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Volumn 15, Issue 3, 2009, Pages 665-677

Knowledge sharing and collaborative learning in second life: A classification of virtual 3D group interaction scripts

Author keywords

Collaboration patterns; Knowledge sharing; MUVE; Online collaboration; Second Life; Virtual worlds

Indexed keywords


EID: 67449099915     PISSN: 0958695X     EISSN: 09486968     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (26)

References (24)
  • 2
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  • 3
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    • Design Patterns for Collaborative Learning: From Practice to Theory and Back
    • In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications. Chesapeake, VA: AACE
    • Baggetun, R., Rusman, E., Poggi, C.: Design Patterns for Collaborative Learning: From Practice to Theory and Back. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (pp. 2493-2498). Chesapeake, VA: AACE.
    • (2004) , pp. 2493-2498
    • Baggetun, R.1    Rusman, E.2    Poggi, C.3
  • 4
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    • The Scientific Research Potential of Virtual Worlds
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    • Bainbridge, W. S.: The Scientific Research Potential of Virtual Worlds. Science, vol. 317, no. 5837. July 2007.
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    • Bainbridge, W.S.1
  • 8
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    • Google Docs, 2008
    • Google Docs, 2008, http://docs.google.com/
  • 9
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    • Decide How to Decide: A Collaboration Pattern
    • Gottesdiener, E.: Decide How to Decide: A Collaboration Pattern. Software Development Magazine, vol. 9, no. 1, 2001.
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    • Gottesdiener, E.1
  • 10
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    • Situated learning in virtual worlds: The learning ecology of Second Life
    • Proceedings of the Adult Education Research Conference
    • Hayes, E.: Situated learning in virtual worlds: The learning ecology of Second Life. Proceedings of the Adult Education Research Conference 2006.
    • (2006)
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  • 11
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    • Describing construction of knowledge through identification of collaboration patterns in 3D learning environments
    • Proceedings of CSCL 2002, Boulder, Colorado, USA, January
    • Krange, I., Fjuk, A., Larsen, A., Ludvigsen, S.: Describing construction of knowledge through identification of collaboration patterns in 3D learning environments. Proceedings of CSCL 2002, Boulder, Colorado, USA, January 7-11, 2002.
    • (2002) , pp. 7-11
    • Krange, I.1    Fjuk, A.2    Larsen, A.3    Ludvigsen, S.4
  • 13
    • 84867468779 scopus 로고    scopus 로고
    • MG Taylor Corporation, 2008
    • MG Taylor Corporation, 2008, http://www.mgtaylor.com/
  • 16
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    • Problem-based Learning in Virtual Interactive Educational Worlds, Research Project
    • Retrieved Sept. 8, 2008 from
    • Problem-based Learning in Virtual Interactive Educational Worlds, Research Project. Retrieved Sept. 8, 2008 from http://www.elu.sgul.ac.uk/preview/
  • 17
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    • Eliciting design patterns for e-learning systems
    • June
    • Retalis, S., Georgiakakis, P., Dimitradis, Y.: Eliciting design patterns for e-learning systems. Computer Science Education, Vol. 16, No. 2, pp. 105-118, June 2006.
    • (2006) Computer Science Education , vol.16 , Issue.2 , pp. 105-118
    • Retalis, S.1    Georgiakakis, P.2    Dimitradis, Y.3
  • 18
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    • Second Life, 2008
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  • 19
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    • Second Life Statistics, 2008
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  • 20
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    • Mailing List about Education in Second Life
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  • 21
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    • Knowledge Management and Collaborative Virtual Environments
    • Tomek, I.: Knowledge Management and Collaborative Virtual Environments. Journal of Universal Computer Science, vol. 7, no. 6. 2001.
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    • Tomek, I.1
  • 22
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  • 24
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    • From Profiles to Patterns: A New View of Task-Technology Fit
    • Zigurs, I., Khazanchi, D.: From Profiles to Patterns: A New View of Task-Technology Fit. Information Systems Management, 25 (1), pp. 8-13, 2008
    • (2008) Information Systems Management , vol.25 , Issue.1 , pp. 8-13
    • Zigurs, I.1    Khazanchi, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.