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Volumn 4974 LNCS, Issue , 2008, Pages 485-490
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Modelling video games' Landscapes by means of Genetic Terrain Programming - A new approach for improving users' experience
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Author keywords
Evolutionary art; Genetic programming; Terrain generation; Video games
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Indexed keywords
COMPUTATION THEORY;
COMPUTER GRAPHICS;
EDUCATIONAL MOTION PICTURES;
GENETIC PROGRAMMING;
DIFFERENT TERRAINS;
EUROPEAN;
EVOLUTIONARY COMPUTATION (EC);
EVOLUTIONARY COMPUTING;
EVOLUTIONARY DESIGNS;
GAME DESIGNERS;
HEIDELBERG (CO);
NEW APPROACHES;
REALISTIC SCENARIO;
VIDEO GAMES;
WIDE-RANGE;
GAME THEORY;
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EID: 47249162034
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-540-78761-7_52 Document Type: Conference Paper |
Times cited : (25)
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References (8)
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