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Volumn 43, Issue 4, 2007, Pages 1038-1044

I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys

Author keywords

adolescent boys; aggressive behavior; immersion; realism; violent video games; wishful identification

Indexed keywords

ADOLESCENT; AGGRESSION; ARTICLE; CLINICAL TRIAL; COGNITION; CONTROLLED CLINICAL TRIAL; CONTROLLED STUDY; HUMAN; MALE; PSYCHOLOGICAL ASPECT; RANDOMIZED CONTROLLED TRIAL; RECREATION; SELF CONCEPT; VIOLENCE;

EID: 34548175212     PISSN: 00121649     EISSN: None     Source Type: Journal    
DOI: 10.1037/0012-1649.43.4.1038     Document Type: Article
Times cited : (280)

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