메뉴 건너뛰기




Volumn , Issue , 2005, Pages 15-25

Opponent modelling and commercial games

Author keywords

[No Author keywords available]

Indexed keywords

HUMAN BEING; ONLINE LEARNING; OPPONENT MODELS; TWO PERSON GAME;

EID: 80053629104     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (49)

References (41)
  • 1
    • 0004867273 scopus 로고    scopus 로고
    • Evaluation tuning for computer chess: Linear discriminant methods
    • Anantharaman, T. (1997). Evaluation tuning for computer chess: Linear discriminant methods. ICCA Journal, Vol. 20, No. 4, pp. 224-242.
    • (1997) ICCA Journal , vol.20 , Issue.4 , pp. 224-242
    • Anantharaman, T.1
  • 3
    • 0036149710 scopus 로고    scopus 로고
    • The challenge of poker
    • DOI 10.1016/S0004-3702(01)00130-8, PII S0004370201001308
    • Billings, D., Davidson, A., Schaeffer, J., and Szafron, S. (2000). The challenge of poker. Artificial Intelligence, Vol. 134, No. 1-2, pp. 201-240. (Pubitemid 34086584)
    • (2002) Artificial Intelligence , vol.134 , Issue.1-2 , pp. 201-240
    • Billings, D.1    Davidson, A.2    Schaeffer, J.3    Szafron, D.4
  • 4
    • 33744809647 scopus 로고    scopus 로고
    • How not to implement a basic scripting language
    • Ed. S. Rabin, Charles River Media, Inc. Hingham, MA
    • Brockington, M. and Darrah, M. (2002). How Not to implement a basic scripting language. AI Game ProgrammingWisdom (ed. S. Rabin), pp. 548-554, Charles River Media, Inc., Hingham, MA.
    • (2002) AI Game ProgrammingWisdom , pp. 548-554
    • Brockington, M.1    Darrah, M.2
  • 6
    • 0032021728 scopus 로고    scopus 로고
    • Pruning algorithms for multi-model adversary search
    • PII S000437029700074X
    • Carmel, D. and Markovitch, S. (1998). Pruning algorithms for multi-model adversary search. Artificial Intelligence, Vol. 99, No. 2, pp. 325.355. (Pubitemid 128378375)
    • (1998) Artificial Intelligence , vol.99 , Issue.2 , pp. 325-355
    • Carmel, D.1    Markovitch, S.2
  • 8
    • 0002511297 scopus 로고    scopus 로고
    • Predicting sequences of user actions
    • AAAI Press, Madison, WI. Proceedings of AAAI-98/ICML-98 Workshop, published as Technical Report WS-98-07
    • Davison, B.D. and Hirsh, H. (1998). Predicting sequences of user actions. Predicting the Future: AI Approaches to Time-Series Problems, pp. 5- 12, AAAI Press, Madison, WI. Proceedings of AAAI-98/ICML-98 Workshop, published as Technical Report WS-98-07.
    • (1998) Predicting the Future: AI Approaches to Time-Series Problems , pp. 5-12
    • Davison, B.D.1    Hirsh, H.2
  • 9
    • 0031269184 scopus 로고    scopus 로고
    • On the optimality of the simple bayesian classifier under zeroone loss
    • Domingos, P. and Pazzani, M. (1997). On the optimality of the simple bayesian classifier under zeroone loss. Machine Learning, Vol. 29, pp. 103-130. (Pubitemid 127510035)
    • (1997) Machine Learning , vol.29 , Issue.2-3 , pp. 103-130
    • Domingos, P.1    Pazzani, M.2
  • 12
    • 0007899422 scopus 로고    scopus 로고
    • Iocaine powder
    • Egnor, D. (2000). Iocaine powder. ICGA Journal, Vol. 23, No. 1, pp. 33.35.
    • (2000) ICGA Journal , vol.23 , Issue.1 , pp. 33-35
    • Egnor, D.1
  • 15
    • 0007943864 scopus 로고    scopus 로고
    • Machine learning in computer chess: The next generation
    • F̈urnkranz, J. (1996). Machine learning in computer chess: The next generation. ICCA Journal, Vol. 19, No. 3, pp. 147.161.
    • (1996) ICCA Journal , vol.19 , Issue.3 , pp. 147-161
    • F̈urnkranz, J.1
  • 16
    • 80053640709 scopus 로고    scopus 로고
    • Independent component analysis against camouflage
    • eds. Q. Mehdi, N.E. Gough, S. Natkin, and D. Al-Dabass, University ofWolverhampton, Wolverhampton, UK
    • Fyfe, C. (2004). Independent component analysis against camouflage. Computer Games: Artificial Intelligence, Design and Education (CGAIDE 2004) (eds. Q. Mehdi, N.E. Gough, S. Natkin, and D. Al-Dabass), pp. 259.262, University of Wolverhampton, Wolverhampton, UK.
