-
1
-
-
21144462267
-
Inclusion of other in the self scale and the structure of interpersonal closeness
-
Aron, A., Aron, E.N., and Smollan, D. Inclusion of Other in the Self Scale and the Structure of Interpersonal Closeness. Journal of Personality and Social Psychology 1992 63(4): 596-612.
-
(1992)
Journal of Personality and Social Psychology
, vol.63
, Issue.4
, pp. 596-612
-
-
Aron, A.1
Aron, E.N.2
Smollan, D.3
-
3
-
-
0038037322
-
Design-oriented human computer interaction
-
ACM Press
-
Fallman, D. Design-Oriented Human Computer Interaction. In Proc. CHI 2003, ACM Press (2003), 225-232.
-
(2003)
Proc. CHI 2003
, pp. 225-232
-
-
Fallman, D.1
-
4
-
-
70349152079
-
Kinesthetic interaction: Revealing the bodily potential in interaction design
-
Fogtmann, M.H., Fritsch, J., and Jortbek, K.J. Kinesthetic interaction: Revealing the bodily potential in interaction design. In Proc. OZCHI 2008, 89-96.
-
(2008)
Proc. OZCHI
, pp. 89-96
-
-
Fogtmann, M.H.1
Fritsch, J.2
Jortbek, K.J.3
-
5
-
-
78650089202
-
Transferring qualities from horseback riding to design
-
ACM Press
-
Höök, K. Transferring Qualities from Horseback Riding to Design. In Proc. NordiCHI 2010, ACM Press (2010), 226-235.
-
(2010)
Proc. NordiCHI 2010
, pp. 226-235
-
-
Höök, K.1
-
6
-
-
80053490749
-
Waggling the form baton: Analyzing body-movement-based design patterns in nintendo wii games, toward innovation of new possibilities for social and emotional experience
-
(forthcoming), Springer
-
Isbister, K. and DiMauro, C. Waggling the Form Baton: Analyzing Body- Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience. In Whole Body Interaction (forthcoming), Springer.
-
Whole Body Interaction
-
-
Isbister, K.1
DiMauro, C.2
-
7
-
-
77954010892
-
On being supple: In search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners
-
ACM Press
-
Isbister, K. and Höök, K. On being supple: In search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners. In Proc. CHI 2009, ACM Press (2009).
-
(2009)
Proc. CHI 2009
-
-
Isbister, K.1
Höök, K.2
-
8
-
-
44749090018
-
Stirring up experience through movement in game play: Effects on engagement and social behaviour
-
ACM Press
-
Lindley, S., Le Couteur, J., and Bianchi-Berthouze, N. Stirring up Experience through Movement in Game Play: Effects on Engagement and Social Behaviour. In Proc. CHI 2008, ACM Press (2008), 511-514.
-
(2008)
Proc. CHI 2008
, pp. 511-514
-
-
Lindley, S.1
Le Couteur, J.2
Bianchi-Berthouze, N.3
-
10
-
-
77956225929
-
Towards understanding how to design for social play in exertion games
-
Mueller, F. Gibbs, M.R., and Vetere, F. Towards understanding how to design for social play in exertion games. Personal Ubiquitous Computing 2010 (14): 417-424.
-
(2010)
Personal Ubiquitous Computing
, Issue.14
, pp. 417-424
-
-
Mueller, F.1
Gibbs, M.R.2
Vetere, F.3
-
11
-
-
77956359527
-
Gestural interfaces: A step backwards in usability
-
September/October
-
Norman, D. and Nielsen, J. Gestural Interfaces: A Step Backwards in Usability. In Interactions 17.5 (September/October 2010):
-
(2010)
Interactions
, vol.17
, Issue.5
-
-
Norman, D.1
Nielsen, J.2
-
12
-
-
70649115897
-
Movement-based sports video games: Investigating motivation and gaming experience
-
Pasch, M., Bianchi-Berthouze, N., van Dijk, B., and Nijholt, A. Movement-based Sports Video Games: Investigating Motivation and Gaming Experience. In Entertainment Computing 1(2009): 49-61.
