-
1
-
-
85013603829
-
The behavior of tutoring systems
-
K. VanLehn, "The Behavior of Tutoring Systems," Int'l J. Artificial Intelligence in Education, vol. 16, no. 3, pp. 227-265, 2006.
-
(2006)
Int'l J. Artificial Intelligence in Education
, vol.16
, Issue.3
, pp. 227-265
-
-
Vanlehn, K.1
-
2
-
-
33748540997
-
What video games have to teach us about learning and literacy
-
J.P. Gee, "What Video Games Have to Teach Us About Learning and Literacy," Computers in Entertainment, vol. 1, no. 1, p. 20, 2003.
-
(2003)
Computers in Entertainment
, vol.1
, Issue.1
, pp. 20
-
-
Gee, J.P.1
-
3
-
-
34247142789
-
Digital game-based learning
-
M. Prensky, "Digital Game-Based Learning," Computers in Entertainment, vol. 1, no. 1, p. 21, 2003.
-
(2003)
Computers in Entertainment
, vol.1
, Issue.1
, pp. 21
-
-
Prensky, M.1
-
6
-
-
84859774099
-
Is this the real thing? Realism and fun in computer games
-
Aug.
-
M. Masuch, "Is This the Real Thing? Realism and Fun in Computer Games," NSCU "Future of Games" Lecture Series, Aug. 2007.
-
(2007)
NSCU "future of Games" Lecture Series
-
-
Masuch, M.1
-
10
-
-
9444289984
-
Towards measuring and maintaining the zone of proximal development in adaptive instructional systems
-
T. Murray and I. Arroyo, "Towards Measuring and Maintaining the Zone of Proximal Development in Adaptive Instructional Systems," Proc. Int'l Conf. Intelligent Tutoring Systems (ITS), 2002.
-
(2002)
Proc. Int'l Conf. Intelligent Tutoring Systems (ITS)
-
-
Murray, T.1
Arroyo, I.2
-
11
-
-
84951393033
-
A large-scale evaluation of an intelligent discovery world: Smithtown
-
V.J. Shute and R. Glaser, "A Large-Scale Evaluation of an Intelligent Discovery World: Smithtown," Interactive Learning Environments, vol. 1, no. 1, pp. 51-77, 1990.
-
(1990)
Interactive Learning Environments
, vol.1
, Issue.1
, pp. 51-77
-
-
Shute, V.J.1
Glaser, R.2
-
12
-
-
0041562745
-
Probabilistic student modelling to improve exploratory behaviour
-
A. Bunt and C. Conati, "Probabilistic Student Modelling to Improve Exploratory Behaviour," User Modeling and User-Adapted Interaction, vol. 13, no. 3, pp. 269-309, 2003.
-
(2003)
User Modeling and User-Adapted Interaction
, vol.13
, Issue.3
, pp. 269-309
-
-
Bunt, A.1
Conati, C.2
-
13
-
-
34247245257
-
U-DIRECTOR: A decision-theoretic narrative planning architecture for storytelling environments
-
DOI 10.1145/1160633.1160808, Proceedings of the Fifth International Joint Conference on Autonomous Agents and Multiagent Systems
-
B.W. Mott and J.C. Lester, "U-Director: A Decision-Theoretic Narrative Planning Architecture for Storytelling Environments," Proc. Int'l Joint Conf. Autonomous Agents and Multiagent Systems (AAMAS), pp. 977-984, 2006. (Pubitemid 46609584)
-
(2006)
Proceedings of the International Conference on Autonomous Agents
, vol.2006
, pp. 977-984
-
-
Mott, B.W.1
Lester, J.C.2
-
14
-
-
33744982491
-
Unscripted narrative for affectively driven characters
-
DOI 10.1109/MCG.2006.71
-
R. Aylett, S. Louchart, J. Dias, A. Paiva, M. Vala, S. Woods, and L. Hall, "Unscripted Narrative for Affectively Driven Characters," IEEE Computer Graphics and Application, vol. 26, no. 3, pp. 42-52, May/June 2006. (Pubitemid 46404983)
-
(2006)
IEEE Computer Graphics and Applications
, vol.26
, Issue.3
, pp. 42-52
-
-
Aylett, R.1
Louchart, S.2
Dias, J.3
Paiva, A.4
Vala, M.5
Woods, S.6
Hall, L.7
-
15
-
-
4043167073
-
A scaffolding design framework for software to support science inquiry
-
Scaffolding
-
C. Quintana, B.J. Reiser, E.A. Davis, J. Krajcik, E. Fretz, R.G. Duncan, E. Kyza, D. Edelson, and E. Soloway, "A Scaffolding Design Framework for Software to Support Science Inquiry," J. Learning Sciences, vol. 13, no. 3, pp. 337-386, 2004. (Pubitemid 39057719)
-
(2004)
