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Volumn WS-04-04, Issue , 2004, Pages 72-76

Bootstrapping the learning process for the semi-automated design of a challenging game AI

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER SIMULATION; DECISION MAKING; INTERACTIVE COMPUTER GRAPHICS; STRATEGIC PLANNING;

EID: 32144442027     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (19)

References (9)
  • 2
    • 32144449477 scopus 로고    scopus 로고
    • AI approaches to developing strategies for wargame type simulations
    • Cape Cod, USA
    • Corruble, V. 2000. AI approaches to developing strategies for wargame type simulations. AAAI Fall Symposium on Simulating Human Agents. Cape Cod, USA.
    • (2000) AAAI Fall Symposium on Simulating Human Agents
    • Corruble, V.1
  • 5
    • 33847620969 scopus 로고    scopus 로고
    • AI in computer games
    • Nareyek, A. 2004. AI in Computer Games. ACM Queue. 1(10).
    • (2004) ACM Queue. , vol.1 , Issue.10
    • Nareyek, A.1
  • 6
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media
    • Rabin, S. eds. 2002. AI Game Programming Wisdom. Charles River Media.
    • (2002) AI Game Programming Wisdom


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.