-
1
-
-
84898534739
-
-
Retrieved 31 January, 2009, from
-
Adams, E. (2005). Educational Games Don't Have to Stink! Retrieved 31 January, 2009, from http://www.gamasutra.com/features/20050126/adams_01.shtml
-
(2005)
Educational Games Don't Have to Stink
-
-
Adams, E.1
-
2
-
-
84898534739
-
-
Retrieved 31 January, 2009, from
-
Adams, E. (2005). Educational Games Don't Have to Stink! Retrieved 31 January, 2009, from http://www.gamasutra.com/features/20050126/adams_01.shtml
-
(2005)
Educational Games Don't Have to Stink
-
-
Adams, E.1
-
3
-
-
84898526187
-
-
BECTa, Retrieved 19 February, 2008, from
-
BECTa. (2006). Computer Games in Education: Findings Report. Retrieved 19 February, 2008, from http://partners.becta.org.uk/index.php?section=rh&rid=13595
-
(2006)
Computer Games in Education: Findings Report
-
-
-
5
-
-
0343637442
-
Taxonomy of educational objectives
-
New York, David McKay Co. Inc
-
Bloom, B. S. (1956). Taxonomy of Educational Objectives, Handbook I: The Cognitive Domain. New York: David McKay Co. Inc.
-
(1956)
Handbook I: The Cognitive Domain
-
-
Bloom, B.S.1
-
6
-
-
0004134359
-
-
Washington, DC: National Academic Press, B.A
-
Bransford, J. D. L., B. A., & Crocking, R. R. (1999). How People Learn: Brain, Mind, Experience, and School. Washington, DC: National Academic Press.
-
(1999)
How People Learn: Brain, Mind, Experience, and School
-
-
Bransford, J.D.L.1
Crocking, R.R.2
-
8
-
-
0004146270
-
-
Cambridge, MA, Harvard University Press
-
Bruner, J. S. (1960). The Process of Education. Cambridge, MA: Harvard University Press.
-
(1960)
The Process of Education
-
-
Bruner, J.S.1
-
9
-
-
0002964781
-
The act of discovery
-
Bruner, J. S. (1961). The act of discovery. Harvard Educational Review, 31(1), 21-32.
-
(1961)
Harvard Educational Review
, vol.31
, Issue.1
, pp. 21-32
-
-
Bruner, J.S.1
-
11
-
-
0034796501
-
Virtual reality bronchoscopy simulation*: A revolution in procedural training
-
doi:10.1378/chest.120.4.1333, O.G
-
Colt, H. G., & Crawford, S. W., & III, O. G. (2001). Virtual Reality Bronchoscopy Simulation*: A Revolution in Procedural Training. Chest, 120(4), 1333-1339.doi:10.1378/chest.120.4.1333
-
(2001)
Chest
, vol.120
, Issue.4
, pp. 1333-1339
-
-
Colt, H.G.1
Crawford S.W., III.2
-
14
-
-
77953856119
-
-
London: British Board of Film Classification (BBFC)
-
Dawson, C. R., Cragg, A., Taylor, C., & Toombs, B. (2007). Video Games Research to improve understanding of what players enjoy about video games, and to explain their preferences for particular games. London: British Board of Film Classification (BBFC).
-
(2007)
Video Games Research to Improve Understanding of What Players Enjoy About Video Games, and To Explain their Preferences for Particular Games
-
-
Dawson, C.R.1
Cragg, A.2
Taylor, C.3
Toombs, B.4
-
16
-
-
0001613704
-
Business simulation games: Current usage levels - An update
-
doi:10.1177/1046878198293002
-
Faria, A. J. (1998). Business Simulation Games: Current Usage Levels - An Update. Simulation & Gaming, 29(3), 295-308.doi:10.1177/1046878198293002
-
(1998)
Simulation & Gaming
, vol.29
, Issue.3
, pp. 295-308
-
-
Faria, A.J.1
-
17
-
-
46449122790
-
-
Paper presented at the 4th International Conference on Interaction Design and Children (IDC2005)
-
Fisch, S. M. (2005). Making Educational Computer Games "Educational". Paper presented at the 4th International Conference on Interaction Design and Children (IDC2005).
-
(2005)
Making Educational Computer Games "Educational"
-
-
Fisch, S.M.1
-
22
-
-
0004271760
-
-
New Haven, CT: Yale University Press
-
Hull, C. L. (1951). Essentials of behavior. New Haven, CT: Yale University Press.
-
(1951)
Essentials of Behavior
-
-
Hull, C.L.1
-
23
-
-
78349285256
-
A qualitative meta-analysis of computer games as learning tools
-
In R. E. Ferdig (Ed.), Hershey, PA: Information Science Reference Vol. 1-32
-
Ke, F. (2009). A Qualitative Meta-Analysis of Computer Games as Learning Tools. In R. E. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education (Vol. 1-32). Hershey, PA: Information Science Reference.
