Psychol , vol.43 , pp. 489-496
    • Carnagey, N.L.1    Anderson, C.A.2    Bushman, B.J.3
  • 15
    • 27644543510 scopus 로고    scopus 로고
    • Correlates and consequences of exposure to video game violence: hostile personality, empathy, and aggressive behavior
    • Bartholow B.D., Sestir M.A., Davis E. Correlates and consequences of exposure to video game violence: hostile personality, empathy, and aggressive behavior. Psychol Bull 2005, 31:1573-1586.
    • (2005) Psychol Bull , vol.31 , pp. 1573-1586
    • Bartholow, B.D.1    Sestir, M.A.2    Davis, E.3
  • 16
    • 62349123807 scopus 로고    scopus 로고
    • Comfortably numb: desensitizing effects of violent media on helping others
    • Bushman B.J., Anderson C.A. Comfortably numb: desensitizing effects of violent media on helping others. Psychol Sci 2009, 20:273-277.
    • (2009) Psychol Sci , vol.20 , pp. 273-277
    • Bushman, B.J.1    Anderson, C.A.2
  • 18
    • 77955504662 scopus 로고    scopus 로고
    • Television and video game exposure and the development of attention problems
    • Swing E.L., Gentile D.A., Anderson C.A., et al. Television and video game exposure and the development of attention problems. Pediatrics 2010, 126:214-221.
    • (2010) Pediatrics , vol.126 , pp. 214-221
    • Swing, E.L.1    Gentile, D.A.2    Anderson, C.A.3
  • 19
    • 84861567745 scopus 로고    scopus 로고
    • Prosocial, antisocial and other effects of recreational video games
    • Sage, Thousand Oaks (CA), D.G. Singer, J.L. Singer (Eds.)
    • Anderson C.A., Gentile D.A., Dill K.E. Prosocial, antisocial and other effects of recreational video games. Handbook of children and the media 2012, 231-272. Sage, Thousand Oaks (CA). 2nd edition. D.G. Singer, J.L. Singer (Eds.).
    • (2012) Handbook of children and the media , pp. 231-272
    • Anderson, C.A.1    Gentile, D.A.2    Dill, K.E.3
  • 20
    • 37349065475 scopus 로고    scopus 로고
    • Violent video games as exemplary teachers: a conceptual analysis
    • Gentile D.A., Gentile J.R. Violent video games as exemplary teachers: a conceptual analysis. J Youth Adolesc 2008, 9:127-141.
    • (2008) J Youth Adolesc , vol.9 , pp. 127-141
    • Gentile, D.A.1    Gentile, J.R.2
  • 21
    • 79955747966 scopus 로고    scopus 로고
    • The multiple dimensions of video game effects
    • Gentile D.A. The multiple dimensions of video game effects. Child Dev Perspect 2011, 5:75-81.
    • (2011) Child Dev Perspect , vol.5 , pp. 75-81
    • Gentile, D.A.1
  • 22
    • 33747429428 scopus 로고    scopus 로고
    • Violent video game effects on children and adolescents: a review of the literature
    • Gentile D.A., Stone W. Violent video game effects on children and adolescents: a review of the literature. Minerva Pediatr 2005, 57:337-358.
    • (2005) Minerva Pediatr , vol.57 , pp. 337-358
    • Gentile, D.A.1    Stone, W.2
  • 23
    • 65549143991 scopus 로고    scopus 로고
    • Problem based learning in the world of games
    • Thomson Publishing, Singapore, O.S. Tan, D. Hung (Eds.)
    • Khoo A., Gentile D.A. Problem based learning in the world of games. Problem-based learning and e-learning breakthroughs 2007, 97-129. Thomson Publishing, Singapore. O.S. Tan, D. Hung (Eds.).
    • (2007) Problem-based learning and e-learning breakthroughs , pp. 97-129
    • Khoo, A.1    Gentile, D.A.2
  • 24
    • 18844475944 scopus 로고    scopus 로고
    • Activity, dietary intake, and weight changes in a longitudinal study of preadolescent and adolescent boys and girls
    • Berkey C.S., Rockett H.R.H., Field A.E., et al. Activity, dietary intake, and weight changes in a longitudinal study of preadolescent and adolescent boys and girls. Pediatrics 2000, 105:e56.
    • (2000) Pediatrics , vol.105
    • Berkey, C.S.1    Rockett, H.R.H.2    Field, A.E.3
  • 26
    • 35148890460 scopus 로고    scopus 로고
    • Designing and evaluating collaboration in a virtual game environment for vocational learning
    • Hamalainen R. Designing and evaluating collaboration in a virtual game environment for vocational learning. Comput Educ 2008, 50:98-109.
