-
1
-
-
80053001916
-
The Art and Craft of Making the Tortellino: Playing with a Digital Gesture Recognizer for Preparing Pasta Culinary Recipes
-
Roccetti, M., Marfia, G., Zanichelli, M., "The Art and Craft of Making the Tortellino: Playing with a Digital Gesture Recognizer for Preparing Pasta Culinary Recipes," ACM Computers in Entertainment, ACM, vol. 8, no. 4, 2010.
-
(2010)
ACM Computers in Entertainment, ACM
, vol.8
, Issue.4
-
-
Roccetti, M.1
Marfia, G.2
Zanichelli, M.3
-
2
-
-
79957884845
-
Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach
-
Roccetti, M., Marfia, G., "Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach," in 3rd IEEE DENVECT'11 - IEEE CCNC 2011, 2011.
-
(2011)
3rd IEEE DENVECT'11 - IEEE CCNC 2011
-
-
Roccetti, M.1
Marfia, G.2
-
3
-
-
79957904612
-
From Playgrounds to Smartphones: Mobile Evolution of a Kids Game
-
Palazzi, C. E., Maggiorini, D., "From Playgrounds to Smartphones: Mobile Evolution of a Kids Game," in IEEE CCNC 2011, 2011.
-
(2011)
IEEE CCNC 2011
-
-
Palazzi, C.E.1
Maggiorini, D.2
-
4
-
-
33947600081
-
Simulation as play: Asemiotic analysis
-
Myers, D., "Simulation as play: Asemiotic analysis," Simulation and Gaming: An International Journal, vol. 30, no. 2, pp. 147-162, 1999.
-
(1999)
Simulation and Gaming: An International Journal
, vol.30
, Issue.2
, pp. 147-162
-
-
Myers, D.1
-
5
-
-
33751178914
-
-
Course Technology
-
Michael, D., Chen, S., Serious Games: Games That Educate, Train, and Inform. Course Technology, 2005.
-
(2005)
Serious Games: Games That Educate, Train, and Inform
-
-
Michael, D.1
Chen, S.2
-
7
-
-
70350086107
-
-
Technical Report HS-IKI-TR-07-001, School of Humanities and Informatics, University of Skovde, Sweden, Feb.
-
Susi, T., Johannesson, M., Backlund, P., "Serious games - an overview,"Technical Report HS-IKI-TR-07-001, School of Humanities and Informatics, University of Skovde, Sweden, Feb. 2007.
-
(2007)
Serious Games - An Overview
-
-
Susi, T.1
Johannesson, M.2
Backlund, P.3
-
8
-
-
78751658361
-
Realizing the Unexploited Potential of Games on Serious Challenges
-
Palazzi, C. E., Roccetti, M., Marfia, G., "Realizing the Unexploited Potential of Games on Serious Challenges," ACM Computers in Entertainment, ACM, vol. 8, no. 4, 2010.
-
(2010)
ACM Computers in Entertainment, ACM
, vol.8
, Issue.4
-
-
Palazzi, C.E.1
Roccetti, M.2
Marfia, G.3
-
9
-
-
84869251160
-
-
Google, "Image Labeler," http://images.google.com/imagelabeler/ .
-
Image Labeler
-
-
-
10
-
-
33749646976
-
Extending the Use of Games in Health Care
-
Watters, C., Oore, S., Shepherd, M., Abouzied, A., Cox, A., Kellar, M., Kharrazi, H., Liu., F., Otley, A., "Extending the Use of Games in Health Care," in HICSS, 2006.
-
(2006)
HICSS
-
-
Watters, C.1
Oore, S.2
Shepherd, M.3
Abouzied, A.4
Cox, A.5
Kellar, M.6
Kharrazi, H.7
Liu, F.8
Otley, A.9
-
11
-
-
0034848260
-
Virtual reality-enhanced stroke rehabilitation
-
Jack, D., Boian, R., Merians, A., Tremaine, M., Burdea, G., Adamovich, S., Recce, M., Poizner, H., "Virtual reality-enhanced stroke rehabilitation,"IEEE Transactions on Neurological System and Rehabilitation Engineering, vol. 9, pp. 308-318, 2001.
