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Volumn , Issue , 2007, Pages 583-586

Teaching computer science using Second Life as a learning environment

Author keywords

Immersive education; Second Life; Virtual environments

Indexed keywords

IMMERSIVE; LEARNING ENVIRONMENTS; PILOT PROJECTS; SECOND LIFE; VIRTUAL CAMPUS; VIRTUAL WORLDS;

EID: 84870994910     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (11)

References (9)
  • 1
    • 36148995088 scopus 로고    scopus 로고
    • Second Life: The Educational Possibilities of Massively Multiplayer Virtual Worlds (MMVW)
    • April 26, 2005, San Francisco, CA
    • Antonacci, D., Modaress, N. (2005) Second Life: The Educational Possibilities of Massively Multiplayer Virtual Worlds (MMVW), EDUCAUSE Western Regional Conference, April 26, 2005, San Francisco, CA.
    • (2005) EDUCAUSE Western Regional Conference
    • Antonacci, D.1    Modaress, N.2
  • 2
    • 0000041012 scopus 로고
    • Computer games: Increase learning in an interactive multidisciplinary environment
    • Betz JA (1995). Computer games: increase learning in an interactive multidisciplinary environment. Journal of Educational Technology Systems, 24(2), 195-205.
    • (1995) Journal of Educational Technology Systems , vol.24 , Issue.2 , pp. 195-205
    • Betz, J.A.1
  • 3
    • 84864249817 scopus 로고    scopus 로고
    • Living and Learning in Second Life: A Firsthand Exploration and Tour of a User-Created Virtual World
    • Madison, WI, July 2006
    • Crider, M. (2006). "Living and Learning in Second Life: A Firsthand Exploration and Tour of a User-Created Virtual World. " Games, Learning, and Society Conference. Madison, WI, July 2006.
    • (2006) Games, Learning, and Society Conference
    • Crider, M.1
  • 4
    • 31144434319 scopus 로고    scopus 로고
    • How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
    • 2006
    • De Freitas, S. and Oliver, M. (2006) How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education Special Issue on Gaming. 46 (2006) 249-264.
    • (2006) Computers and Education Special Issue on Gaming , vol.46 , pp. 249-264
    • De Freitas, S.1    Oliver, M.2
  • 5
    • 33745218483 scopus 로고    scopus 로고
    • Three-dimensional virtual worlds and distance learning: Two case studies of Active Worlds as a medium for distance education
    • Dickey, M.D. (2005). "Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education. " British Journal of Educational Technology 36(3): 439-451.
    • (2005) British Journal of Educational Technology , vol.36 , Issue.3 , pp. 439-451
    • Dickey, M.D.1
  • 6
    • 18944397061 scopus 로고    scopus 로고
    • Engaging by design: How engagement strategies in popular computer and video games can inform instructional design
    • Dickey, M. D. (2005). Engaging by design: how engagement strategies in popular computer and video games can inform instructional design. Education Training Research and Development, 53(2): 67-83.
    • (2005) Education Training Research and Development , vol.53 , Issue.2 , pp. 67-83
    • Dickey, M.D.1
  • 7
    • 58449111304 scopus 로고    scopus 로고
    • Successful implementation of user-centred game-based learning in higher education: An example from civil engineering
    • Ebner, M. and Holzinger, A. (2005) Successful implementation of user-centred game-based learning in higher education: an example from civil engineering. Computers and Education.
    • (2005) Computers and Education
    • Ebner, M.1    Holzinger, A.2
  • 8
    • 18144389276 scopus 로고    scopus 로고
    • The use of computer and video games for learning
    • London. Learning and Skills Development Agency
    • Mitchell, A. and Savill-Smith, C. (2005). The use of computer and video games for learning. A review of the literature. London. Learning and Skills Development Agency.
    • (2005) A review of the literature
    • Mitchell, A.1    Savill-Smith, C.2
  • 9


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.