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Volumn , Issue , 2011, Pages 87-94

Odd leaf out: Improving visual recognition with games

Author keywords

Computer vision; Error detection; Games with a purpose; Leaf identification

Indexed keywords

COMPUTER VISION ALGORITHMS; DOMAIN EXPERTS; EDUCATIONAL GAME; GAMES WITH A PURPOSE; LABELED IMAGES; LARGE DATABASE; LEAF IDENTIFICATION; LEAF IMAGES; MISCLASSIFICATION ERROR; VISUAL RECOGNITION;

EID: 84856153078     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/PASSAT/SocialCom.2011.225     Document Type: Conference Paper
Times cited : (3)

References (20)
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    • (2006) Computer , vol.39 , Issue.6 , pp. 92-94
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  • 6
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    • S. Branson et al., "Visual Recognition with Humans in the Loop, " in Computer Vision - ECCV 2010, vol. 6314, K. Daniilidis, P. Maragos, and N. Paragios, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010, pp. 438-451.
    • (2010) Computer Vision - ECCV 2010 , vol.6314 , pp. 438-451
    • Branson, S.1
  • 7
    • 2442497231 scopus 로고    scopus 로고
    • Matching shapes with self-intersections: Application to leaf classication
    • F. Mokhtarian and S. Abbasi,. "Matching shapes with self-intersections: Application to leaf classication, " in IEEE Trans. on Image Process, 13(5), 2004, pp. 653-661.
    • (2004) IEEE Trans. on Image Process , vol.13 , Issue.5 , pp. 653-661
    • Mokhtarian, F.1    Abbasi, S.2
  • 8
    • 84856152017 scopus 로고    scopus 로고
    • Shape classificatino using the inner-distance
    • H. Ling and D. Jacobs, "Shape classificatino using the inner-distance, " in IEEE transactions on Image Processing, 13(5), 2007, pp.653-661.
    • (2007) IEEE Transactions on Image Processing , vol.13 , Issue.5 , pp. 653-661
    • Ling, H.1    Jacobs, D.2
  • 10
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    • LeafSnap. http://leafsnap.com/.
    • LeafSnap
  • 11
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    • Searching the world's herbaria: A system of visual identificatino of plant species
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    • (2008) European Conference on Computer Vision
    • Belhumeur, P.1
  • 17
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    • Games with a purpose
    • June
    • L. vonAhn, "Games with a purpose, " in IEEE Computer Magazine, pp. 96-98, June 2006.
    • (2006) IEEE Computer Magazine , pp. 96-98
    • Vonahn, L.1
  • 20
    • 49249119915 scopus 로고    scopus 로고
    • Designing games with a purpose
    • August
    • L. vonAhn and L. Dabbish, "Designing games with a purpose, " Communications of the ACM, vol. 51, issue 9, pp.58-67, August 2008.
    • (2008) Communications of the ACM , vol.51 , Issue.9 , pp. 58-67
    • Vonahn, L.1    Dabbish, L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.