-
1
-
-
79955798980
-
-
M.S. Thesis, Department of Mechanical Engineering, University of Wisconsin-Madison
-
Heyn, T.: Simulation of tracked vehicles on granular terrain leveraging GPU computing. M.S. Thesis, Department of Mechanical Engineering, University of Wisconsin-Madison. http://sbel.wisc.edu/documents/TobyHeynThesis-final.pdf (2009)
-
(2009)
Simulation of Tracked Vehicles on Granular Terrain Leveraging GPU Computing
-
-
Heyn, T.1
-
2
-
-
57349139379
-
Large-scale parallel multi-body dynamics with frictional contact on the graphical processing unit
-
Proc. Part K, J. Multi-Body Dyn
-
A. Tasora D. Negrut M. Anitescu 2008 Large-scale parallel multi-body dynamics with frictional contact on the graphical processing unit Proc. Inst. Mech. Eng., Proc. Part K, J. Multi-Body Dyn. 222 4 315 326
-
(2008)
Proc. Inst. Mech. Eng.
, vol.222
, Issue.4
, pp. 315-326
-
-
Tasora, A.1
Negrut, D.2
Anitescu, M.3
-
3
-
-
79955795380
-
GPU-based parallel computing for the simulation of complex multibody systems with unilateral and bilateral constraints: An overview
-
W. Blajer K. Arczewski J. Fraczek M. Wojtyra (eds). Springer Berlin
-
Tasora, A., Negrut, D., Anitescu, M.: GPU-based parallel computing for the simulation of complex multibody systems with unilateral and bilateral constraints: An overview. In: Blajer, W., Arczewski, K., Fraczek, J., Wojtyra, M. (eds.) Multibody Dynamics: Computational Methods and Applications, pp. 45-55. Springer, Berlin (2010)
-
(2010)
Multibody Dynamics: Computational Methods and Applications
, pp. 45-55
-
-
Tasora, A.1
Negrut, D.2
Anitescu, M.3
-
4
-
-
84858745507
-
Leveraging parallel computing in multibody dynamics
-
Under review This paper was submitted in December with manuscript number MUBO-10-79
-
Negrut, D., Tasora, A., Mazhar, H., Heyn, T., Hahn, P.: Leveraging parallel computing in multibody dynamics. Multibody system dynamics. Under review (2011). This paper was submitted in December with manuscript number MUBO-10-79
-
(2011)
Multibody System Dynamics
-
-
Negrut, D.1
Tasora, A.2
Mazhar, H.3
Heyn, T.4
Hahn, P.5
-
5
-
-
3042841886
-
A regularized contact model with asymmetric damping and dwell-time dependent friction
-
10.1023/B:MUBO.0000029392.21648.bc 10.1023/B:MUBO.0000029392.21648.bc 1143.74344
-
Y. Gonthier J. McPhee C. Lange J.-C. Piedbuf 2004 A regularized contact model with asymmetric damping and dwell-time dependent friction Multibody Syst. Dyn. 11 209 233 10.1023/B:MUBO.0000029392.21648.bc 10.1023/B:MUBO.0000029392. 21648.bc 1143.74344
-
(2004)
Multibody Syst. Dyn.
, vol.11
, pp. 209-233
-
-
Gonthier, Y.1
McPhee, J.2
Lange, C.3
Piedbuf, J.-C.4
-
6
-
-
27744603806
-
Simulation of unilateral constrained systems with many bodies
-
DOI 10.1007/s11044-005-0725-x
-
M. Förg F. Pfeiffer H. Ulbrich 2005 Simulation of unilateral constrained systems with many bodies Multibody Syst. Dyn. 14 137 154 10.1007/s11044-005-0725-x 10.1007/s11044-005-0725-x 1146.70317 2192343 (Pubitemid 41618837)
-
(2005)
Multibody System Dynamics
, vol.14
, Issue.2
, pp. 137-154
-
-
Forg, M.1
Pfeiffer, F.2
Ulbrich, H.3
-
7
-
-
49149104639
-
Impacts in multibody systems: Modeling and experiments
-
10.1007/s11044-008-9117-3 10.1007/s11044-008-9117-3 05624249 2429708
-
S.M. Najafabadi J. Kövecses J. Angeles 2008 Impacts in multibody systems: modeling and experiments Multibody Syst. Dyn. 20 163 176 10.1007/s11044-008-9117-3 10.1007/s11044-008-9117-3 05624249 2429708
-
(2008)
Multibody Syst. Dyn.
