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Volumn 6, Issue 3, 2011, Pages 203-244

Narrative structures in computer and video games: Part 2: Emotions, structures, and archetypes

Author keywords

computer games; narrative; plot; storytelling; video games

Indexed keywords


EID: 79955824399     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412010364984     Document Type: Article
Times cited : (28)

References (22)
  • 7
    • 84929287688 scopus 로고    scopus 로고
    • Focalization
    • D. Herman (Ed.), Cambridge University Press
    • Jahn, M. (2007). Focalization. In D. Herman (Ed.), The Cambridge companion to narrative (pp. 94-108). Cambridge University Press.
    • (2007) The Cambridge Companion to Narrative , pp. 94-108
    • Jahn, M.1
  • 8
    • 33646193934 scopus 로고    scopus 로고
    • Game design as narrative architecture
    • P. Harrington & N. Frup-Waldrop (Eds.), Cambridge: MIT Press
    • Jenkins, H. (2002). Game design as narrative architecture. In P. Harrington & N. Frup-Waldrop (Eds.), First person. Cambridge: MIT Press.
    • (2002) First Person
    • Jenkins, H.1
  • 13
    • 79955810976 scopus 로고    scopus 로고
    • Narrative and digital media
    • D. Herman (Ed.), Cambridge University Press
    • Montfort, N. (2007). Narrative and digital media. In D. Herman (Ed.), The Cambridge companion to narrative (pp. 172-186). Cambridge University Press.
    • (2007) The Cambridge Companion to Narrative , pp. 172-186
    • Montfort, N.1
  • 19
    • 48749092731 scopus 로고    scopus 로고
    • Minneapolis : University of Minnesota Press
    • Ryan, M. - L. (2006). Avatars of story. Minneapolis: University of Minnesota Press.
    • (2006) Avatars of Story
    • Ryan, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.