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Volumn , Issue , 2005, Pages 133-140
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Adapting reinforcement learning for computer games: Using group utility functions
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Author keywords
[No Author keywords available]
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Indexed keywords
COMPUTER GAME;
COMPUTER GAME ENGINE;
GROUP UTILITY FUNCTIONS;
MULTI-AGENT REINFORCEMENT LEARNING;
MULTIPLE AGENTS;
REINFORCEMENT LEARNING TECHNIQUES;
UTILITY FUNCTIONS;
BEHAVIORAL RESEARCH;
COMPUTER SOFTWARE;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER GRAPHICS;
MULTI AGENT SYSTEMS;
REINFORCEMENT;
REINFORCEMENT LEARNING;
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EID: 80053647126
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (5)
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References (30)
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