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Volumn , Issue , 2011, Pages

Fast global illumination baking via ray-bundles

Author keywords

[No Author keywords available]

Indexed keywords

DIRECTX; GLOBAL ILLUMINATION; INTERACTIVE APPLICATIONS; REALISTIC IMAGES; RENDERING SYSTEM; VIDEO GAME;

EID: 84855492691     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2077378.2077410     Document Type: Conference Paper
Times cited : (3)

References (11)
  • 2
    • 0021456508 scopus 로고
    • A-buffer, an antialiased hidden surface method
    • CARPENTER, L. 1984. The a-buffer, an antialiased hidden surface method. SIGGRAPH Comput. Graph. 18, 3, 103-108. (Pubitemid 15495552)
    • (1984) Computer Graphics (ACM) , vol.18 , Issue.3 , pp. 103-108
    • Carpenter, L.1
  • 4
    • 24944558361 scopus 로고    scopus 로고
    • High-quality global illumination rendering using rasterization
    • Addison-Wesley Professional, ch. 38
    • HACHISUKA, T. 2005. High-quality global illumination rendering using rasterization. In GPU Gems 2. Addison-Wesley Professional, ch. 38, 615-634.
    • (2005) GPU Gems , vol.2 , pp. 615-634
    • Hachisuka, T.1
  • 6
    • 84889730604 scopus 로고    scopus 로고
    • Direct ray tracing of phong tessellation
    • OGAKI, S., AND TOKUYOSHI, Y. 2011. Direct ray tracing of phong tessellation. Comput. Graph. Forum 30, 4, 1337-1344.
    • (2011) Comput. Graph. Forum , vol.30 , Issue.4 , pp. 1337-1344
    • Ogaki, S.1    Tokuyoshi, Y.2
  • 9
    • 0002786165 scopus 로고    scopus 로고
    • Global ray-bundle tracing with hardware acceleration
    • Springer
    • SZIRMAY-KALOS, L., AND PURGATHOFER, W. 1998. Global ray-bundle tracing with hardware acceleration. In in Rendering Techniques '98, Springer, 247-258.
    • (1998) Rendering Techniques '98 , pp. 247-258
    • Szirmay-Kalos, L.1    Purgathofer, W.2
  • 10
    • 84855492568 scopus 로고    scopus 로고
    • Order-independent transparency using perpixel linked lists
    • AK Peters, ch. VII
    • THIBIEROZ, N. 2011. Order-independent transparency using perpixel linked lists. In GPU Pro 2. AK Peters, ch. VII,2, 409-431.
    • (2011) GPU Pro 2 , vol.2 , pp. 409-431
    • Thibieroz, N.1
  • 11
    • 77955971155 scopus 로고    scopus 로고
    • Real-time concurrent linked list construction on the gpu
    • YANG, J. C., HENSLEY, J., GRüN, H., AND THIBIEROZ, N. 2010. Real-time concurrent linked list construction on the gpu. Comput. Graph. Forum 29, 4, 1297-1304.
    • (2010) Comput. Graph. Forum , vol.29 , Issue.4 , pp. 1297-1304
    • Yang, J.C.1    Hensley, J.2    Grün, H.3    Thibieroz, N.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.