    • (2008) Comput Educ , vol.50 , pp. 98-109
    • Hamalainen, R.1
  • 27
    • 0038700754 scopus 로고    scopus 로고
    • Action video game modifies visual selective attention
    • Green C.S., Bavelier D. Action video game modifies visual selective attention. Nature 2003, 423(6939):534-537.
    • (2003) Nature , vol.423 , Issue.6939 , pp. 534-537
    • Green, C.S.1    Bavelier, D.2
  • 28
    • 33845605083 scopus 로고    scopus 로고
    • Effect of action video games on the spatial distribution of visuospatial attention
    • Green C.S., Bavelier D. Effect of action video games on the spatial distribution of visuospatial attention. J Exp Psychol Hum Percept Perform 2006, 32(6):1465-1478.
    • (2006) J Exp Psychol Hum Percept Perform , vol.32 , Issue.6 , pp. 1465-1478
    • Green, C.S.1    Bavelier, D.2
  • 29
    • 33947262589 scopus 로고    scopus 로고
    • Action video game experience alters the spatial resolution of attention
    • Green C.S., Bavelier D. Action video game experience alters the spatial resolution of attention. Psychol Sci 2007, 18(1):88-94.
    • (2007) Psychol Sci , vol.18 , Issue.1 , pp. 88-94
    • Green, C.S.1    Bavelier, D.2
  • 30
    • 53849118146 scopus 로고    scopus 로고
    • Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy
    • Deutsch J.E., Borbely M., Filler J., et al. Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Phys Ther 2008, 8:1196-1207.
    • (2008) Phys Ther , vol.8 , pp. 1196-1207
    • Deutsch, J.E.1    Borbely, M.2    Filler, J.3
  • 31
    • 0002425385 scopus 로고    scopus 로고
    • Effects of televised violence on aggression
    • Sage Publications, Thousand Oaks (CA), D. Singer, J. Singer (Eds.)
    • Bushman B.J., Huesmann L.R. Effects of televised violence on aggression. Handbook of children and the media 2001, 223-254. Sage Publications, Thousand Oaks (CA). D. Singer, J. Singer (Eds.).
    • (2001) Handbook of children and the media , pp. 223-254
    • Bushman, B.J.1    Huesmann, L.R.2
  • 32
    • 1242343719 scopus 로고    scopus 로고
    • The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
    • Gentile D.A., Lynch P.J., Linder J.R., et al. The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. J Adolesc 2004, 27(1):5-22.
    • (2004) J Adolesc , vol.27 , Issue.1 , pp. 5-22
    • Gentile, D.A.1    Lynch, P.J.2    Linder, J.R.3
  • 33
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
    • Anderson C.A., Dill K.E. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. J Pers Soc Psychol 2000, 78:772-790.
    • (2000) J Pers Soc Psychol , vol.78 , pp. 772-790
    • Anderson, C.A.1    Dill, K.E.2
  • 34
    • 1242343688 scopus 로고    scopus 로고
    • Violence exposure in real-life, video games, television, movies, and the Internet: is there desensitization?
    • Funk J.B., Baldacci H.B., Pasold T., et al. Violence exposure in real-life, video games, television, movies, and the Internet: is there desensitization?. J Adolesc 2004, 27(1):23-39.
    • (2004) J Adolesc , vol.27 , Issue.1 , pp. 23-39
    • Funk, J.B.1    Baldacci, H.B.2    Pasold, T.3
  • 35
    • 2842566971 scopus 로고    scopus 로고
    • Seeing the world through " Mortal Kombat" colored glasses: violent video games and the development of a short-term hostile attribution bias
    • Available at:, Accessed March 16, 2012
    • Kirsh S.J. Seeing the world through " Mortal Kombat" colored glasses: violent video games and the development of a short-term hostile attribution bias. Childhood 1998, 5:177-184. Available at:, Accessed March 16, 2012. http://chd.sagepub.com/content/5/2/177.abstract.
    • (1998) Childhood , vol.5 , pp. 177-184
    • Kirsh, S.J.1
  • 36
    • 28944441660 scopus 로고    scopus 로고
    • The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior
    • Carnagey N.L., Anderson C.A. The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychol Sci 2005, 16:882-889.
