-
2
-
-
21844495332
-
Adolescent influence in family decision making: A replication with extension
-
Beatty, S.E. and Talpade, S. (1994), "Adolescent influence in family decision making: a replication with extension" in Journal of Consumer Research, Vol. 21, No. 3, pp. 332-41.
-
(1994)
Journal of Consumer Research
, vol.21
, Issue.3
, pp. 332-341
-
-
Beatty, S.E.1
Talpade, S.2
-
3
-
-
80051778266
-
How to succeed in Second Life
-
Capps, B. (2007), "How to succeed in Second Life" in Advertising Age (Chicago Edition), Vol. 78, No. 22, p. 6.
-
(2007)
Advertising Age (Chicago Edition)
, vol.78
, Issue.22
, pp. 6
-
-
Capps, B.1
-
4
-
-
33846060641
-
The effect of billboards within the gaming environment
-
Chaney, I.M., Lin, K. and Chaney, J. (2004), "The effect of billboards within the gaming environment" in Journal of Interactive Advertising, Vol. 5, No. 1, pp. 54-69.
-
(2004)
Journal of Interactive Advertising
, vol.5
, Issue.1
, pp. 54-69
-
-
Chaney, I.M.1
Lin, K.2
Chaney, J.3
-
5
-
-
42349091320
-
Personality traits and life satisfaction among online game players
-
Chen, L.S., Tu, H.H. and Wang, E.S. (2008), "Personality traits and life satisfaction among online game players" in Cyberpsychology & Behavior, Vol. 11, No. 2, pp. 145-9.
-
(2008)
Cyberpsychology & Behavior
, vol.11
, Issue.2
, pp. 145-149
-
-
Chen, L.S.1
Tu, H.H.2
Wang, E.S.3
-
7
-
-
77951704959
-
An immersive perspective on the Second Life virtual world
-
Davidson, S.J. (2008), "An immersive perspective on the Second Life virtual world" in The Computer and Internet Lawyer, Vol. 25, No. 3, pp. 1-16.
-
(2008)
The Computer and Internet Lawyer
, vol.25
, Issue.3
, pp. 1-16
-
-
Davidson, S.J.1
-
8
-
-
81055143621
-
Digital branding: Virtual becomes reality
-
March
-
Devaney, P. (2007), "Digital branding: virtual becomes reality" in New Media Age, 5 March, pp. 1-15.
-
(2007)
New Media Age
, Issue.5
, pp. 1-15
-
-
Devaney, P.1
-
9
-
-
81055152729
-
-
available at (accessed 30 June 2010)
-
Hecht, E. (2009), "Mountain Dew Battle Bots now live", available at: www.wow.com/2009/06/09/mountain-dew-battle-bots-now-live/ (accessed 30 June 2010).
-
(2009)
Mountain Dew Battle Bots now live
-
-
Hecht, E.1
-
10
-
-
33744828246
-
Avatar-based marketing
-
Hemp, P. (2006), "Avatar-based marketing" in Harvard Business Review, Vol. 84, No. 6, pp. 48-57.
-
(2006)
Harvard Business Review
, vol.84
, Issue.6
, pp. 48-57
-
-
Hemp, P.1
-
11
-
-
33750816852
-
The influence of avatars on online consumer shopping behavior
-
Holzwarth, M., Janiszewski, C. and Neumann, M. (2006), "The influence of avatars on online consumer shopping behavior" in Journal of Marketing, Vol. 70, No. 4, pp. 19-36.
-
(2006)
Journal of Marketing
, vol.70
, Issue.4
, pp. 19-36
-
-
Holzwarth, M.1
Janiszewski, C.2
Neumann, M.3
-
12
-
-
72049095081
-
Avatars mirroring the actual self versus projecting the ideal self: The effects of self-priming on interactivity and immersion in a exergame, Wii Fit
-
Jin, S.A. (2009), "Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in a exergame, Wii Fit" in Cyberpsychology & Behavior, Vol. 12, No. 6, pp. 761-5.