-
(2009)
Handbook of Research on Effective Electronic Gaming in Education
-
-
Ke, F.1
-
24
-
-
34547361803
-
How to build serious games
-
doi:10.1145/1272516.1272538
-
Kelly, H., Howell, K., Glinert, E., Holding, L., Swain, C., & Burrowbridge, A. (2007). How to build serious games. Communications of the ACM, 50(7), 44-49.doi:10.1145/1272516.1272538
-
(2007)
Communications of the ACM
, vol.50
, Issue.7
, pp. 44-49
-
-
Kelly, H.1
Howell, K.2
Glinert, E.3
Holding, L.4
Swain, C.5
Burrowbridge, A.6
-
25
-
-
0002275280
-
Androgogy: An emerging techology for adult learning
-
In R. Edwards, A. Hanson & P. Raggatt (Eds.), London: Routledge
-
Knowles, M. (1996). Androgogy: An emerging techology for adult learning. In R. Edwards, A. Hanson & P. Raggatt (Eds.), Boundaries of Adult Learning (pp. 82-96). London: Routledge.
-
(1996)
Boundaries of Adult Learning
, pp. 82-96
-
-
Knowles, M.1
-
26
-
-
0004279894
-
-
Engle-wood Cliffs, NJ: Prentice-Hall
-
Kolb, D. A. (1984). Experiential Learning. Engle-wood Cliffs, NJ: Prentice-Hall.
-
(1984)
Experiential Learning
-
-
Kolb, D.A.1
-
27
-
-
0003921938
-
-
Handbook II: Affective Domain New York: David McKay Co., Inc
-
Krathwohl, D. R., Bloom, B. S., & Masia, B. B. (1964). Taxonomy of Educational Objectives: Classification of Educational Goals, Handbook II: Affective Domain New York: David McKay Co., Inc.
-
(1964)
Taxonomy of Educational Objectives: Classification of Educational Goals
-
-
Krathwohl, D.R.1
Bloom, B.S.2
Masia, B.B.3
-
29
-
-
85084523926
-
Making learning fun: A taxonomy of intrinsic motivations for learning
-
In R. E. Snow & M. J. Farr (Eds., Hillsdale, NJ: Lawrence Erlbaum Associates
-
Malone, T. W., & Lepper, M. R. (1987). Making Learning Fun: A Taxonomy of Intrinsic Motivations for Learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude, Learning and Instruction: Conative amd affective process analyses (Vol. 3, pp. 223-254). Hillsdale, NJ: Lawrence Erlbaum Associates.
-
(1987)
Aptitude, Learning and Instruction: Conative Amd Affective Process Analyses
, vol.3
, pp. 223-254
-
-
Malone, T.W.1
Lepper, M.R.2
-
30
-
-
84898522140
-
-
Retrieved 5th July 2009
-
Marzano, R. J. (2009). MRL Meta-Analysis Database Summary. Retrieved 5th July 2009: http://files.solution-tree.com/MRL/documents/strategy_summary_6_10_09.pdf
-
(2009)
MRL Meta-Analysis Database Summary
-
-
Marzano, R.J.1
-
31
-
-
57049186959
-
-
2nd ed., Thousand Oaks, CA, Corw, in Press
-
Marzano, R. J., & Kendall, J. S. (2006). The New Taxonomy of Educational Objectives (2nd ed.). Thousand Oaks, CA: Corwin Press.
-
(2006)
The New Taxonomy of Educational Objectives
-
-
Marzano, R.J.1
Kendall, J.S.2
-
32
-
-
83655184048
-
A theory of human motivation
-
In P. L. Harriman (Ed.), New York: The Philosophical Library
-
Maslow, A. H. (1946). A Theory of Human Motivation. In P. L. Harriman (Ed.), Twentieth Century Psychology: Recent Developments in Psychology (pp. 22-48). New York: The Philosophical Library.
-
(1946)
Twentieth Century Psychology: Recent Developments in Psychology
, pp. 22-48
-
-
Maslow, A.H.1
-
33
-
-
84898514833
-
The magical number seven, plus or minus two: Some limits on our capacity for processing information
-
In B. J. Baars, W. P. Banks & J. B. Newman (Eds.), Cambridge, MA: MIT Press
-
Miller, G. A. (2003). The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. In B. J. Baars, W. P. Banks & J. B. Newman (Eds.), Essential Sources in the Scientific Study of Consciousness (pp. 357-372). Cambridge, MA: MIT Press.