    • (2004) Computer Games: Artificial Intelligence, Design and Education (CGAIDE 2004) , pp. 259-262
    • Fyfe, C.1
  • 19
    • 0001666986 scopus 로고
    • Potential applications of opponent-model search. Part 1: The domain of applicability
    • Iida, H., Uiterwijk, J.W.H.M., Herik, H.J. van den, and Herschberg, I.S. (1993b). Potential applications of opponent-model search. Part 1: the domain of applicability. ICCA Journal, Vol. 16, No. 4, pp. 201.208.
    • (1993) ICCA Journal , vol.16 , Issue.4 , pp. 201-208
    • Iida, H.1    Uiterwijk, J.W.H.M.2    Van Den Herik, H.J.3    Herschberg, I.S.4
  • 20
    • 0001062357 scopus 로고
    • Tutoring strategies in game-tree search
    • Iida, H., Handa, K,i, and Uiterwijk, J. (1995). Tutoring strategies in game-tree search. ICCA Journal, Vol. 18, No. 4, pp. 191-204.
    • (1995) ICCA Journal , vol.18 , Issue.4 , pp. 191-204
    • Iida, H.1    Handa, K.I.2    Uiterwijk, J.3
  • 21
    • 0004512333 scopus 로고    scopus 로고
    • Gains and risks of om search
    • eds. H.J. van den Herik and J.W.H.M. Uiterwijk, Universiteit Maastricht, Maastricht, The Netherlands
    • Iida, H., Kotani, I., Uiterwijk, J.W.H.M., and Herik, H.J. van den (1997). Gains and risks of om search. Advances in Computer Chess 8 (eds. H.J. van den Herik and J.W.H.M. Uiterwijk), pp. 153-165, Universiteit Maastricht, Maastricht, The Netherlands.
    • (1997) Advances in Computer Chess , vol.8 , pp. 153-165
    • Iida, H.1    Kotani, I.2    Uiterwijk, J.W.H.M.3    Van Den Herik, H.J.4
  • 22
    • 0001845998 scopus 로고    scopus 로고
    • Are there practical alternatives to alpha-beta?
    • Junghanns, A. (1998). Are there practical alternatives to alpha-beta? ICCA Journal, Vol. 21, No. 1, pp. 14-32.
    • (1998) ICCA Journal , vol.21 , Issue.1 , pp. 14-32
    • Junghanns, A.1
  • 24
    • 0035363385 scopus 로고    scopus 로고
    • Human-level's AI killer application: Interactive computer games
    • Laird, J.E. and Lent, M. van (2001). Human-level's AI killer application: Interactive computer games. Artificial Intelligence Magazine, Vol. 22, No. 2, pp. 15-26.
    • (2001) Artificial Intelligence Magazine , vol.22 , Issue.2 , pp. 15-26
    • Laird, J.E.1    Van Lent, M.2
  • 25
    • 32144444383 scopus 로고    scopus 로고
    • Intelligent interfaces for digital games
    • Challenges in Game Artificial Intelligence - Papers from the AAAI-04 Workshop, Technical Report
    • Livingstone, D. and Charles, D. (2004). Intelligent interfaces for digital games. Proceedings of the AAAI-04 Workshop on Challenges in Game Artificial Intelligence (eds. D. Fu, S. Henke, and J. Orkin), pp. 6-10, AAAI Press, Menlo Park, CA. (Pubitemid 43208105)
    • (2004) AAAI Workshop - Technical Report , vol.WS-04-04 , pp. 6-10
    • Livingstone, D.1    Charles, D.2
  • 26
    • 32144442027 scopus 로고    scopus 로고
    • Bootstrapping the learning process for the semi-automated design of a challenging game AI
    • Challenges in Game Artificial Intelligence - Papers from the AAAI-04 Workshop, Technical Report
    • Madeira, C., Corruble, V., Ramalho, G., and Ratitch, B. (2004). Bootstrapping the learning process for the semiautomated design of challenging game ai. Proceedings of the AAAI-04 Workshop on Challenges in Game Artificial Intelligence (eds. D. Fu, S. Henke, and J. Orkin), pp. 72-76, AAAI Press, Menlo Park, CA. (Pubitemid 43208118)
    • (2004) AAAI Workshop - Technical Report , vol.WS-04-04 , pp. 72-76
    • Madeira, C.1    Corruble, V.2    Ramalho, G.3    Ratitch, B.4
  • 27
    • 33646199412 scopus 로고    scopus 로고
    • Learning and adaptation
    • ed. S. Rabin, Charles River Media, Inc. Hingham, MA
    • Manslow, J. (2002). Learning and adaptation. AI Game Programming Wisdom (ed. S. Rabin), pp. 557-566, Charles River Media, Inc., Hingham, MA.
