-
1
-
-
70449967911
-
Ms. Pac-Man competition
-
S. M. Lucas, "Ms. Pac-Man competition," SIGEVOlution, vol. 2, no. 4, pp. 37-38, 2007.
-
(2007)
SIGEVOlution
, vol.2
, Issue.4
, pp. 37-38
-
-
Lucas, S.M.1
-
3
-
-
70349275750
-
The WCCI 2008 Simulated Car Racing Competition
-
D. Loiacono, J. Togelius, P. L. Lanzi, L. Kinnaird-Heether, S. M. Lucas, M. Simmerson, D. Perez, R. G. Reynolds, Y. Saez "The WCCI 2008 Simulated Car Racing Competition," IEEE Symposium on Computational Intelligence and Games, pp. 119-126, 2008
-
(2008)
IEEE Symposium on Computational Intelligence and Games
, pp. 119-126
-
-
Loiacono, D.1
Togelius, J.2
Lanzi, P.L.3
Kinnaird-Heether, L.4
Lucas, S.M.5
Simmerson, M.6
Perez, D.7
Reynolds, R.G.8
Saez, Y.9
-
6
-
-
38349162555
-
Learning to play using low-complexity rule-based policies: Illustrations through Ms. Pac-Man
-
Szita and A. Lorincz, "Learning to play using low-complexity rule-based policies: illustrations through Ms. Pac-Man," Journal of Artificial Intelligence Research, vol. 30, no. 1, pp. 659-684, 2007.
-
(2007)
Journal of Artificial Intelligence Research
, vol.30
, Issue.1
, pp. 659-684
-
-
Szita1
Lorincz, A.2
-
8
-
-
84901386407
-
Learning to play Pac-Man: An evolutionary, rule-based approach
-
M. Gallagher and A. Ryan, "Learning to play Pac-Man: an evolutionary, rule-based approach," The 2003 Congress on Evolutionary Computation, vol. 4, pp. 2462-2469, 2003.
-
(2003)
The 2003 Congress on Evolutionary Computation
, vol.4
, pp. 2462-2469
-
-
Gallagher, M.1
Ryan, A.2
-
10
-
-
70349286550
-
An evaluation of the benefits of look-ahead in Pac-Man
-
T. Thompson, L. McMillan, J. Levine and A. Andrew, "An evaluation of the benefits of look-ahead in Pac-Man," IEEE Symposium on Computational Intelligence and Games, pp. 310-315, 2008.
-
(2008)
IEEE Symposium on Computational Intelligence and Games
, pp. 310-315
-
-
Thompson, T.1
McMillan, L.2
Levine, J.3
Andrew, A.4
-
13
-
-
55249089447
-
Evolutionary fuzzy systems for generating better Ms. Pac-Man players
-
H. Handa and M. Isozaki, "Evolutionary fuzzy systems for generating better Ms. Pac-Man players," IEEE International Conference on Fuzzy Systems, pp. 2182-2185, 2008.
-
(2008)
IEEE International Conference on Fuzzy Systems
, pp. 2182-2185
-
-
Handa, H.1
Isozaki, M.2
-
17
-
-
71549136167
-
Fuzzy Q-Learning in a Nondeterministic Environment: Developing an Intelligent Ms. Pac-Man Agent
-
L. DeLooze and W. Viner, "Fuzzy Q-Learning in a Nondeterministic Environment: Developing an Intelligent Ms. Pac-Man Agent," IEEE Symposium on Computational Intelligence and Games, pp. 162-169, 2009.
-
(2009)
IEEE Symposium on Computational Intelligence and Games
, pp. 162-169
-
-
DeLooze, L.1
Viner, W.2
-
19
-
-
84903890158
-
Automatic controller of Ms. Pac-Man and its performance: Winner of the IEEE CEC 2009 software agent Ms. Pac-Man competition
-
R. Thawonmas and H. Matsumoto, "Automatic controller of Ms. Pac-Man and its performance: Winner of the IEEE CEC 2009 software agent Ms. Pac-Man competition," Proc. of Asia Simulation Conference 2009 (JSST 2009), 2009.
-
(2009)
Proc. of Asia Simulation Conference 2009 (JSST 2009)
-
-
Thawonmas, R.1
Matsumoto, H.2
-
20
-
-
80051943272
-
ICE Pambush 3
-
accessed 25/10/2010
-
H. Matsumoto, T. Ashida, Y. Ozasa, T. Maruyama and R. Thawonmas, "ICE Pambush 3," Controller description paper, http://cswww.essex.ac. uk/staff/sml/pacman/cig2009/ICEPambush3/ICE%20Pambush%203.pdf (accessed 25/10/2010)
-
Controller Description Paper
-
-
Matsumoto, H.1
Ashida, T.2
Ozasa, Y.3
Maruyama, T.4
Thawonmas, R.5
-
21
-
-
0001201756
-
Some studies in machine learning using the game of Checkers
-
A. L. Samuel, "Some studies in machine learning using the game of Checkers," IBM Journal of Research and Development, vol. 3, issue 3, pp. 210-229, 1959.
-
(1959)
IBM Journal of Research and Development
, vol.3
, Issue.3
, pp. 210-229
-
-
Samuel, A.L.1
-
22
-
-
79952842107
-
ICE Pambush 3
-
accessed 25/10/2010
-
H. Matsumoto, T. Ashida, Y. Ozasa, T. Maruyama and R. Thawonmas, "ICE Pambush 3," Controller source code, http://cswww.essex.ac.uk/ staff/sml/pacman/cig2009/ICEPambush3/ICE%20Pambush%203.zip (accessed 25/10/2010)
-
Controller Source Code
-
-
Matsumoto, H.1
Ashida, T.2
Ozasa, Y.3
Maruyama, T.4
Thawonmas, R.5
-
23
-
-
57749091602
-
Achieving master level play in 9x9 computer go
-
S. Gelly and D. Silver, "Achieving master level play in 9x9 computer go," Proceedings of AAAI, pp. 1537-1540, 2008.
-
(2008)
Proceedings of AAAI
, pp. 1537-1540
-
-
Gelly, S.1
Silver, D.2
-
24
-
-
71249086073
-
-
C. S. Lee, M. H. Wang, G. Chaslot J. B. Hoock, A. Rimmel, O. Teytaud, S. R. Tsai, S. C. Hsu and T. P Hong, "The computational intelligence of MoGo revealed in Taiwan's Computer Go tournaments," vol. 1, issue 1, pp. 73-89, 2009.
-
(2009)
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments
, vol.1
, Issue.1
, pp. 73-89
-
-
Lee, C.S.1
Wang, M.H.2
Chaslot, G.3
Hoock, J.B.4
Rimmel, A.5
Teytaud, O.6
Tsai, S.R.7
Hsu, S.C.8
Hong, T.P.9
|