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Volumn 43, Issue 2, 2009, Pages 162-175

Literacy in the digital age: Learning from computer games

Author keywords

Computer games; Curriculum; Digital culture; English; Literacy; Youth

Indexed keywords


EID: 79955933401     PISSN: 04250494     EISSN: 17548845     Source Type: Journal    
DOI: 10.1111/j.1754-8845.2009.01035.x     Document Type: Article
Times cited : (28)

References (31)
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    • Beavis, C., Bradford, C., O’Mara, J., and Walsh, C.S., (2009) Literacy in the Digital World of the Twenty First Century: Learning from computer games. Australian Research Council 2007-2009. Industry partners: The Australian Centre for the Moving Image, The Victorian Association for the Teaching of English, The Department of Education and Early Childhood Development, Victoria. Research Fellow: T. Apperley, Research Assistant: A. Gutierrez.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.