-
(2009)
Cyberpsychology & Behavior
, vol.12
, Issue.6
, pp. 761-765
-
-
Jin, S.A.1
-
13
-
-
76949084398
-
Avatar-based advertising in Second Life: The role of presence and attractiveness of virtual spokespersons
-
available at (accessed 10 July 2010)
-
Jin, S.A. and Bolebruch, J. (2009), "Avatar-based advertising in Second Life: the role of presence and attractiveness of virtual spokespersons", Journal of Interactive Advertising, Vol. 10, No. 1, available at: http://jiad.org/article124 (accessed 10 July 2010).
-
(2009)
Journal of Interactive Advertising
, vol.10
, Issue.1
-
-
Jin, S.A.1
Bolebruch, J.2
-
14
-
-
77949697474
-
The roles of spokes-avatars' personalities in brand communication in 3D virtual environments
-
Jin, S.A. and Sung, Y. (2010), "The roles of spokes-avatars' personalities in brand communication in 3D virtual environments" in Journal of Brand Management, Vol. 17, No. 5, pp. 317-27.
-
(2010)
Journal of Brand Management
, vol.17
, Issue.5
, pp. 317-327
-
-
Jin, S.A.1
Sung, Y.2
-
15
-
-
81055143618
-
Virtually lawless: Legal & economic issues in virtual worlds
-
Kane, S.F. (2008), "Virtually lawless: legal & economic issues in virtual worlds" in The Computer and Internet Lawyer, Vol. 25, No. 6, pp. 13-24.
-
(2008)
The Computer and Internet Lawyer
, vol.25
, Issue.6
, pp. 13-24
-
-
Kane, S.F.1
-
16
-
-
81055143619
-
Life, or something like it
-
Kryhul, A. (2007), "Life, or something like it" in Marketing Magazine, Vol. 113, No. 2, p. 15.
-
(2007)
Marketing Magazine
, vol.113
, Issue.2
, pp. 15
-
-
Kryhul, A.1
-
17
-
-
80052291547
-
In-game advertising effects: Examining player perceptions of advertising schema congruity in a massively multiplayer online role-playing game
-
available at (accessed 2 July 2010)
-
Lewis, B. and Porter, L. (2010), "In-game advertising effects: examining player perceptions of advertising schema congruity in a massively multiplayer online role-playing game", Journal of Interactive Advertising, Vol. 10, No. 2, available at: http://jiad.org/article131 (accessed 2 July 2010).
-
(2010)
Journal of Interactive Advertising
, vol.10
, Issue.2
-
-
Lewis, B.1
Porter, L.2
-
18
-
-
81055143620
-
RPGs look for brands to play with
-
April
-
Paul, J. (2009), "RPGs look for brands to play with" in Strategy, April, p. 33.
-
(2009)
Strategy
, pp. 33
-
-
Paul, J.1
-
19
-
-
34047098409
-
Simply captivating: Understanding consumer attitudes toward the cinema as an advertising medium
-
Phillips, J. and Noble, S. (2007), "Simply captivating: understanding consumer attitudes toward the cinema as an advertising medium" in Journal of Advertising, Vol. 36, No. 1, pp. 81-94.
-
(2007)
Journal of Advertising
, vol.36
, Issue.1
, pp. 81-94
-
-
Phillips, J.1
Noble, S.2
-
20
-
-
80053269884
-
A social history of virtual worlds
-
Sanchez, J. (2009), "A social history of virtual worlds" in Library Technology Reports, Vol. 45, No. 2, pp. 9-12.
-
(2009)
Library Technology Reports
, vol.45
, Issue.2
, pp. 9-12
-
-
Sanchez, J.1
-
21
-
-
0242703740
-
Location, location, location: Insights for advertising placement on the web
-
July/August
-
Shamdansani, P.N., Stanaland, A.J. and Tan, J. (2001), "Location, location, location: insights for advertising placement on the web" in Journal of Advertising Research, Vol. 41, July/August, pp. 7-21.
