-
1
-
-
77749255465
-
Running or gaming
-
Ahn, M., Kwon, S., Park, B., Cho, K., Choe, S. P., Hwang, I., Jang, H., Park, J., Rhee, Y., and Song, J. Running or gaming. In Proc. ACE 2009, 422. 345-348.
-
Proc. ACE 2009
, vol.422
, pp. 345-348
-
-
Ahn, M.1
Kwon, S.2
Park, B.3
Cho, K.4
Choe, S.P.5
Hwang, I.6
Jang, H.7
Park, J.8
Rhee, Y.9
Song, J.10
-
2
-
-
0038713808
-
IStuff: A physical user interface toolkit for ubiquitous computing environments
-
Ballagas, R., Ringel, M., Stone, M., and Borchers, J. iStuff: a physical user interface toolkit for ubiquitous computing environments. In Proc. CHI 2003, 537-544
-
Proc. CHI 2003
, pp. 537-544
-
-
Ballagas, R.1
Ringel, M.2
Stone, M.3
Borchers, J.4
-
3
-
-
85046957514
-
The design space of input devices
-
Card, S. K., Mackinlay, J. D., and Robertson, G. G. The design space of input devices. In Proc. CHI 1990, 117-124.
-
Proc. CHI 1990
, pp. 117-124
-
-
Card, S.K.1
Mackinlay, J.D.2
Robertson, G.G.3
-
4
-
-
59049103509
-
Towards a universal toolkit model for structures
-
Dewan, P. Towards a Universal Toolkit Model for Structures. In Proc. EIS 2007, 393-412.
-
Proc. EIS 2007
, pp. 393-412
-
-
Dewan, P.1
-
5
-
-
84879683969
-
Unifying views of interactors
-
Duke, D., Faconti, G., Harrison, M., and Paternó, F. Unifying views of interactors. In Proc. AVI 1994, 143-152.
-
Proc. AVI 1994
, pp. 143-152
-
-
Duke, D.1
Faconti, G.2
Harrison, M.3
Paternó, F.4
-
7
-
-
35348860314
-
Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition
-
Hartmann, B., Abdulla, L., Mittal, M., and Klemmer, S. R. Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition. In Proc. CHI 2007, 145-154.
-
Proc. CHI 2007
, pp. 145-154
-
-
Hartmann, B.1
Abdulla, L.2
Mittal, M.3
Klemmer, S.R.4
-
8
-
-
33749081022
-
International survey on the dance dance revolution game
-
Hoysniemi, J. International survey on the Dance Dance Revolution game. Comput. Entertain. 4(2), 2006, 8.
-
(2006)
Comput. Entertain
, vol.4
, Issue.2
, pp. 8
-
-
Hoysniemi, J.1
-
9
-
-
57649149068
-
Reality-based interaction: A framework for post-WIMP interfaces
-
Jacob, R. J., Girouard, A., Hirshfield, L. M., Horn, M. S., Shaer, O., Solovey, E. T., and Zigelbaum, J. Reality-based interaction: a framework for post-WIMP interfaces. In Proc. CHI 2008, 201-210.
-
Proc. CHI 2008
, pp. 201-210
-
-
Jacob, R.J.1
Girouard, A.2
Hirshfield, L.M.3
Horn, M.S.4
Shaer, O.5
Solovey, E.T.6
Zigelbaum, J.7
-
10
-
-
4544314862
-
Papier-mache: Toolkit support for tangible input
-
Klemmer, S. R., Li, J., Lin, J., and Landay, J. A. Papier- Mache: toolkit support for tangible input. In Proc. CHI 2004, 399-406
-
Proc. CHI 2004
, pp. 399-406
-
-
Klemmer, S.R.1
Li, J.2
Lin, J.3
Landay, J.A.4
-
11
-
-
33751090994
-
Design of a body-driven multiplayer game system
-
Laakso, S., and Laakso, M. Design of a body-driven multiplayer game system. In Comput. Entertain., 4(4), 2006, 7.
-
(2006)
Comput. Entertain
, vol.4
, Issue.4
, pp. 7
-
-
Laakso, S.1
Laakso, M.2
-
12
-
-
77953555750
-
Understanding movement as input for interaction - A study of two eyetoy™ games
-
Larssen, A., Loke, L., Robertson, T., and Edwards, J. Understanding movement as input for interaction - a study of two eyetoy™ games. In Proc. OzCHI 2004.
-
Proc. OzCHI 2004
-
-
Larssen, A.1
Loke, L.2
Robertson, T.3
Edwards, J.4
-
13
-
-
33745855395
-
Pervasive games: Bringing computer entertainment back to the real world
-
Magerkurth, C., Cheok, A. D., Mandryk, R. L., and Nilsen, T. Pervasive games: bringing computer entertainment back to the real world. Comput. Entertain. 3(3), 2005, 4.
-
(2005)
Comput. Entertain
, vol.3
, Issue.3
, pp. 4
-
-
Magerkurth, C.1
Cheok, A.D.2
Mandryk, R.L.3
Nilsen, T.4
-
14
-
-
57049091717
-
Remote impact: Shadowboxing over a distance
-
Mueller, F.F., Agamanolis, S., Vetere, F., Gibbs, M.R. Remote Impact: shadowboxing over a distance. In Proc. CHI 2008, 2291-2296.
