메뉴 건너뛰기




Volumn , Issue , 2011, Pages 168-171

Animation of 3D avatars for rehabilitation of the upper limbs

Author keywords

[No Author keywords available]

Indexed keywords

3-D VIRTUAL ENVIRONMENT; 3D AVATARS; ARM MOVEMENTS; INERTIAL SENSOR; NEUROREHABILITATION; REAL TIME; REAL-TIME INFORMATION; UPPER LIMBS; VIRTUAL OBJECTS;

EID: 80052125725     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VS-GAMES.2011.32     Document Type: Conference Paper
Times cited : (14)

References (17)
  • 2
    • 14044271074 scopus 로고    scopus 로고
    • Keynote address: Virtual rehabilitation-benefits and challenges
    • G. Burdea, Keynote Address: Virtual Rehabilitation-Benefits and Challenges, in Proc. of VRMHR; 2002: 1-11.
    • (2002) Proc. of VRMHR , pp. 1-11
    • Burdea, G.1
  • 3
    • 20544477178 scopus 로고    scopus 로고
    • Virtual environments for motor rehabilitation: Review
    • DOI 10.1089/cpb.2005.8.187
    • MK. Holden, Virtual environments for motor rehabilitation: review, Cyberpsychology & Behavior 2005; 8: 187-211. (Pubitemid 40847797)
    • (2005) Cyberpsychology and Behavior , vol.8 , Issue.3 , pp. 187-211
    • Holden, M.K.1
  • 5
    • 20544433643 scopus 로고    scopus 로고
    • VR in brain damage rehabilitation: Review
    • F. Rose, B. Brooks, and A. Rizzo, VR in brain damage rehabilitation: Review, CyberPsychology & Behavior; 2005; 8(3): 241-271.
    • (2005) CyberPsychology & Behavior , vol.8 , Issue.3 , pp. 241-271
    • Rose, F.1    Brooks, B.2    Rizzo, A.3
  • 6
    • 0030634497 scopus 로고    scopus 로고
    • The status of virtual reality for the cognitive rehabilitation of persons with neurological disorders and acquired brain injury
    • A. Rizzo and J. Buckwalter, The status of virtual reality for the cognitive rehabilitation of persons with neurological disorders and acquired brain injury, Study Health Technology Information; 2007; 39: 22-23.
    • (2007) Study Health Technology Information , vol.39 , pp. 22-23
    • Rizzo, A.1    Buckwalter, J.2
  • 11
    • 33845485888 scopus 로고    scopus 로고
    • Virtual reality training for stroke rehabilitation
    • S. Lam, D. Man, S. Tam, and P. Weiss, Virtual reality training for stroke rehabilitation, Neurorehabilitation 21; 2006: 245-253. (Pubitemid 44915282)
    • (2006) NeuroRehabilitation , vol.21 , Issue.3 , pp. 245-253
    • Lam, Y.S.1    Man, D.W.K.2    Tam, S.F.3    Weiss, P.L.4
  • 12
    • 53249124984 scopus 로고    scopus 로고
    • Playstation eyetoy games improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial
    • G. Yavuzer, A. Senel, MB. Atay and HJ. Stam, Playstation eyetoy games" improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial, in Proc. of 1st International Workshop on Virtual Reality Rehabilitation; 2008, 44(3): 237-244.
    • (2008) Proc. of 1st International Workshop on Virtual Reality Rehabilitation , vol.44 , Issue.3 , pp. 237-244
    • Yavuzer, G.1    Senel, A.2    Atay, M.B.3    Stam, H.J.4
  • 14
    • 85022103502 scopus 로고
    • Layered construction for deformable animated characters
    • JE. Chadwick, DR. Haumann and RE. Parent, Layered construction for deformable animated characters, Computer Graphics 1989; 23(3): 143-152.
    • (1989) Computer Graphics , vol.23 , Issue.3 , pp. 143-152
    • Chadwick, J.E.1    Haumann, D.R.2    Parent, R.E.3
  • 17
    • 40849087731 scopus 로고    scopus 로고
    • Neuromechanics of muscle synergies for posture and movement
    • LH. Ting and JL McKay, Neuromechanics of muscle synergies for posture and movement, Current Opinion in Neurobiology 2007, 17: 622-628.
    • (2007) Current Opinion in Neurobiology , vol.17 , pp. 622-628
    • Ting, L.H.1    McKay, J.L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.