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Volumn , Issue , 2007, Pages 833-836

Evaluating the potential of the nintendo wii to support disabled students in education

Author keywords

[No Author keywords available]

Indexed keywords

ADVENTURE GAMES; EDUCATIONAL CONTEXT; FOCUS GROUPS; NEW PROJECTS; NINTENDO WII;

EID: 84870993791     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (19)

References (22)
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    • (1986) Game play: Therapeutic use of childhood games , pp. 129-145
    • Blechman, E.A.1    Rabin, C.2    McEnroe, M.J.3
  • 4
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    • Health works: Interactive AIDS education videogames
    • Cahill, J. M. (1994). Health works: Interactive AIDS education videogames. Computers in Human Services,11(1-2), 159-176.
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    • Cahill, J.M.1
  • 7
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    • Videogames: Advice for Parents and Teachers
    • Griffiths, M. (2003). Videogames: Advice for Parents and Teachers. Education and Health, 21(3), 48-49.
    • (2003) Education and Health , vol.21 , Issue.3 , pp. 48-49
    • Griffiths, M.1
  • 8
    • 0027567133 scopus 로고
    • Integrated learning: Explicit strategies and their role in problem solving instruction for students with learning disabilities
    • Hollingsworth, M., & Woodward, J. (1993). Integrated learning: Explicit strategies and their role in problem solving instruction for students with learning disabilities. Exceptional Children, 59, 444-445.
    • (1993) Exceptional Children , vol.59 , pp. 444-445
    • Hollingsworth, M.1    Woodward, J.2
  • 9
    • 0142110537 scopus 로고
    • An investigation of the feasibility of a video game system for developing scanning and selection skills
    • Horn, E., Jones, H. A., & Hamlett, C. (1991). An investigation of the feasibility of a video game system for developing scanning and selection skills. Journal of the Association for People With Severe Handicaps, 16, 108-115.
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    • Horn, E.1    Jones, H.A.2    Hamlett, C.3
  • 10
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    • Hand strengthening with a computer for purposeful activity
    • King, T. I. (1993). Hand strengthening with a computer for purposeful activity. American Journal of Occupational Therapy, 47, 635-637.
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    • King, T.I.1
  • 12
    • 0022566388 scopus 로고
    • Using Computers for the Treatment of Psychological Problems
    • Lawrence, G. H. (1986). Using Computers for the Treatment of Psychological Problems. Computers in Human Behavior, 2, 43-62.
    • (1986) Computers in Human Behavior , vol.2 , pp. 43-62
    • Lawrence, G.H.1
  • 13
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    • Management of chronic pediatric diseases with interactive health games: Theory and research findings
    • Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings, Journal of Ambulatory Care Management, 24, 26-38.
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  • 14
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    • Training of learning disabled children's spatial abilities by computer games
    • Masendorf, F. (1993). Training of learning disabled children's spatial abilities by computer games. Zeitschrift fur Padagogische Psychologie, 7, 209-213.
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    • Masendorf, F.1
  • 16
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    • The effect of computer-assisted instruction format and initial attitude on the arithmetic facts proficiency and continuing motivation of students with learning disabilities
    • Okolo, C. (1992a). The effect of computer-assisted instruction format and initial attitude on the arithmetic facts proficiency and continuing motivation of students with learning disabilities. Exceptionality, 3, 195-211.
    • (1992) Exceptionality , vol.3 , pp. 195-211
    • Okolo, C.1
  • 17
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    • Reflections on "The effect of computer-assisted instruction format and initial attitude on the arithmetic facts proficiency and continuing motivation of students with learning disabilities. "
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    • Vilozni, D.1    Bar-Yishay, E.2    Shapira, Y.3    Meyer, S.4    Godfrey, S.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.