    • (2005) Psychol Sci , vol.16 , pp. 882-889
    • Carnagey, N.L.1    Anderson, C.A.2
  • 37
    • 34247119584 scopus 로고    scopus 로고
    • Evidence for publication bias in video game violence effects literature: a meta-analytic review
    • Ferguson C.J. Evidence for publication bias in video game violence effects literature: a meta-analytic review. Aggression and Violent Behaviour 2007, 12:470-482.
    • (2007) Aggression and Violent Behaviour , vol.12 , pp. 470-482
    • Ferguson, C.J.1
  • 38
    • 80051648862 scopus 로고    scopus 로고
    • The association between chronic exposure to video game violence and affective picture processing: an ERP study
    • Bailey K., West R., Anderson C.A. The association between chronic exposure to video game violence and affective picture processing: an ERP study. Cogn Affect Behav Neurosci 2011, 11:259-276.
    • (2011) Cogn Affect Behav Neurosci , vol.11 , pp. 259-276
    • Bailey, K.1    West, R.2    Anderson, C.A.3
  • 39
    • 33744547513 scopus 로고    scopus 로고
    • Chronic violent video game exposure and desensitization to violence: behavioral and event-related brain potential data
    • Bartholow B.D., Bushman B.J., Sestir M.A. Chronic violent video game exposure and desensitization to violence: behavioral and event-related brain potential data. J Exp Soc Psychol 2005, 42(2):283-290.
    • (2005) J Exp Soc Psychol , vol.42 , Issue.2 , pp. 283-290
    • Bartholow, B.D.1    Bushman, B.J.2    Sestir, M.A.3
  • 40
    • 39549086120 scopus 로고    scopus 로고
    • Attention deficit/hyperactivity disorder and video games: a comparative study of hyperactive and control children
    • Bioulac S., Arfi L., Bouvard M.P. Attention deficit/hyperactivity disorder and video games: a comparative study of hyperactive and control children. Eur Psychiatry 2008, 23(2):134-141.
    • (2008) Eur Psychiatry , vol.23 , Issue.2 , pp. 134-141
    • Bioulac, S.1    Arfi, L.2    Bouvard, M.P.3
  • 41
    • 35148896738 scopus 로고    scopus 로고
    • Children's television exposure and behavioral and social outcomes at 5.5 years: does timing of exposure matter?
    • Mistry K.B., Minkovitz C.S., Strobino D.M., et al. Children's television exposure and behavioral and social outcomes at 5.5 years: does timing of exposure matter?. Pediatrics 2007, 120:762-769.
    • (2007) Pediatrics , vol.120 , pp. 762-769
    • Mistry, K.B.1    Minkovitz, C.S.2    Strobino, D.M.3
  • 42
    • 84861555802 scopus 로고    scopus 로고
    • Video game playing, attention problems, and impulsiveness: evidence of bidirectional causality
    • Gentile D.A., Swin E.L., Lim C.G., et al. Video game playing, attention problems, and impulsiveness: evidence of bidirectional causality. Psychology of Popular Media Culture 2012, 1:62-70.
    • (2012) Psychology of Popular Media Culture , vol.1 , pp. 62-70
    • Gentile, D.A.1    Swin, E.L.2    Lim, C.G.3
  • 43
    • 72549094078 scopus 로고    scopus 로고
    • A negative association between video game experience and proactive cognitive control
    • Bailey K., West R., Anderson C.A. A negative association between video game experience and proactive cognitive control. Psychophysiology 2010, 47:34-42.
    • (2010) Psychophysiology , vol.47 , pp. 34-42
    • Bailey, K.1    West, R.2    Anderson, C.A.3
  • 44
    • 21244441480 scopus 로고    scopus 로고
    • Media violence exposure and executive functioning in aggressive and control adolescents
    • Kronenberger W.G., Mathews V.P., Dunn D.W., et al. Media violence exposure and executive functioning in aggressive and control adolescents. J Clin Psychol 2005, 61(6):725-737.
    • (2005) J Clin Psychol , vol.61 , Issue.6 , pp. 725-737
    • Kronenberger, W.G.1    Mathews, V.P.2    Dunn, D.W.3
  • 45
    • 19544394702 scopus 로고    scopus 로고
    • Media violence exposure and frontal lobe activation measured by functional magnetic resonance imaging in aggressive and nonaggressive adolescents
    • Mathews V.P., Kronenberger W.G., Wang Y., et al. Media violence exposure and frontal lobe activation measured by functional magnetic resonance imaging in aggressive and nonaggressive adolescents. J Comput Assist Tomogr 2005, 29:287-292.
