메뉴 건너뛰기




Volumn , Issue , 2010, Pages

Visualizing decision trees in games to support children's analytic reasoning: Any negative effects on gameplay?

Author keywords

[No Author keywords available]

Indexed keywords

ANALYTICAL THINKING; DIGITAL GAMES; EXPLORATORY STUDIES; HIGHER ORDER; INTERNAL STRUCTURE; THOUGHT PROCESS;

EID: 78651537137     PISSN: 16877047     EISSN: 16877055     Source Type: Journal    
DOI: 10.1155/2010/578784     Document Type: Article
Times cited : (9)

References (22)
  • 3
    • 1242343719 scopus 로고    scopus 로고
    • The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
    • Gentile D. A., Lynch P. J., Linder J. R., Walsh D. A., The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance Journal of Adolescence 2004 27 1 5 22
    • (2004) Journal of Adolescence , vol.27 , Issue.1 , pp. 5-22
    • Gentile, D.A.1    Lynch, P.J.2    Linder, J.R.3    Walsh, D.A.4
  • 5
    • 10044290668 scopus 로고    scopus 로고
    • The good, the bad, or the ugly? A multilevel perspective on electronic game effects
    • Southwell B. G., Doyle K. O., The good, the bad, or the ugly? A multilevel perspective on electronic game effects American Behavioral Scientist 2004 48 4 391 401
    • (2004) American Behavioral Scientist , vol.48 , Issue.4 , pp. 391-401
    • Southwell, B.G.1    Doyle, K.O.2
  • 7
    • 85104859523 scopus 로고    scopus 로고
    • 21st century skills and serious games: Preparing the N generation
    • Rotterdam, The Netherlands Sense Publishing
    • Spires H. A., Annetta L. A., 21st century skills and serious games: preparing the N generation Serious Educational Games: From Theory to Practice 2008 Rotterdam, The Netherlands Sense Publishing 13 23
    • (2008) Serious Educational Games: From Theory to Practice , pp. 13-23
    • Spires, H.A.1    Annetta, L.A.2
  • 8
    • 70449368109 scopus 로고    scopus 로고
    • From play to thoughtful learning: A design strategy to engage children with mathematical representations
    • Sedig K., From play to thoughtful learning: a design strategy to engage children with mathematical representations Journal of Computers in Mathematics and Science Teaching 2008 27 1 65 101
    • (2008) Journal of Computers in Mathematics and Science Teaching , vol.27 , Issue.1 , pp. 65-101
    • Sedig, K.1
  • 12
    • 78651544614 scopus 로고    scopus 로고
    • Fundamental components of the gameplay experience: Analysing immersion
    • 2005 Vancouver, Canada
    • Ermi L., Myr F., Fundamental components of the gameplay experience: analysing immersion Proceedings of the DiGRA Conference 2005 Vancouver, Canada
    • Proceedings of the DiGRA Conference
    • Ermi, L.1    Myr, F.2
  • 17
    • 33846574759 scopus 로고    scopus 로고
    • Toward operationalization of 'flow' in mathematics learnware
    • Sedig K., Toward operationalization of 'flow' in mathematics learnware Computers in Human Behavior 2007 23 4 2064 2092
    • (2007) Computers in Human Behavior , vol.23 , Issue.4 , pp. 2064-2092
    • Sedig, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.