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Volumn , Issue , 2009, Pages 379-382

Classifying input for active games

Author keywords

Active video games; Exercise video games; Exergaming

Indexed keywords

HARDWARE DEVICES; INTERACTION STYLES; PHYSICAL ACTIVITY; STANDARD DEVELOPMENT; VIDEO GAME;

EID: 77749289908     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1690388.1690465     Document Type: Conference Paper
Times cited : (10)

References (13)
  • 1
    • 38149134614 scopus 로고    scopus 로고
    • Adaption of graphics and gameplay in fitness games by exploiting motion and physiological sensors
    • Buttussi, F., Chittaro, L., Ranon, R., and Verona, A. Adaption of graphics and gameplay in fitness games by exploiting motion and physiological sensors. In Proc. Smart Graphics 2007, 85-96.
    • (2007) Proc. Smart Graphics , pp. 85-96
    • Buttussi, F.1    Chittaro, L.2    Ranon, R.3    Verona, A.4
  • 5
    • 33751090994 scopus 로고    scopus 로고
    • Design of a body-driven multiplayer game system
    • Laakso, S., and Laakso, M. Design of a body-driven multiplayer game system. In Comput. Entertain., 4(4), 2006, 7.
    • (2006) Comput. Entertain , vol.4 , Issue.4 , pp. 7
    • Laakso, S.1    Laakso, M.2
  • 6
    • 33745855395 scopus 로고    scopus 로고
    • Pervasive games: Bringing computer entertainment back to the real world
    • Magerkurth, C., Cheok, A. D., Mandryk, R. L., and Nilsen, T. Pervasive games: bringing computer entertainment back to the real world. In Comput. Entertain. 3(3), 2005, 4.
    • (2005) Comput. Entertain , vol.3 , Issue.3 , pp. 4
    • Magerkurth, C.1    Cheok, A.D.2    Mandryk, R.L.3    Nilsen, T.4
  • 10
    • 70449885970 scopus 로고    scopus 로고
    • Heart rate control of exercise video games
    • Stach, T., Graham, T.C.N., Yim, J., and Rhodes, R. Heart rate control of exercise video games. In Proc. GI 2009, 125-132.
    • (2009) Proc. GI , pp. 125-132
    • Stach, T.1    Graham, T.C.N.2    Yim, J.3    Rhodes, R.4
  • 12
    • 70349329903 scopus 로고    scopus 로고
    • Experience in the design and development of a game based on head-tracking input
    • Yim, J., Qiu, E., and Graham, T.C.N. Experience in the design and development of a game based on head-tracking input. In Proc. Future Play 2008, 236-239.
    • (2008) Proc. Future Play , pp. 236-239
    • Yim, J.1    Qiu, E.2    Graham, T.C.N.3
  • 13
    • 70449761699 scopus 로고    scopus 로고
    • Using games to increase exercise motivation
    • Yim, J., and Graham, T.C.N. Using games to increase exercise motivation. In Proc. Future Play 2007, 166-173.
    • (2007) Proc. Future Play , pp. 166-173
    • Yim, J.1    Graham, T.C.N.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.