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Volumn 151, Issue 2, 2011, Pages 121-128

Playing prosocial video games increases the accessibility of prosocial thoughts

Author keywords

priming; prosocial thoughts; video games

Indexed keywords

ADOLESCENT; ADULT; AGGRESSION; ARTICLE; CLINICAL TRIAL; COMPARATIVE STUDY; CONTROLLED CLINICAL TRIAL; CONTROLLED STUDY; FEMALE; HUMAN; MALE; MIDDLE AGED; PSYCHOLOGICAL ASPECT; RANDOMIZED CONTROLLED TRIAL; RECREATION; SOCIAL ADAPTATION; SOCIAL BEHAVIOR; SOCIALIZATION; THINKING; VIOLENCE;

EID: 79952018712     PISSN: 00224545     EISSN: 19401183     Source Type: Journal    
DOI: 10.1080/00224540903365588     Document Type: Article
Times cited : (75)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.