-
2
-
-
4744353565
-
Allegories of space: The question of spatiality in computer games
-
Ed. Markku Eskelinen, and Raine Koskimaa. Jyväskylä: University of Jyväskylä
-
-. "Allegories of Space: The Question of Spatiality in Computer Games." Cybertext Yearbook 2000. Ed. Markku Eskelinen, and Raine Koskimaa. Jyväskylä: University of Jyväskylä, 2000.
-
(2000)
Cybertext Yearbook 2000
-
-
Aarseth, E.1
-
3
-
-
3042593879
-
Aporia and epiphany in doom and the speaking clock: Temporality in ergodic art
-
Ed. Marie-Laure Ryan. Bloomington and Indianapolis: University of Indiana Press
-
-. "Aporia and Epiphany in Doom and the Speaking Clock: Temporality in Ergodic Art." Cyberspace Textuality. Ed. Marie-Laure Ryan. Bloomington and Indianapolis: University of Indiana Press, 1999. 31-41.
-
(1999)
Cyberspace Textuality
, pp. 31-41
-
-
Aarseth, E.1
-
4
-
-
33646172556
-
Beyond the frontier: Quest computer games as post-narrative discourse
-
Ed. Marie-Laure Ryan: University of Nebraska Press
-
-. "Beyond the Frontier: Quest Computer Games as Post-Narrative Discourse." Narrative across Media. Ed. Marie-Laure Ryan: University of Nebraska Press, 2003.
-
(2003)
Narrative Across Media
-
-
Aarseth, E.1
-
5
-
-
0347184607
-
Computer game studies, year one
-
-. "Computer Game Studies, Year One." Game Studies 1.1 (2001).
-
(2001)
Game Studies
, vol.1
, Issue.1
-
-
Aarseth, E.1
-
6
-
-
36949015202
-
Genre trouble: Narrativism and the art of simulation
-
Ed. Noah Wardrip-Fruin and Pat Harrigan. London & Cambridge: The MIT Press
-
-. "Genre Trouble: Narrativism and the Art of Simulation." First Person. New Media as Story, Performance, and Game. Ed. Noah Wardrip-Fruin and Pat Harrigan. London & Cambridge: The MIT Press, 2003. 45-55.
-
(2003)
First Person. New Media As Story, Performance, and Game
, pp. 45-55
-
-
Aarseth, E.1
-
7
-
-
3242774495
-
On the morality of artificial agents
-
-. "On the Morality of Artificial Agents." Minds and Machines (2004).
-
(2004)
Minds and Machines
-
-
Aarseth, E.1
-
8
-
-
20444457261
-
The game, the player, the world: Looking for a heart of gameness
-
Ed. Marinka and Joost Raessens Copier. Utrecht: University of Utrecht
-
-. "The Game, the Player, the World: Looking for a Heart of Gameness." Level Up. Digital Games Research Proceedings. Ed. Marinka and Joost Raessens Copier. Utrecht: University of Utrecht, 2003. 30-45.
-
(2003)
Level Up. Digital Games Research Proceedings
, pp. 30-45
-
-
Aarseth, E.1
-
9
-
-
84873383300
-
Discipline and punish
-
London: Penguin
-
-. Discipline and Punish. 1975. Trans. Alan Sheridan. London: Penguin, 1991.
-
(1975)
Trans. Alan Sheridan
-
-
Aarseth, E.1
-
14
-
-
0001429324
-
Lenin and philosophy and other essays
-
Trans. Ben Brewster
-
Althusser, Louis. Lenin and Philosophy and Other Essays. Trans. Ben Brewster. New York: Monthly Review, 2001.
