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Volumn 54, Issue 3, 2012, Pages 286-298

DELIVER! - An educational game for teaching Earned Value Management in computing courses

Author keywords

Computing; Earned Value Management; Education; Project management; Serious game; Teaching

Indexed keywords

BOARD GAMES; COGNITIVE LEVELS; COMPUTING; COMPUTING COURSE; COMPUTING PROGRAM; COURSE OBJECTIVES; EARNED VALUE MANAGEMENT; EDUCATIONAL GAME; INSTRUCTIONAL STRATEGY; POSITIVE EFFECTS; SERIOUS GAMES; SOCIAL INTERACTIONS; SOFTWARE PROJECT MANAGEMENT; TEACHING EXPERIENCE; USER EXPERIENCE;

EID: 84855650145     PISSN: 09505849     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.infsof.2011.10.005     Document Type: Article
Times cited : (75)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.