    • (2005) J Comput Assist Tomogr , vol.29 , pp. 287-292
    • Mathews, V.P.1    Kronenberger, W.G.2    Wang, Y.3
  • 46
    • 78650323380 scopus 로고    scopus 로고
    • Pathological video-gaming among Singaporean youth
    • Choo H., Gentile D.A., Sim T., et al. Pathological video-gaming among Singaporean youth. Ann Acad Med Singapore 2010, 39:822-829.
    • (2010) Ann Acad Med Singapore , vol.39 , pp. 822-829
    • Choo, H.1    Gentile, D.A.2    Sim, T.3
  • 47
    • 79551514364 scopus 로고    scopus 로고
    • Pathological video game use among youth: a two-year longitudinal study
    • Gentile D.A., Choo H., Liau A., et al. Pathological video game use among youth: a two-year longitudinal study. Pediatrics 2011, 127:e319-e329.
    • (2011) Pediatrics , vol.127
    • Gentile, D.A.1    Choo, H.2    Liau, A.3
  • 48
    • 79551546127 scopus 로고    scopus 로고
    • A survey of Chinese college students addicted to video games
    • Peng L.H., Li X. A survey of Chinese college students addicted to video games. China Education Innovation Herald 2009, 28:111-112.
    • (2009) China Education Innovation Herald , vol.28 , pp. 111-112
    • Peng, L.H.1    Li, X.2
  • 50
    • 34249079678 scopus 로고    scopus 로고
    • Excessive computer game playing: evidence for addiction and aggression?
    • Grüsser S.M., Thalemann R., Griffiths M.D. Excessive computer game playing: evidence for addiction and aggression?. Cyberpsychol Behav 2007, 10(2):290-292.
    • (2007) Cyberpsychol Behav , vol.10 , Issue.2 , pp. 290-292
    • Grüsser, S.M.1    Thalemann, R.2    Griffiths, M.D.3
  • 51
    • 34548241284 scopus 로고    scopus 로고
    • Factors predictive for incidence and remission of Internet addiction in young adolescents: a prospective study
    • Ko C.H., Yen J.Y., Yen C.F., et al. Factors predictive for incidence and remission of Internet addiction in young adolescents: a prospective study. Cyberpsychol Behav 2007, 10(4):545-551.
    • (2007) Cyberpsychol Behav , vol.10 , Issue.4 , pp. 545-551
    • Ko, C.H.1    Yen, J.Y.2    Yen, C.F.3
  • 52
    • 84878597764 scopus 로고    scopus 로고
    • American Psychiatric Association, Available at:, Accessed January 2, 2012
    • APA DSM-V development 2012, American Psychiatric Association, Available at:, Accessed January 2, 2012. http://www.dsm5.org/Pages/Default.aspx.
    • (2012) APA DSM-V development
  • 53
    • 33751001772 scopus 로고    scopus 로고
    • A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
    • Chan P.A., Rabinowitz T. A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Ann Gen Psychiatr 2006, 5:16.
    • (2006) Ann Gen Psychiatr , vol.5 , pp. 16
    • Chan, P.A.1    Rabinowitz, T.2
  • 54
    • 33750130446 scopus 로고    scopus 로고
    • Association between television, movie, and video game exposure and school performance
    • Sharif I., Sargent J.D. Association between television, movie, and video game exposure and school performance. Pediatrics 2006, 118(4):1061-1070.
    • (2006) Pediatrics , vol.118 , Issue.4 , pp. 1061-1070
    • Sharif, I.1    Sargent, J.D.2
  • 55
    • 34347408047 scopus 로고    scopus 로고
    • Relation of adolescent video game play to time spent in other activities
    • Cummings H.M.M., Vandewater E.A.P. Relation of adolescent video game play to time spent in other activities. Arch Pediatr Adolesc Med 2007, 161(7):684-689.
    • (2007) Arch Pediatr Adolesc Med , vol.161 , Issue.7 , pp. 684-689
    • Cummings, H.M.M.1    Vandewater, E.A.P.2
  • 56
    • 67349262038 scopus 로고    scopus 로고
    • The development of attention skills in action video game players
    • Dye M.W., Green C.S., Bavelier D. The development of attention skills in action video game players. Neuropsychologia 2009, 47(8-9):1780-1789.