-
(2001)
New York: Monthly Review
-
-
Althusser, L.1
-
15
-
-
0004123474
-
-
Aristotle, Mineola: Dover
-
Aristotle, Nichomachean Ethics, Mineola: Dover 1998
-
(1998)
Nichomachean Ethics
-
-
-
17
-
-
0004264804
-
-
Trans. Meyer Barash. Urbana and Chicago: University of Illinois Press
-
Caillois, Roger. Man, Play and Games. 1958. Trans. Meyer Barash. Urbana and Chicago: University of Illinois Press, 2001.
-
(1958)
Man Play and Games
-
-
Caillois, R.1
-
18
-
-
32744467244
-
Simulations and games as subversive activities
-
Christopher, Elizabeth M. "Simulations and Games as Subversive Activities." Simulation and Gaming 30.4 (1999): 441-55.
-
(1999)
Simulation and Gaming
, vol.30
, Issue.4
, pp. 441-455
-
-
Christopher, E.M.1
-
22
-
-
0004158398
-
-
London and New York: Routledge
-
Dreyfus, Hubert L. On the Internet, London and New York: Routledge, 2003.
-
(2003)
On the Internet
-
-
Dreyfus, H.L.1
-
23
-
-
0042369290
-
Artificial evil and the foundation of computer ethics
-
Floridi, Luciano & J.W. Sanders. "Artificial Evil and the Foundation of Computer Ethics." Ethics an Information Technology 3.1 (2001): 55-66.
-
(2001)
Ethics An Information Technology
, vol.3
, Issue.1
, pp. 55-66
-
-
Floridi, L.1
Sanders, J.W.2
-
26
-
-
84873396208
-
-
Heaney, Seamus. Nobel Prize Lecture. 1996 (available online: http://nobelprize.org/literature/laureates/1995/heaney-lecture.html)
-
(1996)
-
-
Heaney, S.1
-
30
-
-
0003617374
-
-
Cambridge Massachusetts: Eastgate Systems
-
Joyce, Michael. Afternoon: A Story. Cambridge, Massachusetts: Eastgate Systems, 1990.
-
(1990)
Afternoon: A Story
-
-
Joyce, M.1
-
31
-
-
33746845453
-
The open and the closed: Games of emergence and games of progression
-
Ed. Frans Mäyrä. Tampere: Tampere University Press
-
Juul, Jesper. "The Open and the Closed: Games of Emergence and Games of Progression." Computer Game and Digital Cultures Conference Proceedings. Ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. 323-29.
-
(2002)
Computer Game and Digital Cultures Conference Proceedings
, pp. 323-329
-
-
Juul, J.1
-
33
-
-
84873364277
-
The playability of computer games Vs. The readability of computer games: Towards a holistic theory of fictionality
-
Ed. Marinka and Joost Raessens Copier. Utrecht: University of Utrech, Lessig, Lawrence. Code and Other Laws of Cyberspace. 1999. New York: Basic Books
-
Kücklich, Julian. "The Playability of Computer Games Vs. The Readability of Computer Games: Towards a Holistic Theory of Fictionality." Level Up: Proceedings of the Digital Games Research Conference. Ed. Marinka and Joost Raessens Copier. Utrecht: University of Utrech, Lessig, Lawrence. Code and Other Laws of Cyberspace. 1999. New York: Basic Books, 1999.
-
(1999)
Level Up: Proceedings of the Digital Games Research Conference
-
-
Kücklich, J.1
-
37
-
-
33846031506
-
Representation, enaction, and the ethics of simulation
-
Ed. Noah Wardrip-Fruin and Pat Harrigan. London & Cambridge: The MIT Press
-
Penny, Simon. "Representation, Enaction, and the Ethics of Simulation." First Person. New Media as Story, Performance, and Game. Ed. Noah Wardrip-Fruin and Pat Harrigan. London & Cambridge: The MIT Press, 2003. 73-84.
