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Volumn , Issue , 2005, Pages 133-140

Adapting reinforcement learning for computer games: Using group utility functions

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAME; COMPUTER GAME ENGINE; GROUP UTILITY FUNCTIONS; MULTI-AGENT REINFORCEMENT LEARNING; MULTIPLE AGENTS; REINFORCEMENT LEARNING TECHNIQUES; UTILITY FUNCTIONS;

EID: 80053647126     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (30)
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    • Bowling, M.1    Veloso, M.2
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    • A layered brain architecture for synthetic creatures
    • Isla, D., Burke, R. C., Downie, M., and Blumberg, B. A layered brain architecture for synthetic creatures. In IJCAI (2001), pp. 1051-1058.
    • (2001) IJCAI , pp. 1051-1058
    • Isla, D.1    Burke, R.C.2    Downie, M.3    Blumberg, B.4
  • 12
    • 80053640081 scopus 로고    scopus 로고
    • An architecture for behavior-based reinforcement learning
    • To appear in the
    • Konidaris, G. D., and Hayes, G. M. An architecture for behavior-based reinforcement learning. To appear in the Journal of Adaptive Behavior (2003).
    • (2003) Journal of Adaptive Behavior
    • Konidaris, G.D.1    Hayes, G.M.2
  • 13
    • 0013030735 scopus 로고    scopus 로고
    • Research in human-level AI using computer games
    • Laird, J. E. Research in human-level AI using computer games. Communications of the ACM, 2002.
    • (2002) Communications of the ACM
    • Laird, J.E.1
  • 15
    • 21344462023 scopus 로고    scopus 로고
    • Lionhead Studios, blackand- white.ea.com
    • Lionhead Studios. Black and White. blackand- white.ea.com, 2001.
    • (2001) Black and White
  • 18
    • 0002021736 scopus 로고
    • Equilibrium points in n-person games
    • Nash, J. F. Equilibrium points in n-person games. PNAS, 1950.
    • (1950) PNAS
    • Nash, J.F.1
  • 27
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    • Designing agent collectives for systems with Markovian dynamics
    • Wolpert, D. H., and Lawson, J. W. Designing agent collectives for systems with markovian dynamics. In Proceedings of the First International Joint Conference on Autonomous Agents and Multiagent Systems (2002), C. Castelfranchi and W. L. Johnson, Eds., vol. 3, pp. 1066-1073. (Pubitemid 34975345)
    • (2002) Proceedings of the International Conference on Autonomous Agents , Issue.3 , pp. 1066-1073
    • Wolpert, D.H.1    Lawson, J.W.2
  • 29
    • 77958073582 scopus 로고    scopus 로고
    • Recognizing strategic dispositions: Engaging the enemy
    • Charles River Media
    • Woodcock, S. Recognizing strategic dispositions: Engaging the enemy. In AI Game Programming Wisdom. Charles River Media, 2002.
    • (2002) AI Game Programming Wisdom
    • Woodcock, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.