메뉴 건너뛰기




Volumn 35, Issue 1, 2012, Pages 153-162

" We don't need no education" : Video game preferences, video game motivations, and aggressiveness among adolescent boys of different educational ability levels

Author keywords

(Violent) Video game play; Adolescents; Educational ability level; Motivations for game play

Indexed keywords

ADOLESCENT; AGGRESSIVENESS; ARTICLE; CHILD; EDUCATION; HUMAN; MAJOR CLINICAL STUDY; MALE; NETHERLANDS; RECREATION; RISK ASSESSMENT; SCHOOL CHILD; SENSATION; VIOLENCE;

EID: 84855615407     PISSN: 01401971     EISSN: 10959254     Source Type: Journal    
DOI: 10.1016/j.adolescence.2011.04.001     Document Type: Article
Times cited : (35)

References (54)
  • 2
    • 77649200186 scopus 로고    scopus 로고
    • Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review
    • Anderson C.A., Shibuya A., Ihori N., Swing E.L., Bushman B.J., Sakamoto A., et al. Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. Psychological Bulletin 2010, 136(2):151-173.
    • (2010) Psychological Bulletin , vol.136 , Issue.2 , pp. 151-173
    • Anderson, C.A.1    Shibuya, A.2    Ihori, N.3    Swing, E.L.4    Bushman, B.J.5    Sakamoto, A.6
  • 4
    • 84855566691 scopus 로고    scopus 로고
    • Blizzard Entertainment - Press Releases. Retrieved 21.04.09, from Blizzard Entertainment Web site.
    • Blizzard Entertainment - Press Releases. (2005). Retrieved 21.04.09, from Blizzard Entertainment Web site: http://us.blizzard.com/en%2dus/.
    • (2005)
  • 5
  • 7
    • 0002425385 scopus 로고    scopus 로고
    • Effects of televised violence on aggression
    • Sage Publications, Thousand Oaks, CA, chapt. 11, D.G. Singer, J.L. Singer (Eds.)
    • Bushman B.J., Huesmann L.R. Effects of televised violence on aggression. Handbook of children and the media 2001, 223-254. Sage Publications, Thousand Oaks, CA, chapt. 11. D.G. Singer, J.L. Singer (Eds.).
    • (2001) Handbook of children and the media , pp. 223-254
    • Bushman, B.J.1    Huesmann, L.R.2
  • 8
    • 2442429361 scopus 로고    scopus 로고
    • Violent video game exposure and aggression: a literature review
    • Carnagey N.L., Anderson C.A. Violent video game exposure and aggression: a literature review. Minerva Psichiatrica 2004, 45:1-18.
    • (2004) Minerva Psichiatrica , vol.45 , pp. 1-18
    • Carnagey, N.L.1    Anderson, C.A.2
  • 11
    • 0011780476 scopus 로고
    • The robust beauty of improper linear models in decision making
    • Dawes R.M. The robust beauty of improper linear models in decision making. American Psychologist 1979, 34:571-582.
    • (1979) American Psychologist , vol.34 , pp. 571-582
    • Dawes, R.M.1
  • 13
    • 21644455247 scopus 로고    scopus 로고
    • The social side of gaming: a study of interaction patterns in a massively multiplayer online game
    • Retrieved from, ACM, Chicago IL; USA. NY, 07.01.07
    • Ducheneaut N., Moore R.J. The social side of gaming: a study of interaction patterns in a massively multiplayer online game. Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW 2004); 2004 November 6-10 2004, 360-369. Retrieved from, ACM, Chicago IL; USA. NY, 07.01.07. http://www.parc.xerox.com/research/publications/results.php%3fauthor=605.
    • (2004) Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW 2004); 2004 November 6-10 , pp. 360-369
    • Ducheneaut, N.1    Moore, R.J.2
  • 14
    • 34247127383 scopus 로고    scopus 로고
    • Violence in schools: prevalence, prediction, and prevention
    • Eisenbraum K.D. Violence in schools: prevalence, prediction, and prevention. Aggression and Violent Behavior 2007, 12:459-469.
    • (2007) Aggression and Violent Behavior , vol.12 , pp. 459-469
    • Eisenbraum, K.D.1
