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Volumn , Issue , 2011, Pages 207-214

An online virtual learning environment for higher education

Author keywords

Computer graphics; Education and learning; Serious games; Virtual environments

Indexed keywords

3D GRAPHICS; CLASSROOM ENVIRONMENT; DISTANCE LEARNING COURSE; HIGHER EDUCATION; LECTURE MATERIALS; SERIOUS GAMES; VIRTUAL ENVIRONMENTS; VIRTUAL LEARNING; VIRTUAL LEARNING ENVIRONMENTS; VIRTUAL WORLDS;

EID: 80052136347     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VS-GAMES.2011.44     Document Type: Conference Paper
Times cited : (9)

References (19)
  • 1
    • 69949180546 scopus 로고    scopus 로고
    • Accessed at: 26/10/2009
    • De Freitas, S. "Serious Virtual Worlds - A scoping study", JISC, (2008), Available at: [http://www.jisc.ac.uk/media/documents/publications/ seriousvirtualworldsv1.pdf], Accessed at: 26/10/2009.
    • (2008) Serious Virtual Worlds - A Scoping Study
    • De Freitas, S.1
  • 2
    • 80052122876 scopus 로고    scopus 로고
    • Accessed at: 18/05/2008
    • Virtual Worlds Management, "Virtual Worlds Management Website", at: Available at: [http://www.virtualworldsmanagement.com/2008/youthworlds. html], Accessed at: 18/05/2008.
    • Virtual Worlds Management Website
  • 4
    • 44949233213 scopus 로고    scopus 로고
    • White Paper Accessed at: 25/10/2009
    • Derryberry, A. "Serious games: online games for learning", White Paper. Available at: [http://www.adobe.com/resources/elearning/pdfs/ serious-games-wp.pdf], Accessed at: 25/10/2009.
    • Serious Games: Online Games for Learning
    • Derryberry, A.1
  • 8
    • 80052136812 scopus 로고    scopus 로고
    • Linden Research Accessed at: 18/10/2010
    • Linden Research, "Second Life", Available at: [http://secondlife.com], Accessed at: 18/10/2010.
  • 9
    • 80052137002 scopus 로고    scopus 로고
    • Accessed at: 18/10/2010
    • Active Words Inc, "Active Words", Available at: [http://www.activeworlds.com], Accessed at: 18/10/2010.
    • Active Words
  • 10
    • 80052128312 scopus 로고    scopus 로고
    • OpenSim Accessed at: 18/10/2010
    • OpenSim, "OpenSimulator", Available at: [http://opensimulator. org/wiki/Main-Page], Accessed at: 18/10/2010.
  • 11
    • 80052130439 scopus 로고    scopus 로고
    • Forterra Systems Inc Accessed at: 18/10/2010
    • Forterra Systems Inc, "OLIVE - Purpose Driven Virtual Worlds for Everyone", Available at: [http://www.saic.com/products/simulation/olive/], Accessed at: 18/10/2010.
    • OLIVE - Purpose Driven Virtual Worlds for Everyone
  • 13
    • 77954289323 scopus 로고    scopus 로고
    • Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming
    • Torrente, J., Moreno-Ger, P., et al. "Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming", Educational Technology & Society, 12 (4), 359-371, (2009).
    • (2009) Educational Technology & Society , vol.12 , Issue.4 , pp. 359-371
    • Torrente, J.1    Moreno-Ger, P.2
  • 18
    • 0034333066 scopus 로고    scopus 로고
    • The episodic buffer: A new component of working memory?
    • Baddeley, A.D. "The episodic buffer: a new component of working memory?" Trends in Cognitive Science, 4(11): 417-423, (2000).
    • (2000) Trends in Cognitive Science , vol.4 , Issue.11 , pp. 417-423
    • Baddeley, A.D.1
  • 19
    • 77954332435 scopus 로고    scopus 로고
    • White Paper Accessed at: 30/10/2009
    • Fadel, C. "Multimodal Learning Through Media: What the Research Says", White Paper, Cisco. Available at: [http://www.cisco.com/web/ strategy/docs/education/Multimodal-Learning-Through-Media.pdf], Accessed at: 30/10/2009.
    • Multimodal Learning Through Media: What the Research Says
    • Fadel, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.