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Volumn , Issue , 2010, Pages 65-72

Global illumination using parallel global ray-bundles

Author keywords

[No Author keywords available]

Indexed keywords

ARBITRARY NUMBER; GLOBAL ILLUMINATION; GLOBAL RAY-BUNDLES; GLOSSY REFLECTIONS; INTERREFLECTIONS; INTERSECTION POINTS; UNIFIED FRAMEWORK; UNSOLVED PROBLEMS;

EID: 84855511815     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.2312/PE/VMV/VMV10/065-072     Document Type: Conference Paper
Times cited : (10)

References (17)
  • 2
    • 84878923884 scopus 로고    scopus 로고
    • Deferred rendering using a stencil routed K-buffer
    • Charles River Media
    • BAVOIL L., MYERS K.: Deferred Rendering Using a Stencil Routed K-Buffer. In ShaderX 6. Advanced Rendering Techniques (2008), Charles River Media, pp. 189 - 198.
    • (2008) ShaderX 6. Advanced Rendering Techniques , pp. 189-198
    • Bavoil, L.1    Myers, K.2
  • 7
    • 24944558361 scopus 로고    scopus 로고
    • High-quality global illumination rendering using rasterization
    • Addison-Wesley Professional ch. 38
    • HACHISUKA T.: High-Quality Global Illumination Rendering Using Rasterization. In GPU Gems 2. Addison-Wesley Professional, 2005, ch. 38, pp. 615-633.
    • (2005) GPU Gems , vol.2 , pp. 615-633
    • Hachisuka, T.1
  • 11
    • 63549140330 scopus 로고    scopus 로고
    • Summed-area variance shadow maps
    • Addision-Wesley
    • LAURITZEN A.: Summed-Area Variance Shadow Maps. In GPU Gems 3 (2007), Addision-Wesley.
    • (2007) GPU Gems , vol.3
    • Lauritzen, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.