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Volumn , Issue , 2011, Pages 245-250

Recognizing computational thinking patterns

Author keywords

Computational thinking; Computational thinking patterns; Middle school computer education; Scalable game design; Student observation; Transfer; University programming education

Indexed keywords

COMPUTATIONAL THINKING PATTERNS; COMPUTATIONAL THINKINGS; MIDDLE SCHOOL COMPUTER EDUCATION; SCALABLE GAME DESIGN; TRANSFER; UNIVERSITY PROGRAMMING EDUCATION;

EID: 79954434432     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1953163.1953241     Document Type: Conference Paper
Times cited : (100)

References (12)
  • 2
    • 77049117189 scopus 로고    scopus 로고
    • Collaboration, computation, and creativity: Media arts practices in urban youth culture
    • C. Hmelo-Silver & A. O'Donnell (Eds.) New Brunswick, NJ, USA
    • Peppler, K. and Kafai, Y. B., Collaboration, Computation, and Creativity: Media Arts Practices in Urban Youth Culture. In C. Hmelo-Silver & A. O'Donnell (Eds.), In Proc. Computer Supported Collaborative Learning, New Brunswick, NJ, USA, 2007
    • (2007) Proc. Computer Supported Collaborative Learning
    • Peppler, K.1    Kafai, Y.B.2
  • 3
    • 77954020059 scopus 로고    scopus 로고
    • Excuse me, I need better AI! Employing collaborative diffusion to make game AI child's play
    • Boston, MA, USA, ACM Press
    • Repenning, A., Excuse me, I need better AI! Employing Collaborative Diffusion to make Game AI Child's Play. In Proc. ACM SIGGRAPH Video Game Symposium, Boston, MA, USA, ACM Press, 2006.
    • (2006) Proc. ACM SIGGRAPH Video Game Symposium
    • Repenning, A.1
  • 5
    • 77955153475 scopus 로고    scopus 로고
    • Using scalable game design to teach computer science from middle school to graduate school
    • ACM, Bilkent, Turkey 2010
    • Basawapatna, A. R., Koh, K., and Repenning, A. 2010. Using scalable game design to teach computer science from middle school to graduate school. In Proceedings of ITiCSE '10. ACM, Bilkent, Turkey 2010.
    • (2010) Proceedings of ITiCSE '10
    • Basawapatna, A.R.1    Koh, K.2    Repenning, A.3
  • 9
    • 77952233213 scopus 로고    scopus 로고
    • Scalable game design and the development of a checklist for getting computational thinking into public schools
    • ACM Press, WI, USA
    • Repenning, A., Webb, D., and Ioannidou, A., "Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools", Proc. SIGCSE' 10, ACM Press, WI, USA, 2010
    • (2010) Proc. SIGCSE' 10
    • Repenning, A.1    Webb, D.2    Ioannidou, A.3
  • 11
    • 79954434040 scopus 로고    scopus 로고
    • Visualizing student game design project similarities
    • Portland, Oregon, USA
    • Basawapatna, A., and Repenning, A., "Visualizing Student Game Design Project Similarities", In Proc. Diagrams 2010, Portland, Oregon, USA 2010.
    • (2010) Proc. Diagrams 2010
    • Basawapatna, A.1    Repenning, A.2
  • 12


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.