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Volumn 29, Issue 6, 2009, Pages 34-43

Efficient 3D pointing selection in cluttered virtual environments

Author keywords

3D selection; 3D user interfaces; Computer graphics; Ray casting; Virtual pointer

Indexed keywords

3D SCENES; 3D SELECTION; 3D USER INTERFACE; 3D USER INTERFACES; CONTROLLED EXPERIMENT; EYE POSITION; HAND POSITIONS; IMMERSIVE VIRTUAL ENVIRONMENTS; NEW DEVICES; RAY CASTING; VIRTUAL ENVIRONMENTS; VIRTUAL POINTER;

EID: 70449512967     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2009.117     Document Type: Article
Times cited : (69)

References (5)
  • 1
    • 0030681420 scopus 로고    scopus 로고
    • Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction
    • ACM Press
    • M. Mine, J. Frederick Brooks, and C. Sequin, "Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction," Proc. Siggraph, ACM Press, 1997, pp. 19-26.
    • (1997) Proc. Siggraph , pp. 19-26
    • Mine, M.1    Frederick Brooks, J.2    Sequin, C.3
  • 2
    • 0030709965 scopus 로고    scopus 로고
    • Image Plane Interaction Techniques in 3D Immersive Environments
    • ACM Press
    • J. Pierce et al., "Image Plane Interaction Techniques in 3D Immersive Environments," Proc. 1997 Symp. Interactive 3D Graphics, ACM Press, 1997, pp. 39-43.
    • (1997) Proc. 1997 Symp. Interactive 3D Graphics , pp. 39-43
    • Pierce, J.1
  • 4
    • 53049106454 scopus 로고    scopus 로고
    • Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments
    • IEEE Press
    • L. Vanacken, T. Grossman, and K. Coninx, "Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments," Proc. IEEE Symp. 3D User Interfaces, IEEE Press, 2007, pp. 115-122.
    • (2007) Proc. IEEE Symp. 3D User Interfaces , pp. 115-122
    • Vanacken, L.1    Grossman, T.2    Coninx, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.