    • (2002) AI Game Programming Wisdom , pp. 557-566
    • Manslow, J.1
  • 29
    • 27144516993 scopus 로고    scopus 로고
    • Intelligent agents for computer games
    • eds. T.A. Marsland and I. Frank), of Lecture Notes inComputer Science, Springer-Verlag, Heidelberg, Germany
    • Nareyek, A. (2002). Intelligent agents for computer games. Computers and Games, Second International Conference, CG 2000 (eds. T.A. Marsland and I. Frank), Vol. 2063 of Lecture Notes inComputer Science, pp. 414-422, Springer-Verlag, Heidelberg, Germany.
    • (2002) Computers and Games Second International Conference, CG 2000 , vol.2063 , pp. 414-422
    • Nareyek, A.1
  • 30
    • 0031168547 scopus 로고    scopus 로고
    • Learning and revising user profiles: The identification of interesting web sites
    • Pazzani, M. and Billsus, D. (1997). Learning and revising user profiles: The identification of interesting web sites. Machine Learning, Vol. 27, pp. 313-331. (Pubitemid 127510033)
    • (1997) Machine Learning , vol.27 , Issue.3 , pp. 313-331
    • Pazzani, M.1    Billsus, D.2
  • 31
    • 0020882218 scopus 로고
    • Nonminimax search strategies for use against fallible opponents
    • Morgan Kaufmann Publ. San Mateo, CA
    • Reibman, A.L. and Ballard, B.W. (1983). Nonminimax search strategies for use against fallible opponents. AAAI'83, pp. 338-342, Morgan Kaufmann Publ., San Mateo, CA.
    • (1983) AAAI'83 , pp. 338-342
    • Reibman, A.L.1    Ballard, B.W.2
  • 32
    • 0003584577 scopus 로고    scopus 로고
    • Prentice Hall, Pearson Education, Upper Saddle River, NJ, second edition edition
    • Russell, S. and Norvig, P. (2003). Artificial Intelligence: A Modern Approach. Prentice Hall, Pearson Education, Upper Saddle River, NJ, second edition edition.
    • (2003) Artificial Intelligence: A modern approach
    • Russell, S.1    Norvig, P.2
  • 33
    • 0035441917 scopus 로고    scopus 로고
    • A gamut of games
    • Schaeffer, J. (2001). A gamut of games. Artificial Intelligence Magazine, Vol. 22, No. 3, pp. 29-46. (Pubitemid 32935356)
    • (2001) AI Magazine , vol.22 , Issue.3 , pp. 29-46
    • Schaeffer, J.1
  • 34
    • 33744791590 scopus 로고    scopus 로고
    • The illusion of intelligence
    • ed. S. Rabin, Charles River Media, Inc. Hingham, MA
    • Scott, B. (2002). The illusion of intelligence. AI Game Programming Wisdom (ed. S. Rabin), pp. 16-20, Charles River Media, Inc., Hingham, MA.
    • (2002) AI Game Programming Wisdom , pp. 16-20
    • Scott, B.1
  • 35
    • 0346038504 scopus 로고
    • Experiments with the M & N tree-searching program
    • Slagle, J.R. and Dixon, J.K. (1970). Experiments with the M & N tree-searching program. Communications of the ACM, Vol. 13, No. 3, pp. 147-154.
    • (1970) Communications of the ACM , vol.13 , Issue.3 , pp. 147-154
    • Slagle, J.R.1    Dixon, J.K.2
  • 39
    • 33744800114 scopus 로고    scopus 로고
    • Working at thinking about playing or a year in the life of a games AI programmer
    • eds. Q. Mehdi, N. Gough, and S. Natkin, EUROSIS, Ghent, Belgium
    • Tomlinson, S.L. (2003). Working at thinking about playing or a year in the life of a games AI programmer. Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003) (eds. Q. Mehdi, N. Gough, and S. Natkin), pp. 5-12, EUROSIS, Ghent, Belgium.
    • (2003) Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003) , pp. 5-12
    • Tomlinson, S.L.1
  • 40
    • 29344431874 scopus 로고    scopus 로고
    • The perils of AI scripting
    • ed. S. Rabin, Charles River Media, Inc. Hingham, MA
    • Tozour, P. (2002). The perils of AI scripting. AI Game Programming Wisdom (ed. S. Rabin), pp. 541-547, Charles River Media, Inc., Hingham, MA.
    • (2002) AI Game Programming Wisdom , pp. 541-547
    • Tozour, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.