-
(2001)
IEEE Transactions on Neurological System and Rehabilitation Engineering
, vol.9
, pp. 308-318
-
-
Jack, D.1
Boian, R.2
Merians, A.3
Tremaine, M.4
Burdea, G.5
Adamovich, S.6
Recce, M.7
Poizner, H.8
-
13
-
-
84859089075
-
Virtual Environment with Haptic Feedback for the Treatment of Motor Dexterity Disabilities
-
Prisco, G. M., Avizzano, C. A., Calcara, M., Ciancio, S., Pinna, S., Bergamasco, M., "Virtual Environment with Haptic Feedback for the Treatment of Motor Dexterity Disabilities," in IEEE ICRA, 1998.
-
(1998)
IEEE ICRA
-
-
Prisco, G.M.1
Avizzano, C.A.2
Calcara, M.3
Ciancio, S.4
Pinna, S.5
Bergamasco, M.6
-
14
-
-
84859014208
-
-
Official website
-
Android consortium, "Official website," http://www.android.com/ .
-
-
-
-
15
-
-
74549135368
-
DroidGlove: An Android-Based Application for Wrist Rehabilitation
-
Deponti, D., Maggiorini, D., Palazzi, C. E., "DroidGlove: An Android-Based Application for Wrist Rehabilitation," in IEEE UMSA'09 - IEEE ICUMT 2009, 2009.
-
(2009)
IEEE UMSA'09 - IEEE ICUMT 2009
-
-
Deponti, D.1
Maggiorini, D.2
Palazzi, C.E.3
-
16
-
-
84859051339
-
-
Nintendo
-
Nintendo, "Power glove controller," http://en.wikipedia.org/ wiki/Power-Glove.
-
Power Glove Controller
-
-
-
17
-
-
33751178914
-
-
Boston, MA.: Thomson Course Technology
-
Michael, D., Chen, S., Serious Games: Games that Educate, Train, and Inform. Boston, MA.: Thomson Course Technology, 2006.
-
(2006)
Serious Games: Games That Educate, Train, and Inform
-
-
Michael, D.1
Chen, S.2
-
18
-
-
84859051338
-
-
The National Institutes of Health (NIH)
-
The National Institutes of Health (NIH), "Hungry Red Planet," http://www.healthmedialab.com/html/products.html.
-
Hungry Red Planet
-
-
-
19
-
-
84859089077
-
-
Archimage Inc., "Arch Image Online," http://www. archimageonline.com/.
-
Arch Image Online
-
-
-
20
-
-
84859054529
-
-
BreakAway Games, "Healthcare Holutions," http://www. breakawaygames.com/serious-games/solutions/healthcare/.
-
Healthcare Holutions
-
-
-
23
-
-
0034982508
-
Virtual reality treatment in acrophobia: A comparison with exposure in vivo
-
DOI 10.1089/109493101300210222
-
Emmelkamp, P. M., Bruynzeel, M., Drost, L., Van Der Mast, C. A., "Virtual Reality Treatment inAcrophobia: a Comparison with Exposure in Vivo," CyberPsychology and Behavior, vol. 4, no. 3, pp. 335-339, 2001. (Pubitemid 32523884)
-
(2001)
Cyberpsychology and Behavior
, vol.4
, Issue.3
, pp. 335-339
-
-
Emmelkamp, P.M.G.1
Bruynzeel, M.2
Drost, L.3
Van Der, M.C.A.P.G.4
-
24
-
-
17744397556
-
Mixing realities? An application of augmented reality for the treatment of cockroach phobia
-
DOI 10.1089/cpb.2005.8.162
-
Botella, C. M., Juan, M. C., Banos, R. M., Alcaniz, M., Guillen, V., Rey., B,"Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia," CyberPsychology and Behavior, vol. 8, no. 2, pp. 162-171, 2005. (Pubitemid 40577493)
-
(2005)
Cyberpsychology and Behavior
, vol.8
, Issue.2
, pp. 162-171
-
-
Botella, C.M.1
Juan, M.C.2
Banos, R.M.3
Alcaniz, M.4
Guillen, V.5
Rey, B.6
-
25
-
-
0041885428
-
Threeyear Follow-up for Virtual Reality Exposure for Fear of Flying
-
Wiederhold, B. K., Wiederhold, M. D., "Threeyear Follow-up for Virtual Reality Exposure for Fear of Flying," CyberPsychology and Behavior, vol. 6, no. 4, pp. 441-446, 2003.
