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Volumn 6024 LNCS, Issue PART 1, 2010, Pages 90-99

Evolution of artificial terrains for video games based on accessibility

Author keywords

Artificial terrains; Genetic terrain programming; Video games

Indexed keywords

GENETIC ALGORITHMS; GENETIC PROGRAMMING; LANDFORMS;

EID: 77952397987     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-12239-2_10     Document Type: Conference Paper
Times cited : (40)

References (13)
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    • Belhadj, F.: Terrain modeling: a constrained fractal model. In: 5th International conference on CG, virtual reality, visualisation and interaction in Africa, pp. 197-204. ACM, Grahamstown (2007)
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  • 6
    • 47249162034 scopus 로고    scopus 로고
    • Modelling video games' landscapes by means of genetic terrain programming - A new approach for improving users' experience
    • Giacobini, M., Brabazon, A., Cagnoni, S., Di Caro, G.A., Drechsler, R., Eḱart, A., Esparcia-Alćazar, A.I., Farooq, M., Fink, A., McCormack, J., O'Neill, M., Romero, J., Rothlauf, F., Squillero, G., Uyar, A.Ş., Yang, S. (eds.) EvoWorkshops 2008. Springer, Heidelberg
    • Frade, M., de Vega, F.F., Cotta, C.: Modelling video games' landscapes by means of genetic terrain programming - a new approach for improving users' experience. In: Giacobini, M., Brabazon, A., Cagnoni, S., Di Caro, G.A., Drechsler, R., Eḱart, A., Esparcia-Alćazar, A.I., Farooq, M., Fink, A., McCormack, J., O'Neill, M., Romero, J., Rothlauf, F., Squillero, G., Uyar, A.Ş., Yang, S. (eds.) EvoWorkshops 2008. LNCS, vol.4974, pp. 485-490. Springer, Heidelberg (2008)
    • (2008) LNCS , vol.4974 , pp. 485-490
    • Frade, M.1    De Vega, F.F.2    Cotta, C.3
  • 7
    • 77952346794 scopus 로고    scopus 로고
    • Breeding terrains with genetic terrain programming - The evolution of terrain generators
    • Article ID 125714
    • Frade, M., de Vega, F.F., Cotta, C.: Breeding terrains with genetic terrain programming - the evolution of terrain generators. International Journal for Computer Games Technology 2009, (Article ID 125714) 13 (2009)
    • (2009) International Journal for Computer Games Technology 2009 , vol.13
    • Frade, M.1    De Vega, F.F.2    Cotta, C.3
  • 8
    • 0019436592 scopus 로고
    • Hill shading and the reflectance map
    • Horn, B.K.P.: Hill shading and the reflectance map. Proceedings of the IEEE 69(1), 14-47 (1981)
    • (1981) Proceedings of the IEEE , vol.69 , Issue.1 , pp. 14-47
    • Horn, B.K.P.1
  • 9
    • 33745812474 scopus 로고    scopus 로고
    • Realtime procedural terrain generation - Realtime synthesis of eroded fractal terrain for use in computer games
    • University of Southern Denmark
    • Olsen, J.: Realtime procedural terrain generation - realtime synthesis of eroded fractal terrain for use in computer games. Department of Mathematics and Computer Science (IMADA). University of Southern Denmark (2004)
    • (2004) Department of Mathematics and Computer Science (IMADA)
    • Olsen, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.