Journal of the Learning Sciences
, vol.13
, Issue.3
, pp. 337-386
-
-
Quintana, C.1
Reiser, B.J.2
Davis, E.A.3
Krajcik, J.4
Fretz, E.5
Duncan, R.G.6
Kyza, E.7
Edelson, D.8
Soloway, E.9
-
16
-
-
33646266513
-
Technological advances in inquiry learning
-
T. de Jong, "Technological Advances in Inquiry Learning," Science, vol. 312, no. 5773, pp. 532-533, 2006.
-
(2006)
Science
, vol.312
, Issue.5773
, pp. 532-533
-
-
De Jong, T.1
-
20
-
-
10244220659
-
Andrew rollings and ernest adams on game design
-
A. Rollings and E. Adams, Andrew Rollings and Ernest Adams on Game Design. New Riders Games, 2003.
-
(2003)
New Riders Games
-
-
Rollings, A.1
Adams, E.2
-
21
-
-
2842560201
-
STRIPS: A new approach to the application of theorem proving to problem solving
-
R. Fikes and N. Nilsson, "STRIPS: A New Approach to the Application of Theorem Proving to Problem Solving," Artificial Intelligence, vol. 2, nos. 3/4, pp. 189-208, 1971.
-
(1971)
Artificial Intelligence
, vol.2
, Issue.3-4
, pp. 189-208
-
-
Fikes, R.1
Nilsson, N.2
-
23
-
-
0036361329
-
Interacting with virtual characters in interactive storytelling
-
M. Cavazza, F. Charles, and S.J. Mead, "Interacting with Virtual Characters in Interactive Storytelling," Proc. First Int'l Joint Conf. Autonomous Agents and Multiagent Systems: Part 1, pp. 318-325, 2002. (Pubitemid 34975477)
-
(2002)
Proceedings of the International Conference on Autonomous Agents
, Issue.2
, pp. 318-325
-
-
Cavazza, M.1
Charles, F.2
Mead, S.J.3
-
24
-
-
1142268754
-
Managing interaction between users and agents in a multi-agent storytelling environment
-
M. Riedl, C.J. Saretto, and R.M. Young, "Managing Interaction Between Users and Agents in a Multi-Agent Storytelling Environment," Proc. Int'l Joint Conf. Autonomous Agents and Multiagent Systems (AAMAS), pp. 741-748, 2003.
-
(2003)
Proc. Int'l Joint Conf. Autonomous Agents and Multiagent Systems (AAMAS)
, pp. 741-748
-
-
Riedl, M.1
Saretto, C.J.2
Young, R.M.3
-
25
-
-
0029333545
-
Planning as refinement search: A unified framework for evaluating design tradeoffs in partial-order planning
-
S. Kambhampati, C.A. Knoblock, and Q. Yang, "Planning as Refinement Search: A Unified Framework for Evaluating Design Tradeoffs in Partial-Order Planning," Artificial Intelligence, vol. 76, nos. 1/2, pp. 167-238, 1995.
-
(1995)
Artificial Intelligence
, vol.76
, Issue.1-2
, pp. 167-238
-
-
Kambhampati, S.1
Knoblock, C.A.2
Yang, Q.3
-
26
-
-
70349356428
-
Halo 3: How microsoft labs invented a new science of play
-
C. Thompson, "Halo 3: How Microsoft Labs Invented a New Science of Play," Wired Magazine, no. 15.09, 2007.
-
(2007)
Wired Magazine
, vol.9
, Issue.15
-
-
Thompson, C.1
-
31
-
-
38149094204
-
Wide ruled: A friendly interface to author-goal based story generation
-
J. Skorupski, L. Jayapalan, S. Marquez, and M. Mateas, "Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation," Proc. Fourth Int'l Conf. Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, pp. 26-37, 2007.
-
(2007)
Proc. Fourth Int'l Conf. Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
, pp. 26-37
-
-
Skorupski, J.1
Jayapalan, L.2
Marquez, S.3
Mateas, M.4
-
32
-
-
73149104886
-
Using task-based modeling to generate scaffolding in narrative-guided exploratory learning environments
-
J.M. Thomas and R.M. Young, "Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments," Proc. Int'l Conf. Artificial Intelligence in Education, pp. 107-114, 2009.
-
(2009)
Proc. Int'l Conf. Artificial Intelligence in Education
, pp. 107-114
-
-
Thomas, J.M.1
Young, R.M.2
|