  • 16
    • 84990393862 scopus 로고    scopus 로고
    • Boys and girls come out to play: making masculinities and femininities in school playgrounds
    • Epstein D., Kehily M., Mac an Ghaill M., Redman P. Boys and girls come out to play: making masculinities and femininities in school playgrounds. Men and Masculinities 2001, 4:158-172.
    • (2001) Men and Masculinities , vol.4 , pp. 158-172
    • Epstein, D.1    Kehily, M.2    Mac an Ghaill, M.3    Redman, P.4
  • 18
    • 1242304711 scopus 로고    scopus 로고
    • Developmental approaches to understanding media effects on individuals
    • Praeger, Westport, Conn. D.A. Gentile (Ed.)
    • Gentile D.A., Sesma A. Developmental approaches to understanding media effects on individuals. Media violence and children 2003, 19-38. Praeger, Westport, Conn. D.A. Gentile (Ed.).
    • (2003) Media violence and children , pp. 19-38
    • Gentile, D.A.1    Sesma, A.2
  • 19
    • 1242343719 scopus 로고    scopus 로고
    • The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
    • Gentile D.A., Lynch P.J., Linder R.J., Walsh D.A. The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence 2004, 27:5-22.
    • (2004) Journal of Adolescence , vol.27 , pp. 5-22
    • Gentile, D.A.1    Lynch, P.J.2    Linder, R.J.3    Walsh, D.A.4
  • 20
    • 0742289205 scopus 로고    scopus 로고
    • The role of media figures in adolescent development: relations between autonomy, attachment, and interest in celebrities
    • Giles D.C., Maltby J. The role of media figures in adolescent development: relations between autonomy, attachment, and interest in celebrities. Personality and Individual Differences 2004, 36:813-822.
    • (2004) Personality and Individual Differences , vol.36 , pp. 813-822
    • Giles, D.C.1    Maltby, J.2
  • 21
    • 0346507908 scopus 로고    scopus 로고
    • The attractions of violent entertainment
    • Goldstein J.H. The attractions of violent entertainment. Media Psychology 1999, 1:271-282.
    • (1999) Media Psychology , vol.1 , pp. 271-282
    • Goldstein, J.H.1
  • 24
    • 1242321082 scopus 로고    scopus 로고
    • On-line computer gaming: a comparison of adolescent and adult gamers
    • Griffiths M., Davies M., Chappell D. On-line computer gaming: a comparison of adolescent and adult gamers. Journal of Adolescence 2004, 27:87-96.
    • (2004) Journal of Adolescence , vol.27 , pp. 87-96
    • Griffiths, M.1    Davies, M.2    Chappell, D.3
  • 25
    • 0141600354 scopus 로고    scopus 로고
    • Video games and the pleasures of control
    • Lawrence Erlbaum Associates, Mahwah, NJ, D. Zillmann, P. Vorderer (Eds.)
    • Grodal T. Video games and the pleasures of control. Media entertainment: The psychology of its appeal 2000, 197-212. Lawrence Erlbaum Associates, Mahwah, NJ. D. Zillmann, P. Vorderer (Eds.).
    • (2000) Media entertainment: The psychology of its appeal , pp. 197-212
    • Grodal, T.1
  • 26
    • 85044903249 scopus 로고    scopus 로고
    • Motivation for watching television violence and viewer aggression
    • Haridakis P.M., Rubin A.M. Motivation for watching television violence and viewer aggression. Mass Communication & Society 2003, 6(1):29-56.
    • (2003) Mass Communication & Society , vol.6 , Issue.1 , pp. 29-56
    • Haridakis, P.M.1    Rubin, A.M.2
  • 27
    • 30544440178 scopus 로고    scopus 로고
    • Young adults' wishful identification with television characters: the role of perceived similarity and character attributes
    • Hoffner C., Buchanan M. Young adults' wishful identification with television characters: the role of perceived similarity and character attributes. Media Psychology 2005, 7:325-351.
    • (2005) Media Psychology , vol.7 , pp. 325-351
