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Volumn , Issue , 2011, Pages

An agile boot camp: Using a LEGO®-based active game to ground agile development principles

Author keywords

Active learning; Agile concepts; Software engineering education; Workshops

Indexed keywords

ACADEMIC PROGRAM; ACTIVE LEARNING; ACTIVE LEARNING ENVIRONMENT; AGILE CONCEPTS; AGILE DEVELOPMENT; AGILE METHODS; AGILE SOFTWARE ENGINEERING; AGILE TEAMS; BASIC PRINCIPLES; IMMERSIVE; INTEGRAL PART; MULTIPLE ITERATIONS; PHYSICAL PRODUCTS; POSITIVE ATTITUDE; QUANTITATIVE AND QUALITATIVE METHODS; SOFTWARE ENGINEERING CURRICULA;

EID: 84858164710     PISSN: 15394565     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/FIE.2011.6142849     Document Type: Conference Paper
Times cited : (25)

References (12)
  • 1
    • 4544242352 scopus 로고    scopus 로고
    • Balancing Agility and Discipline: Evaluating and Integrating Agile and Plan-Driven Methods
    • Boehm, B., Turner, R.,"Balancing Agility and Discipline: Evaluating and Integrating Agile and Plan-Driven Methods", Proc. Of ICSE 2004, pp. 718-719.
    • Proc. Of ICSE 2004 , pp. 718-719
    • Boehm, B.1    Turner, R.2
  • 2
    • 77954734983 scopus 로고    scopus 로고
    • Why Software Engineering Programs Should Teach Agile Software Development
    • Hazzan, O., Dubinsky, Y., "Why Software Engineering Programs Should Teach Agile Software Development", ACM SIGSOFT Software Engineering Notes, Vol. 32, No. 2, 2007, pp. 1-3.
    • (2007) ACM SIGSOFT Software Engineering Notes , vol.32 , Issue.2 , pp. 1-3
    • Hazzan, O.1    Dubinsky, Y.2
  • 3
    • 84889703561 scopus 로고    scopus 로고
    • Challenges in Teaching Test-Driven Development
    • Mugridge, R., "Challenges in Teaching Test-Driven Development", Lecture Notes in Computer Science, Vol. 2675, 2003, pp. 1015-1018.
    • (2003) Lecture Notes in Computer Science , vol.2675 , pp. 1015-1018
    • Mugridge, R.1
  • 7
    • 34748868550 scopus 로고    scopus 로고
    • Techniques for Active Learning in CS Courses
    • Briggs, T., "Techniques for Active Learning in CS Courses", Journal of Computing Sciences in Colleges, Vol. 21, No. 2, 2005, pp. 156-165.
    • (2005) Journal of Computing Sciences in Colleges , vol.21 , Issue.2 , pp. 156-165
    • Briggs, T.1
  • 8
    • 84858173503 scopus 로고    scopus 로고
    • The Active-Learning Transformation: A Case Study in Software Development and Systems Software Courses
    • Sowell, R., Gill, C., Chamberlain, R. D., Grimm, C., Goldman, K. J., "The Active-Learning Transformation: A Case Study in Software Development and Systems Software Courses", Journal of Computing Sciences in Colleges, Vol. 25, No. 5, 2010, pp. 165-172.
    • (2010) Journal of Computing Sciences in Colleges , vol.25 , Issue.5 , pp. 165-172
    • Sowell, R.1    Gill, C.2    Chamberlain, R.D.3    Grimm, C.4    Goldman, K.J.5
  • 10
    • 57349141458 scopus 로고    scopus 로고
    • Best Practices in eXtreme Programming Course Design
    • Stapel, K., Lübke, D., Knauss, E., "Best Practices in eXtreme Programming Course Design", Proc. of ICSE 2008, pp769-776.
    • Proc. of ICSE 2008 , pp. 769-776
    • Stapel, K.1    Lübke, D.2    Knauss, E.3
  • 11
    • 3042813738 scopus 로고    scopus 로고
    • Extreme programming and agile software development methodologies
    • Lindstrom, L., Jeffries, R., "Extreme Programming and Agile Software Development Methodologies", Information Systems Management, Vol. 21, No. 3, 2004, pp. 41-52. (Pubitemid 38853815)
    • (2004) Information Systems Management , vol.21 , Issue.3 , pp. 41-52
    • Lindstrom, L.1    Jeffries, R.2
  • 12
    • 57349136701 scopus 로고    scopus 로고
    • Using the Inverted Classroom to Teach Software Engineering
    • Gannod, G. C., Burge, J. E., Helmet, M. T., "Using the Inverted Classroom to Teach Software Engineering", Proc. of ICSE 2008, pp. 777-786.
    • Proc. of ICSE 2008 , pp. 777-786
    • Gannod, G.C.1    Burge, J.E.2    Helmet, M.T.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.