메뉴 건너뛰기




Volumn , Issue , 2010, Pages 151-158

Activate your GAIM: A toolkit for input in active games

Author keywords

Active video game; Exergame; Game development toolkit

Indexed keywords

EXERGAME; GAME DEVELOPMENT; HARDWARE PLATFORM; INPUT DEVICES; PHYSICAL ACTIVITY; VIDEO GAME;

EID: 79951534570     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1920778.1920800     Document Type: Conference Paper
Times cited : (8)

References (26)
  • 2
    • 0038713808 scopus 로고    scopus 로고
    • IStuff: A physical user interface toolkit for ubiquitous computing environments
    • Ballagas, R., Ringel, M., Stone, M., and Borchers, J. iStuff: a physical user interface toolkit for ubiquitous computing environments. In Proc. CHI 2003, 537-544
    • Proc. CHI 2003 , pp. 537-544
    • Ballagas, R.1    Ringel, M.2    Stone, M.3    Borchers, J.4
  • 4
    • 59049103509 scopus 로고    scopus 로고
    • Towards a universal toolkit model for structures
    • Dewan, P. Towards a Universal Toolkit Model for Structures. In Proc. EIS 2007, 393-412.
    • Proc. EIS 2007 , pp. 393-412
    • Dewan, P.1
  • 7
    • 35348860314 scopus 로고    scopus 로고
    • Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition
    • Hartmann, B., Abdulla, L., Mittal, M., and Klemmer, S. R. Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition. In Proc. CHI 2007, 145-154.
    • Proc. CHI 2007 , pp. 145-154
    • Hartmann, B.1    Abdulla, L.2    Mittal, M.3    Klemmer, S.R.4
  • 8
    • 33749081022 scopus 로고    scopus 로고
    • International survey on the dance dance revolution game
    • Hoysniemi, J. International survey on the Dance Dance Revolution game. Comput. Entertain. 4(2), 2006, 8.
    • (2006) Comput. Entertain , vol.4 , Issue.2 , pp. 8
    • Hoysniemi, J.1
  • 11
    • 33751090994 scopus 로고    scopus 로고
    • Design of a body-driven multiplayer game system
    • Laakso, S., and Laakso, M. Design of a body-driven multiplayer game system. In Comput. Entertain., 4(4), 2006, 7.
    • (2006) Comput. Entertain , vol.4 , Issue.4 , pp. 7
    • Laakso, S.1    Laakso, M.2
  • 12
    • 77953555750 scopus 로고    scopus 로고
    • Understanding movement as input for interaction - A study of two eyetoy™ games
    • Larssen, A., Loke, L., Robertson, T., and Edwards, J. Understanding movement as input for interaction - a study of two eyetoy™ games. In Proc. OzCHI 2004.
    • Proc. OzCHI 2004
    • Larssen, A.1    Loke, L.2    Robertson, T.3    Edwards, J.4
  • 13
    • 33745855395 scopus 로고    scopus 로고
    • Pervasive games: Bringing computer entertainment back to the real world
    • Magerkurth, C., Cheok, A. D., Mandryk, R. L., and Nilsen, T. Pervasive games: bringing computer entertainment back to the real world. Comput. Entertain. 3(3), 2005, 4.
    • (2005) Comput. Entertain , vol.3 , Issue.3 , pp. 4
    • Magerkurth, C.1    Cheok, A.D.2    Mandryk, R.L.3    Nilsen, T.4
  • 15
    • 0025450124 scopus 로고
    • A new model for handling input
    • Myers, B. A. A new model for handling input. ACM Trans. Inf. Syst. 8(3), 1990, 289-320.
    • (1990) ACM Trans. Inf. Syst. , vol.8 , Issue.3 , pp. 289-320
    • Myers, B.A.1
  • 16
    • 0034987742 scopus 로고    scopus 로고
    • Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry?
    • DOI 10.1016/S1350-4533(01)00046-7, PII S1350453301000467
    • O'Connor, T.J., Fitzgerald, S.G., Cooper, R.A., Thorman, T.A., and Boninger, M.L. Does computer gameplay aid in motivation of exercise and increase metabolic activity during wheelchair ergometry? Medical Engineering and Physics, 23(4), 267-273, 2001. (Pubitemid 32566297)
    • (2001) Medical Engineering and Physics , vol.23 , Issue.4 , pp. 267-273
    • O'Connor, T.J.1    Fitzgerald, S.G.2    Cooper, R.A.3    Thorman, T.A.4    Boninger, M.L.5
  • 17
    • 0034245149 scopus 로고    scopus 로고
    • A Bayesian computer vision system for modeling human interaction
    • Oliver, N., Rosario, B., and Pentland, A. A Bayesian computer vision system for modeling human interaction. In IEEE Trans. Pattern Anal. Mach. Intell., 22(8), 831-843, 2000.
    • (2000) IEEE Trans. Pattern Anal. Mach. Intell. , vol.22 , Issue.8 , pp. 831-843
    • Oliver, N.1    Rosario, B.2    Pentland, A.3
  • 19
    • 84923821121 scopus 로고    scopus 로고
    • Wave like an Egyptian: Accelerometer based gesture recognition for culture specific interactions
    • Rehm, M., Bee, N., and André, E. 2008. Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions. In Proc. British HCI 2008, 13-22.
    • (2008) Proc. British HCI 2008 , pp. 13-22
    • Rehm, M.1    Bee, N.2    André, E.3
  • 22
    • 0035271128 scopus 로고    scopus 로고
    • A survey of computer vision-based human motion capture
    • DOI 10.1006/cviu.2000.0897, Modeling People Toward Vision-Based Understanding of a Person s Shape, Appearence and Movement
    • Moeslund, T.B., and Granum, E. A survey of computer vision-based human motion capture. In Computer Vision and Image Understanding, 81(3), 231-268, 2001. (Pubitemid 32415976)
    • (2001) Computer Vision and Image Understanding , vol.81 , Issue.3 , pp. 231-268
    • Moeslund, T.B.1    Granum, E.2
  • 24
    • 36348972322 scopus 로고    scopus 로고
    • Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
    • Widman, L.M., McDonald, C.M., and Abresch, R.T. Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. Journal of Spinal Cord Medicine, 29(4), 363-370, 2006.
    • (2006) Journal of Spinal Cord Medicine , vol.29 , Issue.4 , pp. 363-370
    • Widman, L.M.1    McDonald, C.M.2    Abresch, R.T.3
  • 25
    • 70349329903 scopus 로고    scopus 로고
    • Experience in the design and development of a game based on head-tracking input
    • Yim, J., Qiu, E., and Graham, T.C.N. Experience in the design and development of a game based on head-tracking input. In Proc. Future Play 2008, 236-239.
    • Proc. Future Play 2008 , pp. 236-239
    • Yim, J.1    Qiu, E.2    Graham, T.C.N.3
  • 26
    • 70449761699 scopus 로고    scopus 로고
    • Using games to increase exercise motivation
    • Yim, J., and Graham, T.C.N. Using games to increase exercise motivation. In Proc. Future Play 2007, 166-173.
    • Proc. Future Play 2007 , pp. 166-173
    • Yim, J.1    Graham, T.C.N.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.