    • Hoffner, C.1    Buchanan, M.2
  • 28
    • 0142116059 scopus 로고    scopus 로고
    • Virtual reality: do not augment realism, augment relevance
    • available at:
    • Hoorn J.F., Konijn E.A., Van der Veer G. Virtual reality: do not augment realism, augment relevance. Upgrade 2003, IV(1):18-26. available at:. http://www.upgradecepis.org/.
    • (2003) Upgrade , vol.4 , Issue.1 , pp. 18-26
    • Hoorn, J.F.1    Konijn, E.A.2    Van der Veer, G.3
  • 29
    • 85047687749 scopus 로고    scopus 로고
    • Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992
    • Huesmann L.R., Moise-Titus J., Podolski C.L., Eron L.D. Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992. Developmental Psychology 2003, 39(2):201-221.
    • (2003) Developmental Psychology , vol.39 , Issue.2 , pp. 201-221
    • Huesmann, L.R.1    Moise-Titus, J.2    Podolski, C.L.3    Eron, L.D.4
  • 30
    • 20444451357 scopus 로고    scopus 로고
    • Gaming at a LAN event: the social context of playing video games
    • Jansz J., Martens L. Gaming at a LAN event: the social context of playing video games. New Media & Society 2005, 7(3):333-355.
    • (2005) New Media & Society , vol.7 , Issue.3 , pp. 333-355
    • Jansz, J.1    Martens, L.2
  • 31
    • 0037624940 scopus 로고    scopus 로고
    • The effects of violent video games on adolescents: the overlooked influence of development
    • Kirsch S.J. The effects of violent video games on adolescents: the overlooked influence of development. Aggression and Violent Behavior 2003, 8:377-389.
    • (2003) Aggression and Violent Behavior , vol.8 , pp. 377-389
    • Kirsch, S.J.1
  • 32
    • 34548175212 scopus 로고    scopus 로고
    • I wish I were a warrior: effects of violent video games on adolescent boys
    • Konijn E.A., Nije Bijvank M., Bushman B.J. I wish I were a warrior: effects of violent video games on adolescent boys. Developmental Psychology 2007, 43(4):1038-1044.
    • (2007) Developmental Psychology , vol.43 , Issue.4 , pp. 1038-1044
    • Konijn, E.A.1    Nije Bijvank, M.2    Bushman, B.J.3
  • 33
    • 0033440658 scopus 로고    scopus 로고
    • Predicting exposure to and uses of television violence
    • Krcmar M., Greene K. Predicting exposure to and uses of television violence. Journal of Communication 1999, 49(3):24-45.
    • (1999) Journal of Communication , vol.49 , Issue.3 , pp. 24-45
    • Krcmar, M.1    Greene, K.2
  • 34
    • 84961969789 scopus 로고    scopus 로고
    • Ordinary magic: resilience processes in development
    • Masten A.S. Ordinary magic: resilience processes in development. American Psychologist 2001, 56:227-238.
    • (2001) American Psychologist , vol.56 , pp. 227-238
    • Masten, A.S.1
  • 35
    • 61449167962 scopus 로고    scopus 로고
    • Social networking sites. Finding a balance between their risks and benefits
    • Mitchell K.J., Ybarra M. Social networking sites. Finding a balance between their risks and benefits. Archives of Pediatrics & Adolescent Medicine 2009, 163(1):87-93.
    • (2009) Archives of Pediatrics & Adolescent Medicine , vol.163 , Issue.1 , pp. 87-93
    • Mitchell, K.J.1    Ybarra, M.2
  • 38
    • 2642521167 scopus 로고    scopus 로고
    • Factual and evaluative approaches to modifying children's responses to violent television
    • Nathanson A.I. Factual and evaluative approaches to modifying children's responses to violent television. Journal of Communication 2004, 54:321-336.
    • (2004) Journal of Communication , vol.54 , pp. 321-336
    • Nathanson, A.I.1
  • 39
    • 63149172258 scopus 로고    scopus 로고
    • Age and violent-content labels make video games forbidden fruits for youth
