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Volumn 18, Issue 4, 2012, Pages 634-642
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Dense and dynamic 3D selection for game-based virtual environments
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Author keywords
3D object selection; dense and dynamic objects.; game based virtual environments; Interaction techniques
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Indexed keywords
VIRTUAL REALITY;
3D OBJECT SELECTIONS;
DENSE AND DYNAMIC OBJECT.;
DENSE AND DYNAMIC OBJECTS;
DYNAMIC OBJECTS;
GAME-BASED VIRTUAL ENVIRONMENTS;
INTERACTION TECHNIQUES;
RAY CASTING;
SELECTION TECHNIQUES;
SPARSE ENVIRONMENTS;
TARGET OBJECT;
ITERATIVE METHODS;
ADOLESCENT;
ADULT;
ARTICLE;
COMPUTER GRAPHICS;
COMPUTER INTERFACE;
COMPUTER SIMULATION;
ENVIRONMENT;
FEMALE;
HUMAN;
MALE;
MOTION;
RECREATION;
THREE DIMENSIONAL IMAGING;
ADOLESCENT;
ADULT;
COMPUTER GRAPHICS;
COMPUTER SIMULATION;
ENVIRONMENT;
FEMALE;
HUMANS;
IMAGING, THREE-DIMENSIONAL;
MALE;
MOTION;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
YOUNG ADULT;
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EID: 84858388169
PISSN: 10772626
EISSN: None
Source Type: Journal
DOI: 10.1109/TVCG.2012.40 Document Type: Article |
Times cited : (78)
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References (20)
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