, vol.20
, pp. 163-176
-
-
Najafabadi, S.M.1
Kövecses, J.2
Angeles, J.3
-
8
-
-
74249098834
-
An efficient and robust contact algorithm for a compliant contact force model between bodies of complex geometry
-
10.1007/s11044-009-9173-3 10.1007/s11044-009-9173-3 1192.70005
-
J. Choi H. Ryu C. Kim J. Choi 2010 An efficient and robust contact algorithm for a compliant contact force model between bodies of complex geometry Multibody Syst. Dyn. 23 99 120 10.1007/s11044-009-9173-3 10.1007/s11044-009- 9173-3 1192.70005
-
(2010)
Multibody Syst. Dyn.
, vol.23
, pp. 99-120
-
-
Choi, J.1
Ryu, H.2
Kim, C.3
Choi, J.4
-
9
-
-
34250216684
-
Applications of the discrete element method in mechanical engineering
-
DOI 10.1007/s11044-007-9066-2, Commemorating the 20th Anniversary
-
F. Fleissner T. Gaugele P. Eberhard 2007 Applications of the discrete element method in mechanical engineering Multibody Syst. Dyn. 18 81 94 10.1007/s11044-007-9066-2 10.1007/s11044-007-9066-2 1124.70001 2331312 (Pubitemid 46897520)
-
(2007)
Multibody System Dynamics
, vol.18
, Issue.1
, pp. 81-94
-
-
Fleissner, F.1
Gaugele, T.2
Eberhard, P.3
-
12
-
-
0029178789
-
I-COLLIDE: An interactive and exact collision detection system for large-scale environments
-
ACM New York. 10.1145/199404.199437
-
Cohen, J.D., Lin, M.C., Manocha, D., Ponamgi, M.: I-COLLIDE: An interactive and exact collision detection system for large-scale environments. In: Proceedings of the 1995 Symposium on Interactive 3D Graphics, p. 189. ACM, New York (1995)
-
(1995)
Proceedings of the 1995 Symposium on Interactive 3D Graphics
, pp. 189
-
-
Cohen, J.D.1
Lin, M.C.2
Manocha, D.3
Ponamgi, M.4
-
13
-
-
78651323210
-
CULLIDE: Interactive collision detection between complex models in large environments using graphics hardware
-
Eurographics Association Geneve
-
Govindaraju, N.K., Redon, S., Lin, M.C., Manocha, D.: CULLIDE: Interactive collision detection between complex models in large environments using graphics hardware. In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, pp. 25-32. Eurographics Association, Geneve (2003)
-
(2003)
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware
, pp. 25-32
-
-
Govindaraju, N.K.1
Redon, S.2
Lin, M.C.3
Manocha, D.4
-
14
-
-
31344437834
-
Fast and reliable collision culling using graphics hardware
-
Govindaraju, N.K., Lin, M.C., Manocha, D.: Fast and reliable collision culling using graphics hardware. In: IEEE Transactions on Visualization and Computer Graphics, pp. 143-154 (2006)
-
(2006)
IEEE Transactions on Visualization and Computer Graphics
, pp. 143-154
-
-
Govindaraju, N.K.1
Lin, M.C.2
Manocha, D.3
-
15
-
-
77953725622
-
Quick-CULLIDE: Fast inter-and intra-object collision culling using graphics hardware
-
ACM New York. 10.1145/1198555.1198788
-
Govindaraju, N.K., Lin, M.C., Manocha, D.: Quick-CULLIDE: fast inter-and intra-object collision culling using graphics hardware. In: ACM SIGGRAPH 2005 Courses, p. 218. ACM, New York (2005)
-
(2005)
ACM SIGGRAPH 2005 Courses
, pp. 218
-
-
Govindaraju, N.K.1
Lin, M.C.2
Manocha, D.3
-
16
-
-
65249114041
-
Real-time rigid body simulation on GPUs
-
T. Harada 2007 Real-time rigid body simulation on GPUs GPU Gems 3 611 632
-
(2007)
GPU Gems
, vol.3
, pp. 611-632
-
-
