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Volumn 39, Issue , 2010, Pages 533-579

Theta*: Any-angle path planning on grids

Author keywords

[No Author keywords available]

Indexed keywords

PATH LENGTH; PATH-PLANNING; PATH-PLANNING ALGORITHM; RUNTIMES; SHORT-PATH; SHORTEST PATH; VIDEO GAME; WORST-CASE COMPLEXITY;

EID: 78651423594     PISSN: None     EISSN: 10769757     Source Type: Journal    
DOI: 10.1613/jair.2994     Document Type: Article
Times cited : (426)

References (28)
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    • LaValle, S., & Kuffner, J. (2001). Rapidly-exploring random trees: Progress and prospects. In Donald, B., Lynch, K., & Rus, D. (Eds.), Algorithmic and Computational Robotics: New Directions, pp. 293-308. A K Peters.
    • (2001) Algorithmic and Computational Robotics: New Directions , pp. 293-308
    • Lavalle, S.1    Kuffner, J.2
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    • Liu, Y.-H., & Arimoto, S. (1992). Path planning using a tangent graph for mobile robots among polygonal and curved obstacles. International Journal Robotics Research, 11(4), 376-382.
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    • Lozano-Pérez, T.1    Wesley, M.2
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    • The weighted region problem: Finding shortest paths through a weighted planar subdivision
    • Mitchell, J., & Papadimitriou, C. (1991). The weighted region problem: Finding shortest paths through a weighted planar subdivision. Journal of the ACM, 38(1), 18-73.
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  • 20
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    • available online at
    • Patel, A. (2000). Amit's Game Programming Information. available online at http://theory.stanford.edu/∼amitp/GameProgramming/MapRepresentations. html.
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    • The avoidance of (relative) catastrophe, heuristic competence, genuine dynamic weighting and computational issues in heuristic problem solving
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    • Search space representations
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.