-
(2009)
Entertainment Computing
, vol.1
, pp. 49-61
-
-
Pasch, M.1
Bianchi-Berthouze, N.2
Van Dijk, B.3
Nijholt, A.4
-
13
-
-
4644280844
-
A circumplex model of affect
-
American Psychological Association
-
Russell, J.A. A Circumplex Model of Affect, Journal of Personality and Social Psychology 39(6), pp. 1161-1178, American Psychological Association, 1980.
-
(1980)
Journal of Personality and Social Psychology
, vol.39
, Issue.6
, pp. 1161-1178
-
-
Russell, J.A.1
-
14
-
-
22844453866
-
Emotion and movement: A beginning empirical-phenomenological analysis of their relationship
-
Sheets-Johnstone, M. Emotion and Movement: A Beginning Empirical-Phenomenological Analysis of Their Relationship. In Journal of Consciousness Studies 6 (11-12, 1999): 259-77.
-
(1999)
Journal of Consciousness Studies
, vol.6
, Issue.11-12
, pp. 259-277
-
-
Sheets-Johnstone, M.1
-
15
-
-
0024006329
-
Inhibiting and facilitating conditions of the human smile: A nonobtrusive test of the facial feedback hypothesis
-
Strack, F., Martin, L.L., and Stepper, S. Inhibiting and facilitating conditions of the human smile: A nonobtrusive test of the facial feedback hypothesis. Journal of Personality and Social Psychology 1988 54: 768-777.
-
(1988)
Journal of Personality and Social Psychology
, vol.54
, pp. 768-777
-
-
Strack, F.1
Martin, L.L.2
Stepper, S.3
-
16
-
-
77953995255
-
Hand in hand with the material: Designing for suppleness
-
ACM Press
-
Sundström, P. and Höök, K. Hand in Hand with the Material: Designing for Suppleness. In Proc. CHI 2010, ACM Press (2010), 463-472.
-
(2010)
Proc. CHI 2010
, pp. 463-472
-
-
Sundström, P.1
Höök, K.2
-
17
-
-
33846833909
-
In situ informants exploring an emotional mobile messaging system in their everyday practice
-
DOI 10.1016/j.ijhcs.2006.11.013, PII S1071581906001923
-
Sundström, P., Ståhl, A., Höök, K. In Situ Informants Exploring an emotional Mobile Messaging System in Their Everyday Practice, In a special issue of IJHCS on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 388 - 403, April 2007. (Pubitemid 46216844)
-
(2007)
International Journal of Human Computer Studies
, vol.65
, Issue.4
, pp. 388-403
-
-
Sundstrom, P.1
Stahl, A.2
Hook, K.3
-
18
-
-
84884143562
-
Wii all play: The console game as a computational meeting place
-
ACM Press
-
Voida, A. and Greenberg, S. Wii all play: The console game as a computational meeting place. In Proc. CHI 2009, ACM Press (2009), 1559-1568.
-
(2009)
Proc. CHI 2009
, pp. 1559-1568
-
-
Voida, A.1
Greenberg, S.2
-
19
-
-
78650151025
-
How to stay in the emotional rollercoaster: Lessons learnt from designing EmRoll
-
ACM Press
-
Zangouei, F., Gashti, M.A.B., Höök, K., Tijs, T., de Vries, G-J., and Westerink, J. How to Stay in the Emotional Rollercoaster: Lessons Learnt from Designing EmRoll. In Proc. of NordiCHI 2010, ACM Press (2010), 571-580.
-
(2010)
Proc. of NordiCHI 2010
, pp. 571-580
-
-
Zangouei, F.1
Gashti, M.A.B.2
Höök, K.3
Tijs, T.4
De Vries, G.-J.5
Westerink, J.6
|