Harada, T.1
-
17
-
-
55949089852
-
Sliced data structure for particle-based simulations on gpus
-
ACM New York
-
Harada, T., Koshizuka, S., Kawaguchi, Y.: Sliced data structure for particle-based simulations on gpus. In: Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia, pp. 55-62. ACM, New York (2007)
-
(2007)
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia
, pp. 55-62
-
-
Harada, T.1
Koshizuka, S.2
Kawaguchi, Y.3
-
18
-
-
79955875807
-
-
NVIDIA. CUDA Programming Guide
-
NVIDIA. CUDA Programming Guide. Available online at http://developer. download.nvidia.com/compute/cuda/2-3/toolkit/docs/NVIDIA-CUDA-Programming-Guide- 2.3.pdf (2009)
-
(2009)
-
-
-
19
-
-
46749134899
-
Broad-phase collision detection with cuda
-
S. Le Grand 2007 Broad-phase collision detection with cuda GPU Gems 3 697 721
-
(2007)
GPU Gems
, vol.3
, pp. 697-721
-
-
Le Grand, S.1
-
20
-
-
70450077484
-
Designing efficient sorting algorithms for manycore GPUs
-
2009. IPDPS 2009. IEEE International Symposium IEEE Press New York. 10.1109/IPDPS.2009.5161005
-
Satish, N., Harris, M., Garland, M.: Designing efficient sorting algorithms for manycore GPUs. In: Parallel & Distributed Processing, 2009. IPDPS 2009. IEEE International Symposium, pp. 1-10. IEEE Press, New York (2009)
-
(2009)
Parallel & Distributed Processing
, pp. 1-10
-
-
Satish, N.1
Harris, M.2
Garland, M.3
-
21
-
-
79955846297
-
-
NVIDIA Corporation. Tesla c1060 datasheet
-
NVIDIA Corporation. Tesla c1060 datasheet. Available online at http://www.nvidia.com/docs/IO/43395/NV-DS-Tesla-C1060-US-Jun08-FINAL-LowRes.pdf (2008)
-
(2008)
-
-
-
22
-
-
36049035884
-
Parallel prefix sum (scan) with CUDA
-
M. Harris S. Sengupta J.D. Owens 2007 Parallel prefix sum (scan) with CUDA GPU Gems 3 39 851 876
-
(2007)
GPU Gems
, vol.3
, Issue.39
, pp. 851-876
-
-
Harris, M.1
Sengupta, S.2
Owens, J.D.3
-
23
-
-
79955812430
-
-
Thrust: a parallel template library
-
Hoberock, J., Bell, N.: Thrust: a parallel template library. Available online at http://code.google.com/p/thrust/ (2009)
-
(2009)
-
-
Hoberock, J.1
Bell, N.2
-
26
-
-
80055009913
-
Parallel ellipsoid collision detection with application in contact dynamics-DETC2010-29073
-
S. Fukuda J.G. Michopoulos (eds)
-
Pazouki, A., Mazhar, H., Negrut, D.: Parallel ellipsoid collision detection with application in contact dynamics-DETC2010-29073. In: Fukuda, S., Michopoulos, J.G. (eds.) Proceedings to the 30th Computers and Information in Engineering Conference. ASME International Design Engineering Technical Conferences (IDETC) and Computers and Information in Engineering Conference (CIE) (2010)
-
(2010)
Proceedings to the 30th Computers and Information in Engineering Conference
-
-
Pazouki, A.1
Mazhar, H.2
Negrut, D.3
-
27
-
-
79955866908
-
-
BULLET: Physics simulation forum. Bullet physics library
-
BULLET: Physics simulation forum. Bullet physics library. Available online at http://www.bulletphysics.com/Bullet/wordpress/ (2010)
-
(2010)
-
-
-
28
-
-
79955871069
-
-
Chrono::Engine, an open source physics-based dynamics simulation engine
-
Tasora, A.: Chrono::Engine, an open source physics-based dynamics simulation engine. Available online at www.deltaknowledge.com/chronoengine (2006)
-
(2006)
-
-
Tasora, A.1
|