    • (2009) Neuropsychologia , vol.47 , Issue.8-9 , pp. 1780-1789
    • Dye, M.W.1    Green, C.S.2    Bavelier, D.3
  • 57
    • 34548539765 scopus 로고    scopus 로고
    • Playing an action video game reduces gender differences in spatial cognition
    • Feng J., Spence I., Pratt J. Playing an action video game reduces gender differences in spatial cognition. Psychol Sci 2007, 18(10):850-855.
    • (2007) Psychol Sci , vol.18 , Issue.10 , pp. 850-855
    • Feng, J.1    Spence, I.2    Pratt, J.3
  • 58
    • 0028501175 scopus 로고
    • Transfer of skill from a computer game trainer to flight
    • Gopher D., Weil M., Bareket T. Transfer of skill from a computer game trainer to flight. Hum Factors 1994, 36:1-19.
    • (1994) Hum Factors , vol.36 , pp. 1-19
    • Gopher, D.1    Weil, M.2    Bareket, T.3
  • 59
    • 0008728017 scopus 로고    scopus 로고
    • Cognitive tutors: from the research classroom to all classrooms
    • Lawrence Erlbaum, Mahwah (NJ), P.S. Goodman (Ed.)
    • Corbett A.T., Koedinger K.R., Hadley W. Cognitive tutors: from the research classroom to all classrooms. Technology enhanced learning 2001, 235-263. Lawrence Erlbaum, Mahwah (NJ). P.S. Goodman (Ed.).
    • (2001) Technology enhanced learning , pp. 235-263
    • Corbett, A.T.1    Koedinger, K.R.2    Hadley, W.3
  • 60
    • 84861543707 scopus 로고    scopus 로고
    • Entertainment Software Association
    • Accessed January 2, 2012.
    • Entertainment Software Association. Games: improving education. Available at: . Accessed January 2, 2012. http://www.theesa.com/games-improving-what-matters/ESA_FS_Education_2011.pdf.
    • Games: improving education
  • 61
    • 84861552586 scopus 로고    scopus 로고
    • All play and more work
    • Accessed January 2, 2012.
    • Flood S. All play and more work. In: Computing. 2006. Available at: . Accessed January 2, 2012. http://www.computing.co.uk/computing/analysis/2152597/play-work.
    • (2006) Computing
    • Flood, S.1
  • 62
    • 0035189108 scopus 로고    scopus 로고
    • Management of chronic pediatric diseases with interactive health games: Theory and research findings
    • Lieberman D.A. Management of chronic pediatric diseases with interactive health games: Theory and research findings. J Ambul Care Manage 2001, 24(1):26-38.
    • (2001) J Ambul Care Manage , vol.24 , Issue.1 , pp. 26-38
    • Lieberman, D.A.1
  • 63
    • 80052579395 scopus 로고    scopus 로고
    • Educational video game for juvenile diabetes: results of a controlled trial
    • Brown S.J., Lieberman D.A., Gemeny B.A., et al. Educational video game for juvenile diabetes: results of a controlled trial. Med Inform 1997, 22(1):77-89.
    • (1997) Med Inform , vol.22 , Issue.1 , pp. 77-89
    • Brown, S.J.1    Lieberman, D.A.2    Gemeny, B.A.3
  • 64
    • 49849084908 scopus 로고    scopus 로고
    • A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial
    • Kato P.M., Cole S.W., Bradlyn A.S., et al. A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial. Pediatrics 2008, 122:e305-e317.
    • (2008) Pediatrics , vol.122
    • Kato, P.M.1    Cole, S.W.2    Bradlyn, A.S.3
  • 65
    • 84992960745 scopus 로고    scopus 로고
    • Exergaming: virtual inspiration, real perspiration
    • Klein M.J., Simmers C.S. Exergaming: virtual inspiration, real perspiration. Young Consumers 2009, 10:35-45.
    • (2009) Young Consumers , vol.10 , pp. 35-45
    • Klein, M.J.1    Simmers, C.S.2
  • 66
    • 77954351616 scopus 로고    scopus 로고
    • Active video games to promote physical activity in children and youth
    • Biddiss E., Irwin J. Active video games to promote physical activity in children and youth. Arch Pediatr Adolesc Med 2010, 164(7):664-672.
    • (2010) Arch Pediatr Adolesc Med , vol.164 , Issue.7 , pp. 664-672
    • Biddiss, E.1    Irwin, J.2
  • 67
    • 67749122191 scopus 로고    scopus 로고
    • Playing active video games increases energy expenditure in children
    • Graf D.L., Pratt L.V., Hester C.N., et al. Playing active video games increases energy expenditure in children. Pediatrics 2009, 124(2):534-540.
