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Volumn 3, Issue 4, 2010, Pages 329-343

Annie: Automated generation of adaptive learner guidance for fun serious games

Author keywords

Artificial intelligence; computer managed instruction.; games; intelligent tutoring; plan generation

Indexed keywords

AUTOMATED GENERATION; COMPUTER-MANAGED INSTRUCTION.; EDUCATIONAL GAME; GAMES; IN-BUILDINGS; INTELLIGENT TUTORING; PLAN GENERATION; PLAN-BASED; RUNTIMES; SERIOUS GAMES;

EID: 79959295522     PISSN: 19391382     EISSN: None     Source Type: Journal    
DOI: 10.1109/TLT.2010.32     Document Type: Article
Times cited : (40)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.