-
1
-
-
84976826673
-
Voronoi diagrams-a survey of a fundamental geometric data structure
-
Aurenhammer, F. (1991). Voronoi diagrams-a survey of a fundamental geometric data structure. ACM Computing Surveys, 23(3), 345-405.
-
(1991)
ACM Computing Surveys
, vol.23
, Issue.3
, pp. 345-405
-
-
Aurenhammer, F.1
-
2
-
-
26944444072
-
Near optimal hierarchical path-finding
-
Botea, A., Müller, M., & Schaeffer, J. (2004). Near optimal hierarchical path-finding. Journal of Game Development, 1(1), 1-22.
-
(2004)
Journal of Game Development
, vol.1
, Issue.1
, pp. 1-22
-
-
Botea, A.1
Müller, M.2
Schaeffer, J.3
-
3
-
-
0002349614
-
Algorithm for computer control of a digital plotter
-
Bresenham, J. (1965). Algorithm for computer control of a digital plotter. IBM Systems Journal, 4(1), 25-30.
-
(1965)
IBM Systems Journal
, vol.4
, Issue.1
, pp. 25-30
-
-
Bresenham, J.1
-
4
-
-
29344454974
-
Speeding up learning in real-time search via automatic state abstraction
-
Bulitko, V., Sturtevant, N., & Kazakevich, M. (2005). Speeding up learning in real-time search via automatic state abstraction. In Proceedings of the AAAI Conference on Artificial Intelligence, pp. 1349-1354.
-
(2005)
Proceedings of the AAAI Conference on Artificial Intelligence
, pp. 1349-1354
-
-
Bulitko, V.1
Sturtevant, N.2
Kazakevich, M.3
-
5
-
-
33644893440
-
-
MIT Press
-
Choset, H., Lynch, K., Hutchinson, S., Kantor, G., Burgard, W., Kavraki, L., & Thrun, S. (2005). Principles of Robot Motion: Theory, Algorithms, and Implementations. MIT Press.
-
(2005)
Principles of Robot Motion: Theory, Algorithms, and Implementations
-
-
Choset, H.1
Lynch, K.2
Hutchinson, S.3
Kantor, G.4
Burgard, W.5
Kavraki, L.6
Thrun, S.7
-
7
-
-
33745686540
-
Using interpolation to improve path planning: The field d* algorithm
-
Ferguson, D., & Stentz, A. (2006). Using interpolation to improve path planning: The Field D* algorithm. Journal of Field Robotics, 23(2), 79-101.
-
(2006)
Journal of Field Robotics
, vol.23
, Issue.2
, pp. 79-101
-
-
Ferguson, D.1
Stentz, A.2
-
8
-
-
0003935459
-
-
Addison-Wesley
-
Foley, J., van Dam, A., Feiner, S., & Hughes, J. (1992). Computer Graphics: Principles and Practice. Addison-Wesley.
-
(1992)
Computer Graphics: Principles and Practice
-
-
Foley, J.1
Van Dam, A.2
Feiner, S.3
Hughes, J.4
-
9
-
-
84899829959
-
A formal basis for the heuristic determination of minimum cost paths
-
Hart, P., Nilsson, N., & Raphael, B. (1968). A formal basis for the heuristic determination of minimum cost paths. IEEE Transactions on Systems Science and Cybernetics, SCC-4(2), 100-107.
-
(1968)
IEEE Transactions on Systems Science and Cybernetics, SCC-4
, Issue.2
, pp. 100-107
-
-
Hart, P.1
Nilsson, N.2
Raphael, B.3
-
10
-
-
0030212126
-
Probabilistic roadmaps for path planning in high-dimensional configuration spaces.
-
Kavraki, L., Svestka, P., Latombe, J., & Overmars, M. (1996). Probabilistic roadmaps for path planning in high-dimensional configuration spaces. IEEE Transactions on Robotics and Automation, 12(4), 566-580.
-
(1996)
IEEE Transactions on Robotics and Automation
, vol.12
, Issue.4
, pp. 566-580
-
-
Kavraki, L.1
Svestka, P.2
Latombe, J.3
Overmars, M.4
-
12
-
-
0000606666
-
Rapidly-exploring random trees: Progress and prospects
-
Donald, B., Lynch, K., & Rus, D. (Eds.) A K Peters
-
LaValle, S., & Kuffner, J. (2001). Rapidly-exploring random trees: Progress and prospects. In Donald, B., Lynch, K., & Rus, D. (Eds.), Algorithmic and Computational Robotics: New Directions, pp. 293-308. A K Peters.