-
Proc. CHI 2008
, pp. 2291-2296
-
-
Mueller, F.F.1
Agamanolis, S.2
Vetere, F.3
Gibbs, M.R.4
-
15
-
-
0025450124
-
A new model for handling input
-
Myers, B. A. A new model for handling input. ACM Trans. Inf. Syst. 8(3), 1990, 289-320.
-
(1990)
ACM Trans. Inf. Syst.
, vol.8
, Issue.3
, pp. 289-320
-
-
Myers, B.A.1
-
16
-
-
0034987742
-
Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry?
-
DOI 10.1016/S1350-4533(01)00046-7, PII S1350453301000467
-
O'Connor, T.J., Fitzgerald, S.G., Cooper, R.A., Thorman, T.A., and Boninger, M.L. Does computer gameplay aid in motivation of exercise and increase metabolic activity during wheelchair ergometry? Medical Engineering and Physics, 23(4), 267-273, 2001. (Pubitemid 32566297)
-
(2001)
Medical Engineering and Physics
, vol.23
, Issue.4
, pp. 267-273
-
-
O'Connor, T.J.1
Fitzgerald, S.G.2
Cooper, R.A.3
Thorman, T.A.4
Boninger, M.L.5
-
17
-
-
0034245149
-
A Bayesian computer vision system for modeling human interaction
-
Oliver, N., Rosario, B., and Pentland, A. A Bayesian computer vision system for modeling human interaction. In IEEE Trans. Pattern Anal. Mach. Intell., 22(8), 831-843, 2000.
-
(2000)
IEEE Trans. Pattern Anal. Mach. Intell.
, vol.22
, Issue.8
, pp. 831-843
-
-
Oliver, N.1
Rosario, B.2
Pentland, A.3
-
19
-
-
84923821121
-
Wave like an Egyptian: Accelerometer based gesture recognition for culture specific interactions
-
Rehm, M., Bee, N., and André, E. 2008. Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions. In Proc. British HCI 2008, 13-22.
-
(2008)
Proc. British HCI 2008
, pp. 13-22
-
-
Rehm, M.1
Bee, N.2
André, E.3
-
20
-
-
77749289908
-
Classifying input for active games
-
Stach, T., Graham, T.C.N., Brehmer, M., and Hollatz, A. Classifying input for active games. In Proc. ACE 2009, 422, 379-382.
-
Proc. ACE 2009
, vol.422
, pp. 379-382
-
-
Stach, T.1
Graham, T.C.N.2
Brehmer, M.3
Hollatz, A.4
-
21
-
-
70449885970
-
Heart rate control of exercise video games
-
Stach, T., Graham, T.C.N., Yim, J., and Rhodes, R. Heart rate control of exercise video games. In Proc. GI 2009, 125-132.
-
Proc. GI 2009
, pp. 125-132
-
-
Stach, T.1
Graham, T.C.N.2
Yim, J.3
Rhodes, R.4
-
22
-
-
0035271128
-
A survey of computer vision-based human motion capture
-
DOI 10.1006/cviu.2000.0897, Modeling People Toward Vision-Based Understanding of a Person s Shape, Appearence and Movement
-
Moeslund, T.B., and Granum, E. A survey of computer vision-based human motion capture. In Computer Vision and Image Understanding, 81(3), 231-268, 2001. (Pubitemid 32415976)
-
(2001)
Computer Vision and Image Understanding
, vol.81
, Issue.3
, pp. 231-268
-
-
Moeslund, T.B.1
Granum, E.2
-
23
-
-
77749284847
-
Sensor networks as video game input devices
-
Whitehead, V., Johnston, H., Crampton, N., and Fox, K. Sensor networks as video game input devices. In Proc. of Future Play 2007, 38-45.
-
Proc. of Future Play 2007
, pp. 38-45
-
-
Whitehead, V.1
Johnston, H.2
Crampton, N.3
Fox, K.4
-
24
-
-
36348972322
-
Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
-
Widman, L.M., McDonald, C.M., and Abresch, R.T. Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. Journal of Spinal Cord Medicine, 29(4), 363-370, 2006.
-
(2006)
Journal of Spinal Cord Medicine
, vol.29
, Issue.4
, pp. 363-370
-
-
Widman, L.M.1
McDonald, C.M.2
Abresch, R.T.3
-
25
-
-
70349329903
-
Experience in the design and development of a game based on head-tracking input
-
Yim, J., Qiu, E., and Graham, T.C.N. Experience in the design and development of a game based on head-tracking input. In Proc. Future Play 2008, 236-239.
-
Proc. Future Play 2008
, pp. 236-239
-
-
Yim, J.1
Qiu, E.2
Graham, T.C.N.3
-
26
-
-
70449761699
-
Using games to increase exercise motivation
-
Yim, J., and Graham, T.C.N. Using games to increase exercise motivation. In Proc. Future Play 2007, 166-173.
-
Proc. Future Play 2007
, pp. 166-173
-
-
Yim, J.1
Graham, T.C.N.2
|