-
1
-
-
80051890502
-
Automatic 3D scene generation based on contact constraints
-
Limoges, France
-
Akazawa, Y., Okada, Y. and Niijima, K. 2005. Automatic 3D Scene Generation Based on Contact Constraints. In Proceedings of the 8th International Conference on Computer Graphics and Artificial Intelligence (3IA'2005), 51-62. Limoges, France.
-
(2005)
Proceedings of the 8th International Conference on Computer Graphics and Artificial Intelligence (3IA'2005)
, pp. 51-62
-
-
Akazawa, Y.1
Okada, Y.2
Niijima, K.3
-
2
-
-
0033993135
-
Applying artificial intelligence to virtual reality: Intelligent virtual environments
-
Aylett, R. and Luck, M. 2000. Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments. Applied Artificial Intelligence 14(1): 3-32.
-
(2000)
Applied Artificial Intelligence
, vol.14
, Issue.1
, pp. 3-32
-
-
Aylett, R.1
Luck, M.2
-
3
-
-
0035152079
-
WordsEye: An automatic text-To-scene conversion system
-
Los Angeles, California, USA
-
Coyne, B. and Sproat, R. 2001. WordsEye: An Automatic Text-To-Scene Conversion System. In Proceedings of International Conference on Computer Graphics and Interactive Technologies (SIGGRAPH 2001), 487-496. Los Angeles, California, USA.
-
(2001)
Proceedings of International Conference on Computer Graphics and Interactive Technologies (SIGGRAPH 2001)
, pp. 487-496
-
-
Coyne, B.1
Sproat, R.2
-
4
-
-
72249102338
-
Procedural arrangement of furniture for real-Time walkthroughs
-
Germer, T. and Schwarz, M. 2009. Procedural Arrangement of Furniture for Real-Time Walkthroughs. Computer Graphics Forum 28(8): 2068-2078.
-
(2009)
Computer Graphics Forum
, vol.28
, Issue.8
, pp. 2068-2078
-
-
Germer, T.1
Schwarz, M.2
-
5
-
-
7944220884
-
-
Last visited May 7, 2010
-
Hayes, P. and McBride, B. 2004. RDF Semantics. http://www.w3.org/TR/rdf- mt/Last visited May 7, 2010.
-
(2004)
RDF Semantics
-
-
Hayes, P.1
McBride, B.2
-
7
-
-
84976702763
-
WordNet: A lexical database for english
-
Miller, G. 1995. WordNet: A Lexical Database for English. Communications of the ACM 38(11): 39-41.
-
(1995)
Communications of the ACM
, vol.38
, Issue.11
, pp. 39-41
-
-
Miller, G.1
-
8
-
-
84883078388
-
-
Last visited May 7, 2010
-
PixelActive CityScape. http://pixelactive3d.com/Last visited May 7, 2010.
-
PixelActive CityScape
-
-
-
9
-
-
84862784101
-
-
Last visited May 7, 2010
-
Procedural inc. CityEngine. http://www.procedural.com/Last visited May 7, 2010.
-
CityEngine
-
-
-
10
-
-
84883061551
-
-
Last visited May 7, 2010
-
Side effects Houdini. http://www.sidefx.com/Last visited May 7, 2010.
-
Side Effects Houdini
-
-
-
13
-
-
78651532845
-
Rule-based layout solving and its application to procedural interior generation
-
Amsterdam, The Netherlands
-
Tutenel T., Smelik R.M., Bidarra R. and de Kraker K.J. 2009. Rule-based Layout Solving and its Application to Procedural Interior Generation. In Proceedings of the CASA workshop on 3D Advanced Media In Gaming And Simulation (3AMIGAS), 15-24. Amsterdam, The Netherlands.
-
(2009)
Proceedings of the CASA Workshop on 3D Advanced Media in Gaming and Simulation (3AMIGAS)
, pp. 15-24
-
-
Tutenel, T.1
Smelik, R.M.2
Bidarra, R.3
De Kraker, K.J.4
|