-
(2003)
First Person. New Media As Story, Performance, and Game
, pp. 73-84
-
-
Penny, S.1
-
41
-
-
84873374525
-
Family values: Ideology and the sims
-
Ed. Marinka and Joost Raessens Copier. Utrecht: University of Utrecht. CD-Rom
-
Sicart, Miguel. "Family Values: Ideology and the Sims." Level Up. Proceedings of the Digital Games Research Conference 2003. Ed. Marinka and Joost Raessens Copier. Utrecht: University of Utrecht, 2003. CD-Rom.
-
(2003)
Level Up. Proceedings of the Digital Games Research Conference 2003
-
-
Sicart, M.1
-
42
-
-
84873394552
-
-
Wardrip-Fruin, Noah and Pat Harrigan, ed. First Person. London & Cambridge: The MIT Press
-
Wardrip-Fruin, Noah and Pat Harrigan, ed. First Person. New Media as Story, Performance, and Game. London & Cambridge: The MIT Press, 2003.
-
(2003)
New Media As Story, Performance, and Game
-
-
-
47
-
-
70349097768
-
-
Blizzard, Blizzard
-
Blizzard, World of Warcraft, Blizzard 2005
-
(2005)
World of Warcraft
-
-
-
48
-
-
84873336148
-
-
ID Software, GT Interactive
-
ID Software: Doom, GT Interactive, 1993
-
(1993)
Doom
-
-
-
49
-
-
84873357485
-
-
Ion Storm. Eidos Interactive
-
Ion Storm: Deus Ex. Eidos Interactive 2000.
-
(2000)
Deus Ex
-
-
-
50
-
-
84873361761
-
-
Kinematic Collective
-
Kinematic Collective: 9/11 Survivor, selectparks.net (http://www. selectparks.net/modules.php?name=Downloads&d-op=viewdownloaddetails&lid= 5&title=911%20Survivor)
-
9/11 Survivor
-
-
-
51
-
-
84873377090
-
-
Konami, Konami
-
Konami: Resident Evil 4, Konami 2005
-
(2005)
Resident Evil
, vol.4
-
-
-
52
-
-
84873365894
-
-
Lionhead Studios, Microsoft Game Studios
-
Lionhead Studios: Fable, Microsoft Game Studios, 2004
-
(2004)
Fable
-
-
-
53
-
-
84942616412
-
-
Maxis
-
Maxis: Sim City, 1989.
-
(1989)
Sim City
-
-
-
54
-
-
33644622888
-
-
Maxis. Maxis
-
Maxis: The Sims. Maxis, 2000.
-
(2000)
The Sims
-
-
-
55
-
-
84873364754
-
-
Newsgaming.com, newsgaming.com
-
Newsgaming.com, September 12, newsgaming.com 2003
-
(2003)
September
, vol.12
-
-
-
56
-
-
84873377659
-
-
Pazhitnov Alexey. Spectrum Holobyte
-
Pazhitnov, Alexey: Tetris. Spectrum Holobyte, 1985.
-
(1985)
Tetris
-
-
-
57
-
-
84873328819
-
-
Rockstar North, Take-Two Interactive Software
-
Rockstar North, Manhunt, Take-Two Interactive Software, 2003
-
(2003)
Manhunt
-
-
-
58
-
-
77953491082
-
-
Rockstart North, Take Two Interactive Software
-
Rockstart North, Grand Theft Auto: San Andreas, Take Two Interactive Software 2004
-
(2004)
Grand Theft Auto: San Andreas
-
-
-
59
-
-
28344437208
-
-
The Counter-Strike Team. The Counter-Strike Team
-
The Counter-Strike Team, Counter-Strike. The Counter-Strike Team, 2000.
-
(2000)
Counter-Strike
-
-
-
61
-
-
11244305155
-
-
Valve Software. Sierra
-
Valve Software: Half-Life. Sierra 1998.
-
(1998)
Half-Life
-
-
-
62
-
-
77953761403
-
-
Verant Interactive. Sony Online Entertainment
-
Verant Interactive: EverQuest. Sony Online Entertainment, 1999.
-
(1999)
EverQuest
-
-
|