-
(2003)
Essential Sources in the Scientific Study of Consciousness
, pp. 357-372
-
-
Miller, G.A.1
-
34
-
-
47749135666
-
Online learning and clinical procedures: Rapid development and effective deployment of game-like interactive simulations
-
In Z. Pan, A. D. Cheok, W. Müller & A. E. Rhabili (Eds.), 5080/2008, Berlin Heidelberg: Springer Verlag
-
Moreno-Ger, P., Blesius, C., Currier, P., Sierra, J. L., & Fernández-Manjón, B. (2008). Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations In Z. Pan, A. D. Cheok, W. Müller & A. E. Rhabili (Eds.), Transactions on Edutainment I (Vol. 5080/2008, pp. 288-304). Berlin Heidelberg: Springer Verlag.
-
(2008)
Transactions on Edutainment I
, pp. 288-304
-
-
Moreno-Ger, P.1
Blesius, C.2
Currier, P.3
Sierra, J.L.4
Fernández-Manjón, B.5
-
35
-
-
0004218250
-
-
London, Wiley, (5 Ed.)
-
Morrison, G. R., Ross, S. M., & Kemp, J. E. (2006). Designing Effective Instruction (5 ed.). London: Wiley.
-
(2006)
Designing Effective Instruction
-
-
Morrison, G.R.1
Ross, S.M.2
Kemp, J.E.3
-
36
-
-
70350078985
-
-
Paper presented at the Transforming Knowledge into Action through Gaming and Simulation, Munchen, SAGSAGA
-
Nieborg, D. B. (2004). America's Army: More Than a Game. Paper presented at the Transforming Knowledge into Action through Gaming and Simulation, Munchen: SAGSAGA.
-
(2004)
America's Army: More than a Game
-
-
Nieborg, D.B.1
-
37
-
-
63349101488
-
-
Paper presented at the DiGRA 2005 - the Digital Games Research Association's 2nd International Conference, Simon Fraser University, Burnaby, BC, Canada
-
Paras, B., & Bizzocchi, J. (2005). Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design. Paper presented at the DiGRA 2005 - the Digital Games Research Association's 2nd International Conference, Simon Fraser University, Burnaby, BC, Canada.
-
(2005)
Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design
-
-
Paras, B.1
Bizzocchi, J.2
-
38
-
-
34547198455
-
Productive play: Game culture from the bottom up
-
doi:10.1177/1555412005281418
-
Pearce, C. (2006). Productive Play: Game Culture From the Bottom Up. Games and Culture, 1(1), 17-24.doi:10.1177/1555412005281418
-
(2006)
Games and Culture
, vol.1
, Issue.1
, pp. 17-24
-
-
Pearce, C.1
-
39
-
-
84898520897
-
-
Paper presented at the Third International Conference on Knowledge Management (IKNOW 03), Graz, Austria
-
Pivec, M., Dziabenko, O., & Schinnerl, I. (2003). Aspects of Game-Based Learning. Paper presented at the Third International Conference on Knowledge Management (IKNOW 03), Graz, Austria.
-
(2003)
Aspects of Game-Based Learning
-
-
Pivec, M.1
Dziabenko, O.2
Schinnerl, I.3
-
41
-
-
84986146090
-
The motivation of gameplay or the real 21st century learning revolution
-
Prensky, M. (2002). The Motivation of Gameplay or the REAL 21st century learning revolution. Horizon, 10, 1-14.
-
(2002)
Horizon
, vol.10
, pp. 1-14
-
-
Prensky, M.1
-
42
-
-
0005437716
-
The elaboration theory of instruction: A model for sequencing and synthesizing instruction
-
doi:10.1007/BF00177327
-
Reigeluth, C. M., Merrill, M. D., Wilson, B. G., & Spille, R. T. (1980). The elaboration theory of instruction: A model for sequencing and synthesizing instruction. Instructional Science, 9(3), 195-219.doi:10.1007/BF00177327
-
(1980)
Instructional Science
, vol.9
, Issue.3
, pp. 195-219
-
-
Reigeluth, C.M.1
Merrill, M.D.2
Wilson, B.G.3
Spille, R.T.4
-
43
-
-
1842441484
-
-
Menlo Park, CA, Kaiser Family Foundation
-
Rideout, V. J., Vandewater, E. A., & Wartella, E. A. (2003). Zero to Six: Electronic Media in the Lives of Infants, Toddlers and Preschoolers. Menlo Park, CA: Kaiser Family Foundation.