-
(2001)
Algorithmic and Computational Robotics: New Directions
, pp. 293-308
-
-
Lavalle, S.1
Kuffner, J.2
-
14
-
-
0026908285
-
Path planning using a tangent graph for mobile robots among polygonal and curved obstacles
-
Liu, Y.-H., & Arimoto, S. (1992). Path planning using a tangent graph for mobile robots among polygonal and curved obstacles. International Journal Robotics Research, 11(4), 376-382.
-
(1992)
International Journal Robotics Research
, vol.11
, Issue.4
, pp. 376-382
-
-
Liu, Y.-H.1
Arimoto, S.2
-
15
-
-
0018533130
-
An algorithm for planning collision-free paths among polyhedral obstacles
-
Lozano-Pérez, T., & Wesley, M. (1979). An algorithm for planning collision-free paths among polyhedral obstacles. Communication of the ACM, 22, 560-570.
-
(1979)
Communication of the ACM
, vol.22
, pp. 560-570
-
-
Lozano-Pérez, T.1
Wesley, M.2
-
16
-
-
0025800853
-
The weighted region problem: Finding shortest paths through a weighted planar subdivision
-
Mitchell, J., & Papadimitriou, C. (1991). The weighted region problem: Finding shortest paths through a weighted planar subdivision. Journal of the ACM, 38(1), 18-73.
-
(1991)
Journal of the ACM
, vol.38
, Issue.1
, pp. 18-73
-
-
Mitchell, J.1
Papadimitriou, C.2
-
18
-
-
36348985509
-
Theta*: Any-angle path planning on grids
-
Nash, A., Daniel, K., Koenig, S., & Felner, A. (2007). Theta*: Any-angle path planning on grids. In Proceedings of the AAAI Conference on Artificial Intelligence, pp. 1177-1183.
-
(2007)
Proceedings of the AAAI Conference on Artificial Intelligence
, pp. 1177-1183
-
-
Nash, A.1
Daniel, K.2
Koenig, S.3
Felner, A.4
-
19
-
-
78751688011
-
Incremental phi*: Incremental any-angle path planning on grids
-
Nash, A., Koenig, S., & Likhachev, M. (2009). Incremental Phi*: Incremental any-angle path planning on grids. In Proceedings of the International Joint Conference on Aritificial Intelligence, pp. 1824-1830.
-
(2009)
Proceedings of the International Joint Conference on Aritificial Intelligence
, pp. 1824-1830
-
-
Nash, A.1
Koenig, S.2
Likhachev, M.3
-
20
-
-
77958538884
-
-
available online at
-
Patel, A. (2000). Amit's Game Programming Information. available online at http://theory.stanford.edu/∼amitp/GameProgramming/MapRepresentations. html.
-
(2000)
Amit's Game Programming Information
-
-
Patel, A.1
-
22
-
-
0345007698
-
The avoidance of (relative) catastrophe, heuristic competence, genuine dynamic weighting and computational issues in heuristic problem solving
-
Pohl, I. (1973). The avoidance of (relative) catastrophe, heuristic competence, genuine dynamic weighting and computational issues in heuristic problem solving. In Proceedings of the International Joint Conference on Artificial Intelligence, pp. 12-17.
-
(1973)
Proceedings of the International Joint Conference on Artificial Intelligence
, pp. 12-17
-
-
Pohl, I.1
-
26
-
-
33749554807
-
Search space representations
-
Rabin, S. (Ed.) Charles River Media
-
Tozour, P. (2004). Search space representations. In Rabin, S. (Ed.), AI Game Programming Wisdom 2, pp. 85-102. Charles River Media.
-
(2004)
AI Game Programming Wisdom
, vol.2
, pp. 85-102
-
-
Tozour, P.1
-
27
-
-
0031640239
-
Framed-quadtree path planning for mobile robots operating in sparse environments
-
Yahja, A., Stentz, A., Singh, S., & Brumitt, B. (1998). Framed-quadtree path planning for mobile robots operating in sparse environments. In Proceedings of the International Conference on Robotics and Automation, pp. 650-655.
-
(1998)
Proceedings of the International Conference on Robotics and Automation
, pp. 650-655
-
-
Yahja, A.1
Stentz, A.2
Singh, S.3
Brumitt, B.4
|