-
(2003)
CyberPsychology and Behavior
, vol.6
, Issue.4
, pp. 441-446
-
-
Wiederhold, B.K.1
Wiederhold, M.D.2
-
26
-
-
74549161131
-
-
Ios Press
-
Riva, G., Bacchetta, M., Cesa, G., Conti, S., Molinari, E., The use of VR in the treatment of Eating Disorders. Ios Press, 2004.
-
(2004)
The Use of VR in the Treatment of Eating Disorders
-
-
Riva, G.1
Bacchetta, M.2
Cesa, G.3
Conti, S.4
Molinari, E.5
-
29
-
-
14544297965
-
Bridging the physical and digital in pervasive gaming
-
DOI 10.1145/1047671.1047704
-
Benford, S., Magerkurth, C., Ljungstrand, P, "Bridging the Physical and Digital in Pervasive Gaming," Communications of the ACM, vol. 48, no. 3, pp. 54-57, 2005. (Pubitemid 40303806)
-
(2005)
Communications of the ACM
, vol.48
, Issue.3
, pp. 54-57
-
-
Benford, S.1
Magerkurth, C.2
Ljungstrand, P.3
-
30
-
-
84859089081
-
TapTap: A Haptic Wearable for Asynchronous Distributed Touch Therapy
-
Bonanni, L., Vaucelle, C., Lieberman, J., Zuckerman, O., "TapTap: A Haptic Wearable for Asynchronous Distributed Touch Therapy," in ACM CHI '06, 2006.
-
(2006)
ACM CHI '06
-
-
Bonanni, L.1
Vaucelle, C.2
Lieberman, J.3
Zuckerman, O.4
-
31
-
-
0034292253
-
Virtual reality and telemedicine for home health care
-
DOI 10.1016/S0097-8493(00)00072-8
-
Gourlay, D., Lun, K. C., Liya, G., "Virtual Reality and Telemedicine for Home Health Care," Computers and Graphics, vol. 24, pp. 695-699, 2000. (Pubitemid 32030184)
-
(2000)
Computers and Graphics (Pergamon)
, vol.24
, Issue.5
, pp. 695-699
-
-
Gourlay, D.1
Lun, K.C.2
Liya, G.3
-
32
-
-
50849119719
-
The Rehabilitation Gaming System: A Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits
-
Cameirao, M. S., Bermdez i Badia, S., Duarte Oller, E., Zimmerli, L., Verschure, P. F. M. J., "The Rehabilitation Gaming System: A Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits," in Virtual Rehabilitation, 2007.
-
(2007)
Virtual Rehabilitation
-
-
Cameirao, M.S.1
Bermdez I Badia, S.2
Duarte Oller, E.3
Zimmerli, L.4
Verschure, P.F.M.J.5
-
33
-
-
0002541984
-
Usability and Cognitive Impact of the Interaction with 3D Virtual Interactive Acoustic Environments by Blind Children
-
rd ICDVRAT, 2000.
-
(2000)
rd ICDVRAT
-
-
Lumbreras, M.1
Sanchez, J.2
-
35
-
-
77957561074
-
The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play
-
Mäyrä, F., "The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play," in DiGRA 2007 Situated Play Conference, 2007.
-
DiGRA 2007 Situated Play Conference, 2007
-
-
Mäyrä, F.1
-
36
-
-
84870993791
-
Evaluating the Potential of the Nintendo Wii to Support Disabled Students in Education
-
Pearson, P., Bailey, C., "Evaluating the Potential of the Nintendo Wii to Support Disabled Students in Education," in Ascilite, 2007.
-
(2007)
Ascilite
-
-
Pearson, P.1
Bailey, C.2
-
37
-
-
84859065694
-
-
Microsoft
-
Microsoft, "Xbox - Kinect," http://www.xbox.com/kinect/.
-
Xbox - Kinect
-
-
-
38
-
-
84859089083
-
-
Official website
-
SQLite, "Official website," http://www.sqlite.org/.
-
-
-
|