-
(2003)
Zero to Six: Electronic Media in the Lives of Infants, Toddlers and Preschoolers
-
-
Rideout, V.J.1
Vandewater, E.A.2
Wartella, E.A.3
-
45
-
-
85043751872
-
Self-determination theory and the facilitation of intrinsic motivation, social development and well-being
-
doi:10.1037/0003-066X.55.1.68
-
Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development and well-being. The American Psychologist, 55(1), 68-78.doi:10.1037/0003-066X.55.1.68
-
(2000)
The American Psychologist
, vol.55
, Issue.1
, pp. 68-78
-
-
Ryan, R.M.1
Deci, E.L.2
-
47
-
-
70349371798
-
-
Retrieved 26 March, 2008, from
-
Sawyer, B., & Smith, P. (2008). Serious Games Taxonomy. Retrieved 26 March, 2008, from http://www.dmill.com/presentations/serious-games-taxonomy-2008.pdf
-
(2008)
Serious Games Taxonomy
-
-
Sawyer, B.1
Smith, P.2
-
48
-
-
33746831743
-
Understanding entertainment: Story and gameplay are one
-
doi:10.1145/1057270.1057284, [CIE]
-
Schell, J. (2005). Understanding entertainment: story and gameplay are one. [CIE]. Computers in Entertainment, 3(1), 6.doi:10.1145/1057270.1057284
-
(2005)
Computers in Entertainment
, vol.3
, Issue.1
, pp. 6
-
-
Schell, J.1
-
49
-
-
84873345123
-
-
Paper presented at the DiGRA 2005 - the Digital Games Research Association's 2nd International Conference, Simon Fraser University, Burnaby, BC, Canada, 16-20 June 2005
-
Sicart, M. (2005, 16-20 June 2005). The Ethics of Computer Game Design. Paper presented at the DiGRA 2005 - the Digital Games Research Association's 2nd International Conference, Simon Fraser University, Burnaby, BC, Canada.
-
(2005)
The Ethics of Computer Game Design
-
-
Sicart, M.1
-
51
-
-
0037480664
-
Two types of conditioned reflex and a pseudo type
-
Skinner, B. F. (1935). Two Types Of Conditioned Reflex And A Pseudo Type. The Journal of General Psychology, 12, 66-77.
-
(1935)
The Journal of General Psychology
, vol.12
, pp. 66-77
-
-
Skinner, B.F.1
-
52
-
-
43949152992
-
Cognitive load theory, learning difficulty, and instructional design
-
doi:10.1016/0959-4752(94)90003-5
-
Sweller, J. (1994). Cognitive load theory, learning difficulty, and instructional design. Learning and Instruction, 4(4), 295-312.doi:10.1016/0959-4752(94)90003-5
-
(1994)
Learning and Instruction
, vol.4
, Issue.4
, pp. 295-312
-
-
Sweller, J.1
-
53
-
-
84901516594
-
Introduction to games-based learning
-
In T. M. Connolly, M. H. Stansfield & L. Boyle (Eds.), Hershey, PA: Idea-Group Publishing
-
Tang, S. Martin Hanneghan, & El-Rhalibi, A. (2009). Introduction to Games-Based Learning. In T. M. Connolly, M. H. Stansfield & L. Boyle (Eds.), Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices (pp. 1-17). Hershey, PA: Idea-Group Publishing.
-
(2009)
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
, pp. 1-17
-
-
Tang, S.1
Martin, H.2
El-Rhalibi, A.3
-
54
-
-
84898517221
-
-
Paper presented at the 5th International Game Design and Technology Workshop (GDTW 2007), Liverpool, UK
-
Tang, S., Hanneghan, M., & El-Rhalibi, A. (2007). Pedagogy Elements, Components and Structures for Serious Games Authoring Environment. Paper presented at the 5th International Game Design and Technology Workshop (GDTW 2007), Liverpool, UK.
-
(2007)
Pedagogy Elements, Components and Structures for Serious Games Authoring Environment
-
-
Tang, S.1
Hanneghan, M.2
El-Rhalibi, A.3
-
56
-
-
0000887857
-
A proof of the law of effect
-
doi:10.1126/science.77.1989.173-a
-
Thorndike, E. L. (1933). A proof of the law of effect. Science, 77, 173-175. doi:10.1126/science.77.1989.173-a
-
(1933)
Science
, vol.77
, pp. 173-175
-
-
Thorndike, E.L.1
-
57
-
-
0018437959
-
A theory of motivation for some classroom experiences
-
doi:10.1037/0022-0663.71.1.3
-
Weiner, B. (1979). A Theory of Motivation for Some Classroom Experiences. Journal of Educational Psychology, 71(1), 3-25.doi:10.1037/0022-0663.71.1.3
-
(1979)
Journal of Educational Psychology
, vol.71
, Issue.1
, pp. 3-25
-
-
Weiner, B.1
-
58
-
-
25844454788
-
From visual simulation to virtual reality to games
-
doi:10.1109/MC.2005.297
-
Zyda, M. (2005). From Visual Simulation to Virtual Reality to Games. Computer, 38, 25-32.doi:10.1109/MC.2005.297
-
(2005)
Computer
, vol.38
, pp. 25-32
-
-
Zyda, M.1
|