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C. Hmelo-Silver & A. O'Donnell (Eds.) New Brunswick, NJ, USA
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Excuse me, I need better AI! Employing collaborative diffusion to make game AI child's play
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Boston, MA, USA, ACM Press
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Multidisciplinary students and instructors: A second-year games course
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Portland, OR, USA, 2008
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Sturtevant, N. R., Hoover, H. J., Schaeffer, J., Gouglas, S., Bowling, M. H., Southey, F., Bouchard, M., and Zabaneh, G. 2008. Multidisciplinary students and instructors: a second-year games course. In proc 39th SIGCSE Technical Symposium on Computer Science Education, Portland, OR, USA, 2008.
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Using scalable game design to teach computer science from middle school to graduate school
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ACM, Bilkent, Turkey 2010
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Teaching computational thinking through musical live coding in scratch
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Wisconsin, USA, March 10 - 13, 2010, SIGCSE '10
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Ruthmann, A., Heines, J. M., Greher, G. R., Laidler, P., and Saulters, C. 2010. Teaching computational thinking through musical live coding in scratch. In Proceedings of the 41st ACM Technical Symposium on Computer Science Education Milwaukee, Wisconsin, USA, March 10 - 13, 2010. SIGCSE '10.
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Scalable game design and the development of a checklist for getting computational thinking into public schools
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ACM Press, WI, USA
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Repenning, A., Webb, D., and Ioannidou, A., "Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools", Proc. SIGCSE' 10, ACM Press, WI, USA, 2010
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Towards the automatic recognition of computational thinking for adaptive visual language learning
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to appear IEEE Computer, Madrid, Spain
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Koh, K., Basawapatna, A., Bennet, V., and Repenning, A., "Towards the Automatic Recognition of Computational Thinking For Adaptive Visual Language Learning," to appear in Proceedings of the 2010 Conference on Visual Languages and Human Centric Computing (VL/HCC 2010), IEEE Computer, Madrid, Spain.
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Visualizing student game design project similarities
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Portland, Oregon, USA
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