메뉴 건너뛰기




Volumn 5, Issue 9, 2011, Pages 1860-1864

Perceived satisfaction levels and student learning performance towards Second Life virtual environment for learning the Islamic concepts

Author keywords

Learning virtual environment; Second Life

Indexed keywords


EID: 81755176809     PISSN: 19918178     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (1)

References (13)
  • 1
    • 84990328754 scopus 로고    scopus 로고
    • Virtual classroom characteristics and student satisfaction with Internet-based MBA courses
    • Arbaugh, J.B., 2000. Virtual classroom characteristics and student satisfaction with Internet-based MBA courses. Journal of Management Education, 24(1): 32.
    • (2000) Journal of Management Education , vol.24 , Issue.1 , pp. 32
    • Arbaugh, J.B.1
  • 2
    • 64949130998 scopus 로고    scopus 로고
    • Assessing the value of virtual worlds for postsecondary instructors: A survey of innovators, early adopters and the early majority in Second Life
    • Bowers, K.W., M.W. Ragas and J.C. Neely, 2009. Assessing the value of virtual worlds for postsecondary instructors: A survey of innovators, early adopters and the early majority in Second Life. International Journal of Humanities and Social Sciences, 3(1): 10.
    • (2009) International Journal of Humanities and Social Sciences , vol.3 , Issue.1 , pp. 10
    • Bowers, K.W.1    Ragas, M.W.2    Neely, J.C.3
  • 3
    • 77953131488 scopus 로고    scopus 로고
    • The effects of practice teaching sessions in second life on the change in pre-service teachers' teaching efficacy
    • Cheong, D., 2010. The effects of practice teaching sessions in second life on the change in pre-service teachers' teaching efficacy. Computers & Education, 55(2): 868-880.
    • (2010) Computers & Education , vol.55 , Issue.2 , pp. 868-880
    • Cheong, D.1
  • 4
    • 33746233488 scopus 로고    scopus 로고
    • Using massively multiplayer online role-playing games for online learning
    • Childress, M.D. and R. Braswell, 2006. Using massively multiplayer online role-playing games for online learning. Distance Education, 27(2): 187-196.
    • (2006) Distance Education , vol.27 , Issue.2 , pp. 187-196
    • Childress, M.D.1    Braswell, R.2
  • 5
    • 33646728802 scopus 로고    scopus 로고
    • Co-operation, O.O.F.E., Where Do We Stand?: OECD Publishing
    • Co-operation, O.O.F.E., 2005. E-learning in Tertiary Education: Where Do We Stand?: OECD Publishing.
    • (2005) E-learning in Tertiary Education
  • 6
    • 78649796060 scopus 로고    scopus 로고
    • Student Attitude Toward Virtual Learning in Second Life: A Flow Theory Approach
    • Huang, Y.C., S.J. Backman and K.F. Backman, 2010. Student Attitude Toward Virtual Learning in Second Life: A Flow Theory Approach. Journal of Teaching in Travel & Tourism, 10(4): 312-334.
    • (2010) Journal of Teaching in Travel & Tourism , vol.10 , Issue.4 , pp. 312-334
    • Huang, Y.C.1    Backman, S.J.2    Backman, K.F.3
  • 7
    • 64449087082 scopus 로고    scopus 로고
    • Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
    • Jarmon, L., T. Traphagan, M. Mayrath, and A. Trivedi, 2009. Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education, 53(1): 169-182.
    • (2009) Computers & Education , vol.53 , Issue.1 , pp. 169-182
    • Jarmon, L.1    Traphagan, T.2    Mayrath, M.3    Trivedi, A.4
  • 8
    • 0007064360 scopus 로고    scopus 로고
    • Comparative analysis of learner satisfaction and learning outcomes in online and face-to-face learning environments
    • Johnson, S.D., S.R. Aragon, N. Shaik and N. Palma-Rivas, 2000. Comparative analysis of learner satisfaction and learning outcomes in online and face-to-face learning environments. Journal of Interactive Learning Research, 11(1): 29-50.
    • (2000) Journal of Interactive Learning Research , vol.11 , Issue.1 , pp. 29-50
    • Johnson, S.D.1    Aragon, S.R.2    Shaik, N.3    Palma-Rivas, N.4
  • 9
    • 64949141607 scopus 로고    scopus 로고
    • The future for (second) life and learning
    • Salmon, G., 2009. The future for (second) life and learning. British Journal of Educational Technology, 40(3): 526-538.
    • (2009) British Journal of Educational Technology , vol.40 , Issue.3 , pp. 526-538
    • Salmon, G.1
  • 10
    • 67449099915 scopus 로고    scopus 로고
    • Knowledge sharing and collaborative learning in Second Life: A classification of virtual 3D group interaction scripts
    • Schmeil, A. and M.J. Eppler, 2008. Knowledge sharing and collaborative learning in Second Life: A classification of virtual 3D group interaction scripts. Journal of Universal Computer Science, 14(3): 665-677.
    • (2008) Journal of Universal Computer Science , vol.14 , Issue.3 , pp. 665-677
    • Schmeil, A.1    Eppler, M.J.2
  • 12
    • 76449119759 scopus 로고    scopus 로고
    • Traditional Versus Hybrid Courses: A Comparative Analysis
    • Wong, J.J., 2006. Traditional Versus Hybrid Courses: A Comparative Analysis. International Journal of Learning, 13: 163-170.
    • (2006) International Journal of Learning , vol.13 , pp. 163-170
    • Wong, J.J.1
  • 13
    • 45649085168 scopus 로고    scopus 로고
    • Analysis of E-learning innovation and core capability using a hypercube model
    • Wu, J.H., R.D. Tennyson, T.L. Hsia and Y.W. Liao, 2008. Analysis of E-learning innovation and core capability using a hypercube model. Computers in Human Behavior, 24(5): 1851-1866.
    • (2008) Computers in Human Behavior , vol.24 , Issue.5 , pp. 1851-1866
    • Wu, J.H.1    Tennyson, R.D.2    Hsia, T.L.3    Liao, Y.W.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.