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Volumn , Issue , 2009, Pages 408-426

Modding neverwinter nights into serious games

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[No Author keywords available]

Indexed keywords


EID: 78651592280     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4018/978-1-60566-322-7.ch022     Document Type: Chapter
Times cited : (16)

References (34)
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    • Electronic play worlds: Children's construction of video games
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    • (1994) Constructionism in Practice: Rethinking the Roles of Technology in Learning , pp. 97-123
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    • Playing and making games for learning: Instructionist and constructionist perspectives for game studies
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    • Paper presented at the annual conference of the Association for Educational Communications and Technology (AECT 2006), Dallas, TX
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    • (2006) Tracking an Avatar: Designing Data Collection into Online Game
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    • In D. Gibson, C. Aldrich & M. Prensky (Eds.), Hershey, PA: Idea Group, Inc
    • Loh, C. S. (2007). Designing Online Games Assessment as "Information Trails". In D. Gibson, C. Aldrich & M. Prensky (Eds.), Games and Simulation in Online Learning: Research and Development Frameworks (pp. 323-348). Hershey, PA: Idea Group, Inc.
    • (2007) Games and Simulation in Online Learning: Research and Development Frameworks , pp. 323-348
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.