    • (2009) Pediatrics , vol.124 , Issue.2 , pp. 534-540
    • Graf, D.L.1    Pratt, L.V.2    Hester, C.N.3
  • 68
    • 50949114546 scopus 로고    scopus 로고
    • Energy expenditure and cardiovascular responses to seated and active gaming in children
    • Mellecker R.R., McManus A.M. Energy expenditure and cardiovascular responses to seated and active gaming in children. Arch Pediatr Adolesc Med 2008, 162(9):886-891.
    • (2008) Arch Pediatr Adolesc Med , vol.162 , Issue.9 , pp. 886-891
    • Mellecker, R.R.1    McManus, A.M.2
  • 69
    • 57649093061 scopus 로고    scopus 로고
    • The physical activity levels of preschool-aged children: a systematic review
    • Tucker P. The physical activity levels of preschool-aged children: a systematic review. Early Child Res Q 2008, 3(4):547-558.
    • (2008) Early Child Res Q , vol.3 , Issue.4 , pp. 547-558
    • Tucker, P.1
  • 70
    • 65549102168 scopus 로고    scopus 로고
    • The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies
    • Gentile D.A., Anderson C.A., Yukawa S., et al. The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies. Pers Soc Psychol Bull 2009, 35(6):752-763.
    • (2009) Pers Soc Psychol Bull , vol.35 , Issue.6 , pp. 752-763
    • Gentile, D.A.1    Anderson, C.A.2    Yukawa, S.3
  • 71
    • 77956619957 scopus 로고    scopus 로고
    • Kill bandits, collect gold or save the dying: the effects of playing a prosocial video game
    • Available at:, Accessed
    • Narvaez D., Mattan B., MacMichael C., et al. Kill bandits, collect gold or save the dying: the effects of playing a prosocial video game. Media Psychology Review 2008, 1(1). Available at:, Accessed. http://mprcenter.org/mpr/index.php?option=com_content&view=article&id=35&Itemid=121.
    • (2008) Media Psychology Review , vol.1 , Issue.1
    • Narvaez, D.1    Mattan, B.2    MacMichael, C.3
  • 72
    • 67650741747 scopus 로고    scopus 로고
    • Prosocial video games reduce aggressive cognitions
    • Greitemeyer T., Osswald S. Prosocial video games reduce aggressive cognitions. J Exp Soc Psychol 2009, 4:896-900.
    • (2009) J Exp Soc Psychol , vol.4 , pp. 896-900
    • Greitemeyer, T.1    Osswald, S.2
  • 73
    • 79952018712 scopus 로고    scopus 로고
    • Playing prosocial video games increases the accessibility of prosocial thoughts
    • Greitemeyer T., Osswald S. Playing prosocial video games increases the accessibility of prosocial thoughts. J Soc Psychol 2011, 151(2):121-128.
    • (2011) J Soc Psychol , vol.151 , Issue.2 , pp. 121-128
    • Greitemeyer, T.1    Osswald, S.2
  • 74
    • 78650681956 scopus 로고    scopus 로고
    • Playing prosocial video games increases empathy and decreases schadenfreude
    • Greitemeyer T., Osswald S., Brauer M. Playing prosocial video games increases empathy and decreases schadenfreude. Emotion 2010, 10(6):796-802.
    • (2010) Emotion , vol.10 , Issue.6 , pp. 796-802
    • Greitemeyer, T.1    Osswald, S.2    Brauer, M.3
  • 75
    • 84889352919 scopus 로고    scopus 로고
    • The rating systems for media products
    • Blackwell Publishing, Oxford (United Kingdom), S. Calvert, B. Wilson (Eds.)
    • Gentile D.A. The rating systems for media products. Handbook of children, media, and development 2008, 527-551. Blackwell Publishing, Oxford (United Kingdom). S. Calvert, B. Wilson (Eds.).
    • (2008) Handbook of children, media, and development , pp. 527-551
    • Gentile, D.A.1
  • 76
    • 16644364641 scopus 로고    scopus 로고
    • Well-child exams in the video age: pediatricians and the AAP guidelines for children's media use
    • Gentile D.A., Oberg C., Sherwood N.E., et al. Well-child exams in the video age: pediatricians and the AAP guidelines for children's media use. Pediatrics 2004, 114:1235-1241.
    • (2004) Pediatrics , vol.114 , pp. 1235-1241
    • Gentile, D.A.1    Oberg, C.2    Sherwood, N.E.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.