-
(2001)
Journal of Advertising Research
, vol.41
, pp. 7-21
-
-
Shamdansani, P.N.1
Stanaland, A.J.2
Tan, J.3
-
22
-
-
81055146492
-
-
Brandweek.com, March 27, available at (accessed 1 July 2010)
-
Von Hoffman, C. (2007), "Are marketers dying on second life?", Brandweek.com, March 27, available at: www.brandweek.com/bw/news/recent_display.jsp?vnu_content_id=1003563242&imw=Y (accessed 1 July 2010).
-
(2007)
Are marketers dying on second life?
-
-
von Hoffman, C.1
-
23
-
-
34547556576
-
From tree house to barracks: The social life of guilds in World of Warcraft
-
Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N. and Nickell, E. (2006), "From tree house to barracks: the social life of guilds in World of Warcraft" in Games and Culture, Vol. 1, No. 4, pp. 338-61.
-
(2006)
Games and Culture
, vol.1
, Issue.4
, pp. 338-361
-
-
Williams, D.1
Ducheneaut, N.2
Xiong, L.3
Zhang, Y.4
Yee, N.5
Nickell, E.6
-
24
-
-
81055134894
-
Virtually engaged
-
Wilson, M. (2008), "Virtually engaged" in Mediaweek, Vol. 18, No. 2, p. 12.
-
(2008)
Mediaweek
, vol.18
, Issue.2
, pp. 12
-
-
Wilson, M.1
-
25
-
-
33745434436
-
The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments
-
Yee, N. (2006), "The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments" in Presence, Vol. 15, No. 3, pp. 309-29.
-
(2006)
Presence
, vol.15
, Issue.3
, pp. 309-329
-
-
Yee, N.1
-
26
-
-
81055152730
-
Technology: The pulse
-
Anonymous
-
Anonymous (2007), "Technology: the pulse" in Sales & Marketing Management, Vol. 159, No. 5, p. 19.
-
(2007)
Sales & Marketing Management
, vol.159
, Issue.5
, pp. 19
-
-
-
27
-
-
80052741139
-
-
Anonymous Blizzard Entertainment Online Press Release, available at (assessed 22 October 2010)
-
Anonymous (2010), "World of Warcraft subscriber base reaches 12 million worldwide", Blizzard Entertainment Online Press Release, available at: http://us.blizzard.com/en-us/company/press/pressreleases.html?101007 (assessed 22 October 2010).
-
(2010)
World of Warcraft subscriber base reaches 12 million worldwide
-
-
-
28
-
-
0036211735
-
Can you see the real me? Activation and expression of the 'true-self' on the internet
-
Bargh, J.A., McKenna, K.A. and Fitzsimons, G.M. (2002), "Can you see the real me? Activation and expression of the 'true-self' on the internet" in Journal of Social Issues, Vol. 58, No. 1, pp. 33-48.
-
(2002)
Journal of Social Issues
, vol.58
, Issue.1
, pp. 33-48
-
-
Bargh, J.A.1
McKenna, K.A.2
Fitzsimons, G.M.3
-
29
-
-
77749238510
-
Brand value in virtual worlds: An axiological approach
-
Barnes, S. and Mattsson, J. (2008), "Brand value in virtual worlds: an axiological approach" in Journal of Electronic Commerce Research, Vol. 9, No. 3, pp. 195-206.
-
(2008)
Journal of Electronic Commerce Research
, vol.9
, Issue.3
, pp. 195-206
-
-
Barnes, S.1
Mattsson, J.2
-
30
-
-
34548286429
-
The ideal elf: Exploration in World of Warcraft
-
Bessiere, K., Seay, A.F. and Kiesler, S. (2007), "The ideal elf: exploration in World of Warcraft" in Cyber Psychololgy and Behavior, Vol. 10, No. 4, pp. 530-5.
-
(2007)
Cyber Psychololgy and Behavior
, vol.10
, Issue.4
, pp. 530-535
-
-
Bessiere, K.1
Seay, A.F.2
Kiesler, S.3
|