    • Nije Bijvank M., Konijn E.A., Bushman B.J., Roelofsma P.H.M.P. Age and violent-content labels make video games forbidden fruits for youth. Pediatrics 2009, 123(3):870-876.
    • (2009) Pediatrics , vol.123 , Issue.3 , pp. 870-876
    • Nije Bijvank, M.1    Konijn, E.A.2    Bushman, B.J.3    Roelofsma, P.H.M.P.4
  • 40
    • 0035653135 scopus 로고    scopus 로고
    • Positioned by 'hegemonic' masculinities: a study of London boys' narratives of identity
    • Phoenix A., FroshS Positioned by 'hegemonic' masculinities: a study of London boys' narratives of identity. Australian Psychologist 2001, 36:27-35.
    • (2001) Australian Psychologist , vol.36 , pp. 27-35
    • Phoenix, A.1    Frosh, S.2
  • 41
    • 84855586729 scopus 로고    scopus 로고
    • Social significance in playing online? You Betcha!
    • Retrieved 16.04.07, from ProQuest database
    • Schiesel S. Social significance in playing online? You Betcha!. New York Times 2005, August 6, D7. Retrieved 16.04.07, from ProQuest database.
    • (2005) New York Times
    • Schiesel, S.1
  • 43
    • 0242719782 scopus 로고    scopus 로고
    • Violent media content and aggressiveness in adolescents; a downward spiral model
    • Slater M.D., Henry K.L., Swaim R.C., Anderson L.L. Violent media content and aggressiveness in adolescents; a downward spiral model. Communication Research 2003, 30(6):713-736.
    • (2003) Communication Research , vol.30 , Issue.6 , pp. 713-736
    • Slater, M.D.1    Henry, K.L.2    Swaim, R.C.3    Anderson, L.L.4
  • 44
    • 69249149719 scopus 로고    scopus 로고
    • Children, adolescents and the media: what we know, what we don't know and what we need to find out (quickly!)
    • Strasburger V.C. Children, adolescents and the media: what we know, what we don't know and what we need to find out (quickly!). Archives of Disease in Childhood 2009, 94(9):655-657.
    • (2009) Archives of Disease in Childhood , vol.94 , Issue.9 , pp. 655-657
    • Strasburger, V.C.1
  • 45
    • 77950577606 scopus 로고    scopus 로고
    • Health effects of media on children and adolescents
    • Strasburger V.C., Jordan A.B., Donnerstein E. Health effects of media on children and adolescents. Pediatrics 2010, 125(4):756-767.
    • (2010) Pediatrics , vol.125 , Issue.4 , pp. 756-767
    • Strasburger, V.C.1    Jordan, A.B.2    Donnerstein, E.3
  • 49
    • 1242343694 scopus 로고    scopus 로고
    • Exposure to violent video games increases automatic aggressiveness
    • Uhlmann E., Swanson J. Exposure to violent video games increases automatic aggressiveness. Journal of Adolescence 2004, 27:41-52.
    • (2004) Journal of Adolescence , vol.27 , pp. 41-52
    • Uhlmann, E.1    Swanson, J.2
  • 50
    • 84855570785 scopus 로고    scopus 로고
    • Note
    • U.S.Surgeon General Youth violence: A report of the surgeon general 2001, United States Surgeon General, Washington, DC. 2001/04/11 ed.
  • 52
    • 58149410197 scopus 로고
    • Estimating coefficients in linear models: it don't make no nevermind
    • Wainer H. Estimating coefficients in linear models: it don't make no nevermind. Psychological Bulletin 1976, 83:213-217.
    • (1976) Psychological Bulletin , vol.83 , pp. 213-217
    • Wainer, H.1
  • 53
    • 33745434436 scopus 로고    scopus 로고
    • The demographics, motivations and derived experiences of users of massively multiuser online graphical environments
    • Yee N. The demographics, motivations and derived experiences of users of massively multiuser online graphical environments. PRESENCE: Teleoperators and Virtual Environments 2006, 15:309-329.
    • (2006) PRESENCE: Teleoperators and Virtual Environments , vol.15 , pp. 309-329
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.