메뉴 건너뛰기




Volumn , Issue , 2011, Pages 275-282

Can game-based therapies be trusted? Is game-based education effective? A systematic review of the Serious Games for health and education

Author keywords

Applications; Healthcare; Serious Games

Indexed keywords

PERSONAL HEALTH; PSYCHOLOGICAL TREATMENTS; SERIOUS GAMES; SURGICAL TECHNIQUES; SYSTEMATIC REVIEW; VIDEO GAME;

EID: 80053106299     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CGAMES.2011.6000353     Document Type: Conference Paper
Times cited : (48)

References (29)
  • 5
    • 80053111363 scopus 로고    scopus 로고
    • Serious games past present and future-generation the impact on bussiness and society
    • David Wortley, Serious games past, present and future-generation, the impact on bussiness and society. "Serious Games Interactive Cafè-ECTEL09
    • Serious Games Interactive Cafè-ECTEL09
    • Wortley, D.1
  • 7
    • 0141990640 scopus 로고    scopus 로고
    • CAREN (computer assisted rehabilitation environment): A novel way to improve shoe efficacy
    • Aug;
    • IJ C de Groot, OE Zohar, R Haspels, H van Keeken, E Otten. CAREN (computer assisted rehabilitation environment): a novel way to improve shoe efficacy. Prosthet Orthot Int. 2003 Aug;27(2):158-62.
    • (2003) Prosthet Orthot Int , vol.27 , Issue.2 , pp. 158-62
    • De Groot, I.J.C.1    Zohar, O.E.2    Haspels, R.3    Van Keeken, H.4    Otten, E.5
  • 9
    • 15444376842 scopus 로고    scopus 로고
    • Reaching in reality and virtual reality: A comparison of movement kinematics in healthy subjects and in adults with hemiparesis
    • Dec 14
    • A Viau, AG Feldman, BJ McFadyen, MF Levin. Reaching in reality and virtual reality: a comparison of movement kinematics in healthy subjects and in adults with hemiparesis. J Neuroeng Rehabil. 2004 Dec 14;1(1):11.
    • (2004) J Neuroeng Rehabil , vol.1 , Issue.1 , pp. 11
    • Viau, A.1    Feldman, A.G.2    McFadyen, B.J.3    Levin, M.F.4
  • 10
    • 20544477178 scopus 로고    scopus 로고
    • Virtual environments for motor rehabilitation: Review
    • Jun discussion 212-9
    • MK Holden. Virtual environments for motor rehabilitation: review. Cyberpsychol Behav. 2005 Jun;8(3):187-211; discussion 212-9.
    • (2005) Cyberpsychol Behav , vol.8 , Issue.3 , pp. 187-211
    • Holden, M.K.1
  • 11
    • 80053127955 scopus 로고    scopus 로고
    • Pulse!!
    • Pulse!!, 2008. Pulse!! Screenshots. http://www. sp. tamucc. edu/pulse/infomultimedia. asp#screenshots.
    • (2008) Pulse!!Screenshots
  • 12
    • 80053126797 scopus 로고    scopus 로고
    • Website
    • Website: www. rescuesim. com
  • 13
    • 80053116140 scopus 로고    scopus 로고
    • Website
    • Website : http://www. nautissim. com/products/detail/product/osv-trainer
  • 17
    • 80053110747 scopus 로고    scopus 로고
    • Website
    • Website : http://www. fatworld. org/
  • 19
    • 80053091831 scopus 로고    scopus 로고
    • Website
    • Website : http://www. virtualware. es/es/soluciones/serious-games. aspx
  • 20
    • 80053109853 scopus 로고    scopus 로고
    • A serious game to improve human relationships in patients with neuro-psychological disorders
    • Hong Kong. December
    • N. Aresti, A. Méndez, B. García. A serious game to improve human relationships in patients with neuro-psychological disorders. In Proc of GIC 2010. Hong Kong. December 2010.
    • (2010) Proc of GIC 2010
    • Aresti, N.1    Méndez, A.2    García, B.3
  • 22
    • 80053108242 scopus 로고    scopus 로고
    • Website
    • Website : www. hopeconnectskids. org
  • 23
    • 84860547132 scopus 로고    scopus 로고
    • Fearnot! An anti-bullying intervention: Evaluation of an interactive virtual learning environment
    • April 2nd-5th Newcastle University
    • Natalie Vannini, Megan Davis, Sarah Woods, Marc Hall and Kerstin Dautenhahn. FearNot! An Anti-Bullying Intervention: Evaluation of an Interactive Virtual Learning Environment. AISB'07 Symposium: AI and Narrative Games for Education. April 2nd-5th 2007, Newcastle University.
    • (2007) AISB'07 Symposium: AI and Narrative Games for Education
    • Vannini, N.1    Davis, M.2    Woods, S.3    Hall, M.4    Dautenhahn, K.5
  • 24
    • 80053096415 scopus 로고    scopus 로고
    • Virtuales 3D, una guía para padres y desarrolladores
    • Noviembre editorial UOC
    • Ruth Martinez Lopez. virtuales 3D, una guía para padres y desarrolladores. Ecobuddies: Pag: 67-69. Noviembre 2009, editorial UOC
    • (2009) Ecobuddies , pp. 67-69
    • Lopez, R.M.1
  • 28
    • 80053111755 scopus 로고    scopus 로고
    • Website
    • Website: http://www. ted. com/talks/lang/spa/tom-chatfield-7-ways-games- rewar d-the-brain. html
  • 29
    • 80053119742 scopus 로고    scopus 로고
    • Website
    • Website: http://www. ted. com/talks/lang/spa/jane-mcgonigal-gaming-can- make-a-better-world. html


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.