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Volumn , Issue , 2010, Pages

Evolution of artificial terrains for video games based on obstacles edge length

Author keywords

[No Author keywords available]

Indexed keywords

EDGE LENGTH; FITNESS FUNCTIONS; TERRAIN FEATURES; VIDEO GAME;

EID: 79959386476     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CEC.2010.5586032     Document Type: Conference Paper
Times cited : (19)

References (18)
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    • Terrain synthesis from digital elevation models
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    • H. Zhou and J. Sun, "Terrain synthesis from digital elevation models," IEEE Transactions on Visualization and Computer Graphics, vol. 13, no. 4, pp. 834-848, 2007, member-Turk, Greg and Member-Rehg, James M.
    • (2007) IEEE Transactions on Visualization and Computer Graphics , vol.13 , Issue.4 , pp. 834-848
    • Zhou, H.1    Sun, J.2
  • 9
    • 47249162034 scopus 로고    scopus 로고
    • Modelling video games' landscapes by means of genetic terrain programming - A new approach for improving users' experience
    • Applications of Evolutionary Computing, ser. M. Giacobini et al., Eds., Napoli, Italy: Springer
    • M. Frade, F. F. de Vega, and C. Cotta, "Modelling video games' landscapes by means of genetic terrain programming - a new approach for improving users' experience," in Applications of Evolutionary Computing, ser. LNCS, M. Giacobini et al., Eds., vol. 4974. Napoli, Italy: Springer, 2008, pp. 485-490.
    • (2008) LNCS , vol.4974 , pp. 485-490
    • Frade, M.1    De Vega, F.F.2    Cotta, C.3
  • 10
    • 77952346794 scopus 로고    scopus 로고
    • Breeding terrains with genetic terrain programming - The evolution of terrain generators
    • no. Article ID 125714
    • -, "Breeding terrains with genetic terrain programming - the evolution of terrain generators," International Journal for Computer Games Technology, vol. 2009, no. Article ID 125714, p. 13, 2009.
    • (2009) International Journal for Computer Games Technology , vol.2009 , pp. 13
    • Frade, M.1    De Vega, F.F.2    Cotta, C.3
  • 11
    • 0000530063 scopus 로고    scopus 로고
    • Interactive evolutionary computation: Fusion of the capabilities of ec optimization and human evaluation
    • H. Takagi, "Interactive evolutionary computation: Fusion of the capabilities of ec optimization and human evaluation," in Proceedings of the IEEE, vol. 89, no. 9, pp. 1275-1296, 2001.
    • (2001) Proceedings of the IEEE , vol.89 , Issue.9 , pp. 1275-1296
    • Takagi, H.1
  • 12
    • 0004103246 scopus 로고    scopus 로고
    • P. J. Bentley, Ed. CA, USA: Morgan Kaufmann Publishers, Inc.
    • P. Bentley, Evolutionary Design by Computers, P. J. Bentley, Ed. CA, USA: Morgan Kaufmann Publishers, Inc., 1999.
    • (1999) Evolutionary Design by Computers
    • Bentley, P.1
  • 14
    • 77952397987 scopus 로고    scopus 로고
    • Evolution of artificial terrains for video games based on accessibility
    • Applications of Evolutionary Computing, ser. C. D. Chio et al., Eds., Istambul, Turkey: Springer, Apr in press
    • M. Frade, F. F. de Vega, and C. Cotta, "Evolution of artificial terrains for video games based on accessibility," in Applications of Evolutionary Computing, ser. LNCS, C. D. Chio et al., Eds., vol. 6024. Istambul, Turkey: Springer, Apr 2010, pp. 90-99, (in press).
    • (2010) LNCS , vol.6024 , pp. 90-99
    • Frade, M.1    De Vega, F.F.2    Cotta, C.3
  • 15
    • 79959465472 scopus 로고    scopus 로고
    • Grupo de Evolucin Artificial of Universidad de Extremadura and Glow, Website, (accessed on Feb. 2010)
    • Grupo de Evolucin Artificial of Universidad de Extremadura and Glow, "Chapas, open source video game," Website, (accessed on Feb. 2010), https://forja.unex.es/projects/chapas.
    • Chapas, Open Source Video Game
  • 17
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    • Hill shading and the reflectance map
    • B. Horn, "Hill shading and the reflectance map," Proceedings of the IEEE, vol. 69, no. 1, pp. 14-47, 1981.
    • (1981) Proceedings of the IEEE , vol.69 , Issue.1 , pp. 14-47
    • Horn, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.