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Volumn , Issue , 2009, Pages 11-14

KissKissBan: A competitive human computation game for image annotation

Author keywords

Amazon mechanical turk; ESP game; Games with a purpose; Human computation; Image annotation

Indexed keywords

GAME DESIGN; GAMES WITH A PURPOSE; HUMAN COMPUTATION; IMAGE ANNOTATION;

EID: 70449646937     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1600150.1600153     Document Type: Conference Paper
Times cited : (69)

References (10)
  • 1
    • 34247540250 scopus 로고    scopus 로고
    • Games with a purpose
    • Luis von Ahn. Games with a purpose. IEEE Computer Magazine, 39(6):92-94, 2006.
    • (2006) IEEE Computer Magazine , vol.39 , Issue.6 , pp. 92-94
    • Luis von Ahn1
  • 3
    • 84873600416 scopus 로고    scopus 로고
    • Luis von Ahn, Roger B. Dannenberg, and Mike Crawford. Tagatune: A game for music and sound annotation
    • Edith L. M. Law, Luis von Ahn, Roger B. Dannenberg, and Mike Crawford. Tagatune: A game for music and sound annotation. In International Conference on Music Information Retrieval (ISMIR' 07), pages 361-364, 2003.
    • (2003) International Conference on Music Information Retrieval (ISMIR' 07) , pp. 361-364
    • Law, E.L.M.1
  • 4
    • 70449676877 scopus 로고    scopus 로고
    • Rethinking the ESP game. Technical report, Microsoft Research, September
    • Ingmar Weber, Stephen Robertson, and Milan Vojnovic. Rethinking the ESP game. Technical report, Microsoft Research, September 2008.
    • (2008)
    • Weber, I.1    Robertson, S.2    Vojnovic, M.3
  • 5
    • 4544353199 scopus 로고    scopus 로고
    • Luis von Ahn and Laura Dabbish. Labeling images with a computer game. In CHI '04: Proceedings of the SIGCHI conference on Human factors in computing systems, pages 319-326. ACM Press, 2004.
    • Luis von Ahn and Laura Dabbish. Labeling images with a computer game. In CHI '04: Proceedings of the SIGCHI conference on Human factors in computing systems, pages 319-326. ACM Press, 2004.
  • 7
    • 49249119915 scopus 로고    scopus 로고
    • Luis von Ahn and Laura Dabbish. Designing games with a purpose. Commun. ACM, 51(8):58-67, 2008.
    • Luis von Ahn and Laura Dabbish. Designing games with a purpose. Commun. ACM, 51(8):58-67, 2008.
  • 8
    • 85050325632 scopus 로고
    • Word frequency and age of acquisition as determiners of picture-naming latency
    • J.B. Carroll and M.N. White. Word frequency and age of acquisition as determiners of picture-naming latency. The Quarterly Journal of Experimental Psychology, 25(1):85-95, 1973.
    • (1973) The Quarterly Journal of Experimental Psychology , vol.25 , Issue.1 , pp. 85-95
    • Carroll, J.B.1    White, M.N.2
  • 9
    • 0026474676 scopus 로고
    • Age of acquisition, not word frequency, affects object naming, not object recognition
    • C.M. Morrison, A.W. Ellis, and P.T. Quinlan. Age of acquisition, not word frequency, affects object naming, not object recognition. Memory and Cognition, 20:705-705, 1992.
    • (1992) Memory and Cognition , vol.20 , pp. 705-705
    • Morrison, C.M.1    Ellis, A.W.2    Quinlan, P.T.3
  • 10
    • 0035743561 scopus 로고    scopus 로고
    • Age of acquisition, word frequency, and the locus of repetition priming of picture naming
    • C. Barry, K.W. Hirsh, R.A. Johnston, and C.L. Williams. Age of acquisition, word frequency, and the locus of repetition priming of picture naming. Journal of Memory and Language, 44(3):350-375, 2001.
    • (2001) Journal of Memory and Language , vol.44 , Issue.3 , pp. 350-375
    • Barry, C.1    Hirsh, K.W.2    Johnston, R.A.3    Williams, C.L.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.