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Volumn , Issue , 2007, Pages 810-814

The contextual game experience: On the socio-cultural contexts for meaning in digital play

Author keywords

Context; Gameplay experience; Meaning; Player experience

Indexed keywords

COMPREHENSIVE MODEL; CONTEXT; DIGITAL GAMES; GAME EXPERIENCE; GAME PLAYERS; GAMEPLAY; IMMERSIVE; MEANING; PLAYER EXPERIENCE; SOCIOCULTURAL CONTEXT;

EID: 77957561074     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (32)

References (8)
  • 2
    • 84873372685 scopus 로고    scopus 로고
    • Fundamental components of the gameplay experience: Analysing immersion
    • Vancouver: Simon Fraser University & DiGRA. Online
    • Ermi, Laura & Mäyrä, Frans (2005) "Fundamental Components of the Gameplay Experience: Analysing Immersion" In: Selected Papers Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play. Vancouver: Simon Fraser University & DiGRA. Online: http://www.digra.org/dl/ db/06276.41516.pdf
    • (2005) Selected Papers Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play
    • Laura, E.1    Frans, M.2
  • 5
    • 0001930933 scopus 로고
    • What is cultural studies anyway?
    • Winter, 1986
    • Johnson, Richard (1986) "What Is Cultural Studies Anyway?" Social Text, 16 (Winter, 1986): 38-80.
    • (1986) Social Text , vol.16 , pp. 38-80
    • Richard, J.1
  • 6
    • 84873339371 scopus 로고    scopus 로고
    • The game, the player, the world: Looking for a heart of gameness
    • Utrecht, November 2003. Online
    • Juul, Jesper (2003) "The game, the player, the world: looking for a heart of gameness". Level Up Conference Proceedings. Utrecht: DiGRA & University of Utrecht, November 2003. Online: http://www.digra.org/dl/db/05163. 50560.pdf
    • (2003) Level Up Conference Proceedings
    • Jesper, J.1
  • 7
    • 33748662015 scopus 로고    scopus 로고
    • Spatial presence and emotions during video game playing: Does it matter with whom you play?
    • Ravaja, Niklas, Saari, Timo, Turpeinen, Marko, Laarni, Jari, Salminen, Mikko, Kivikangas, Matias (2006) "Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?" Presence: Teleoperators and Virtual Environments, 15(4): 381-392.
    • (2006) Presence: Teleoperators and Virtual Environments , vol.15 , Issue.4 , pp. 381-392
    • Niklas, R.1    Timo, S.2    Marko, T.3    Jari, L.4    Mikko, S.5    Matias, K.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.